Searched refs:baseLookup (Results 1 – 6 of 6) sorted by relevance
/dports/devel/msbuild/msbuild-0.06/src/Build/BackEnd/Components/RequestBuilder/ |
H A D | TargetBuilder.cs | 106 … entry, IRequestBuilderCallback callback, string[] targetNames, Lookup baseLookup, CancellationTok… in BuildTargets() argument 112 ErrorUtilities.VerifyThrowArgumentNull(baseLookup, "baseLookup"); in BuildTargets() 123 _baseLookup = baseLookup.Clone(); in BuildTargets() 166 await PushTargets(targets, null, baseLookup, false, false, TargetBuiltReason.None); in BuildTargets() 648 …st<TargetSpecification> targets, TargetEntry parentTargetEntry, Lookup baseLookup, bool addAsError… in PushTargets() argument 740 …ry(_requestEntry, this as ITargetBuilderCallback, targetSpecification, baseLookup, parentTargetEnt… in PushTargets()
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H A D | TargetEntry.cs | 173 …targetBuilderCallback, TargetSpecification targetSpecification, Lookup baseLookup, TargetEntry par… in TargetEntry() argument 178 ErrorUtilities.VerifyThrowArgumentNull(baseLookup, "lookup"); in TargetEntry() 186 … _expander = new Expander<ProjectPropertyInstance, ProjectItemInstance>(baseLookup, baseLookup); in TargetEntry() 188 _baseLookup = baseLookup; in TargetEntry()
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H A D | ITargetBuilder.cs | 33 …ntry entry, IRequestBuilderCallback callback, string[] targets, Lookup baseLookup, CancellationTok… in BuildTargets() argument
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/dports/devel/jna/jna-5.7.0/src/com/sun/jna/internal/ |
H A D | ReflectionUtils.java | 166 Object baseLookup = createLookup(); in getMethodHandle() local 168 Object lookup = createPrivateLookupIn(method.getDeclaringClass(), baseLookup); in getMethodHandle()
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/dports/devel/msbuild/msbuild-0.06/src/Build.UnitTests/BackEnd/ |
H A D | RequestBuilder_Tests.cs | 349 …ntry entry, IRequestBuilderCallback callback, string[] targets, Lookup baseLookup, CancellationTok… in BuildTargets() argument
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/dports/games/opentyrian/opentyrian-opentyrian-77a8715634e3/src/ |
H A D | destruct.c | 330 static const unsigned int baseLookup[MAX_PLAYERS][MAX_MODES] = variable 1002 for (j = 0; j < basetypes[baseLookup[i][world.destructMode]][0]; j++) in DE_generateUnits() 1015 …destruct_player[i].unit[j].unitType = basetypes[baseLookup[i][world.destructMode]][(mt_rand() % 10… in DE_generateUnits() 1021 if (numSatellites == basetypes[baseLookup[i][world.destructMode]][0]) in DE_generateUnits()
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