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Searched refs:bar_percentage (Results 1 – 2 of 2) sorted by relevance

/dports/games/retroarch/RetroArch-1.9.7/gfx/widgets/
H A Dgfx_widget_volume.c122 float bar_percentage = 0.0f; in gfx_widget_volume_frame() local
148 bar_percentage = state->percent; in gfx_widget_volume_frame()
156 bar_percentage = state->percent - 1.0f; in gfx_widget_volume_frame()
164 bar_percentage = state->percent - 2.0f; in gfx_widget_volume_frame()
167 if (bar_percentage > 1.0f) in gfx_widget_volume_frame()
168 bar_percentage = 1.0f; in gfx_widget_volume_frame()
233 bar_x + bar_percentage * bar_width, bar_y, in gfx_widget_volume_frame()
234 bar_width - bar_percentage * bar_width, bar_height, in gfx_widget_volume_frame()
245 bar_percentage * bar_width, bar_height, in gfx_widget_volume_frame()
/dports/misc/xosd/xosd-2.2.14/src/
H A Dosd_cat.c51 enum { bar_none=0, bar_percentage, bar_slider } barmode = bar_none; enumerator
154 barmode = bar_percentage; in main()
249 case bar_percentage: in main()