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Searched refs:baseLookup (Results 1 – 6 of 6) sorted by relevance

/dports/devel/msbuild/msbuild-0.06/src/Build/BackEnd/Components/RequestBuilder/
H A DTargetBuilder.cs106 … entry, IRequestBuilderCallback callback, string[] targetNames, Lookup baseLookup, CancellationTok… in BuildTargets() argument
112 ErrorUtilities.VerifyThrowArgumentNull(baseLookup, "baseLookup"); in BuildTargets()
123 _baseLookup = baseLookup.Clone(); in BuildTargets()
166 await PushTargets(targets, null, baseLookup, false, false, TargetBuiltReason.None); in BuildTargets()
648 …st<TargetSpecification> targets, TargetEntry parentTargetEntry, Lookup baseLookup, bool addAsError… in PushTargets() argument
740 …ry(_requestEntry, this as ITargetBuilderCallback, targetSpecification, baseLookup, parentTargetEnt… in PushTargets()
H A DTargetEntry.cs173 …targetBuilderCallback, TargetSpecification targetSpecification, Lookup baseLookup, TargetEntry par… in TargetEntry() argument
178 ErrorUtilities.VerifyThrowArgumentNull(baseLookup, "lookup"); in TargetEntry()
186 … _expander = new Expander<ProjectPropertyInstance, ProjectItemInstance>(baseLookup, baseLookup); in TargetEntry()
188 _baseLookup = baseLookup; in TargetEntry()
H A DITargetBuilder.cs33 …ntry entry, IRequestBuilderCallback callback, string[] targets, Lookup baseLookup, CancellationTok… in BuildTargets() argument
/dports/devel/jna/jna-5.7.0/src/com/sun/jna/internal/
H A DReflectionUtils.java166 Object baseLookup = createLookup(); in getMethodHandle() local
168 Object lookup = createPrivateLookupIn(method.getDeclaringClass(), baseLookup); in getMethodHandle()
/dports/devel/msbuild/msbuild-0.06/src/Build.UnitTests/BackEnd/
H A DRequestBuilder_Tests.cs349 …ntry entry, IRequestBuilderCallback callback, string[] targets, Lookup baseLookup, CancellationTok… in BuildTargets() argument
/dports/games/opentyrian/opentyrian-opentyrian-77a8715634e3/src/
H A Ddestruct.c330 static const unsigned int baseLookup[MAX_PLAYERS][MAX_MODES] = variable
1002 for (j = 0; j < basetypes[baseLookup[i][world.destructMode]][0]; j++) in DE_generateUnits()
1015 …destruct_player[i].unit[j].unitType = basetypes[baseLookup[i][world.destructMode]][(mt_rand() % 10… in DE_generateUnits()
1021 if (numSatellites == basetypes[baseLookup[i][world.destructMode]][0]) in DE_generateUnits()