Searched refs:base_ac (Results 1 – 7 of 7) sorted by relevance
29 REQUIRE(you.base_ac(100) == 200);39 REQUIRE(you.base_ac(100) == 300);47 REQUIRE(you.base_ac(100) == 200);54 REQUIRE(you.base_ac(100) == 100);62 REQUIRE(you.base_ac(100) == 100);70 REQUIRE(you.base_ac(100) == 100);78 REQUIRE(you.base_ac(100) == 200);86 REQUIRE(you.base_ac(100) == 0);94 REQUIRE(you.base_ac(100) == 100);102 REQUIRE(you.base_ac(100) == 200);[all …]
129 REQUIRE(you.base_ac(100) == 0);162 REQUIRE(you.base_ac(100) == 600);171 REQUIRE(you.base_ac(100) == 200);184 REQUIRE(you.base_ac(100) == 1200);
3255 const int base_ac = props.exists(ZOMBIE_BASE_AC_KEY) ? in base_armour_class() local3259 return _zombie_ac_modifier(type) + base_ac; in base_armour_class()3287 const int base_ac = get_monster_data(type)->AC; in base_armour_class() local3293 return base_ac + get_monster_data(base_monster)->AC; in base_armour_class()3298 return base_ac + 5; in base_armour_class()3300 return base_ac; in base_armour_class()
827 int base_ac(int scale) const;
505 return you.armour_class() > you.base_ac(1); in _boosted_ac()
5907 int player::base_ac(int scale) const in base_ac() function in player
3163 function base_ac()7691 local val2 = base_ac()/22