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Searched refs:baseAspect (Results 1 – 8 of 8) sorted by relevance

/dports/multimedia/obs-studio/obs-studio-27.1.3/UI/
H A Ddisplay-helpers.hpp27 double windowAspect, baseAspect; in GetScaleAndCenterPos() local
31 baseAspect = double(baseCX) / double(baseCY); in GetScaleAndCenterPos()
33 if (windowAspect > baseAspect) { in GetScaleAndCenterPos()
35 newCX = int(double(windowCY) * baseAspect); in GetScaleAndCenterPos()
40 newCY = int(float(windowCX) / baseAspect); in GetScaleAndCenterPos()
H A Dwindow-basic-preview.cpp1177 float baseAspect = baseSize.x / baseSize.y; in ClampAspect() local
1185 if (aspect < baseAspect) { in ClampAspect()
1188 size.x = size.y * baseAspect; in ClampAspect()
1190 size.x = size.y * baseAspect * -1.0f; in ClampAspect()
1194 size.y = size.x / baseAspect; in ClampAspect()
1196 size.y = size.x / baseAspect * -1.0f; in ClampAspect()
1203 size.x = size.y * baseAspect; in ClampAspect()
1205 size.x = size.y * baseAspect * -1.0f; in ClampAspect()
1211 size.y = size.x / baseAspect; in ClampAspect()
1213 size.y = size.x / baseAspect * -1.0f; in ClampAspect()
H A Dwindow-basic-settings.cpp1493 float baseAspect = float(cx) / float(cy); in ResetDownscales() local
1495 bool closeAspect = close_float(baseAspect, outputAspect, 0.01f); in ResetDownscales()
1603 ui->baseAspect->setText( in LoadResolutionLists()
4067 ui->baseAspect->setText( in on_baseResolution_editTextChanged()
/dports/games/iortcw/iortcw-1.51c/MP/code/cgame/
H A Dcg_view.c911 const float baseAspect = 0.75f; // 3/4 in CG_CalcFov() local
915 fov_x = atan2( tan( desiredFov*M_PI / 360.0f ) * baseAspect*aspect, 1 )*360.0f / M_PI; in CG_CalcFov()
1148 const float baseAspect = 0.75f; // 3/4 in CG_CalcViewValues() local
1152 fov = atan2( tan( desiredFov*M_PI / 360.0f ) * baseAspect*aspect, 1 )*360.0f / M_PI; in CG_CalcViewValues()
1488 const float baseAspect = 0.75f; // 3/4 in CG_DrawSkyBoxPortal() local
1492 fov_x = atan2( tan( desiredFov*M_PI / 360.0f ) * baseAspect*aspect, 1 )*360.0f / M_PI; in CG_DrawSkyBoxPortal()
/dports/games/iortcw/iortcw-1.51c/SP/code/cgame/
H A Dcg_view.c882 const float baseAspect = 0.75f; // 3/4 in CG_CalcFov() local
886 fov_x = atan2( tan( desiredFov*M_PI / 360.0f ) * baseAspect*aspect, 1 )*360.0f / M_PI; in CG_CalcFov()
1075 const float baseAspect = 0.75f; // 3/4 in CG_CalcViewValues() local
1079 fov = atan2( tan( desiredFov*M_PI / 360.0f ) * baseAspect*aspect, 1 )*360.0f / M_PI; in CG_CalcViewValues()
1389 const float baseAspect = 0.75f; // 3/4 in CG_DrawSkyBoxPortal() local
1393 fov_x = atan2( tan( desiredFov*M_PI / 360.0f ) * baseAspect*aspect, 1 )*360.0f / M_PI; in CG_DrawSkyBoxPortal()
/dports/games/openjk/OpenJK-07675e2/codeJK2/cgame/
H A Dcg_view.cpp1256 const float baseAspect = 0.75f; // 3/4 in CG_CalcFOVFromX() local
1260 fov_x = atan( tan( desiredFov*M_PI / 360.0f ) * baseAspect*aspect )*360.0f / M_PI; in CG_CalcFOVFromX()
/dports/games/openjk/OpenJK-07675e2/code/cgame/
H A Dcg_view.cpp1269 const float baseAspect = 0.75f; // 3/4 in CG_CalcFOVFromX() local
1273 fov_x = atan( tan( desiredFov*M_PI / 360.0f ) * baseAspect*aspect )*360.0f / M_PI; in CG_CalcFOVFromX()
/dports/games/openjk/OpenJK-07675e2/codemp/cgame/
H A Dcg_view.c1244 const float baseAspect = 0.75f; // 3/4 in CG_CalcFov() local
1248 fov_x = atan( tan( desiredFov*M_PI / 360.0f ) * baseAspect*aspect )*360.0f / M_PI; in CG_CalcFov()