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Searched refs:base_frametime (Results 1 – 4 of 4) sorted by relevance

/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/model/
H A Dmodelrender.cpp996 fix base_frametime = model_render_determine_base_frametime(obj_num, model_flags); in model_render_buffers() local
1061 … texture_maps[TM_BASE_TYPE] = model_interp_get_texture(&tex_replace[TM_BASE_TYPE], base_frametime); in model_render_buffers()
1064 …xture_maps[TM_BASE_TYPE] = model_interp_get_texture(&tmap->textures[TM_BASE_TYPE], base_frametime); in model_render_buffers()
1077 … texture_maps[TM_GLOW_TYPE] = model_interp_get_texture(&tex_replace[TM_GLOW_TYPE], base_frametime); in model_render_buffers()
1083 texture_maps[TM_GLOW_TYPE] = model_interp_get_texture(tglow, base_frametime); in model_render_buffers()
1150 … texture_maps[TM_BASE_TYPE] = model_interp_get_texture(&tex_replace[TM_BASE_TYPE], base_frametime); in model_render_buffers()
1152 …xture_maps[TM_BASE_TYPE] = model_interp_get_texture(&tmap->textures[TM_BASE_TYPE], base_frametime); in model_render_buffers()
1350 fix base_frametime = 0; in model_render_determine_base_frametime() local
1356 base_frametime = Ships[objp->instance].base_texture_anim_frametime; in model_render_determine_base_frametime()
1359 base_frametime = Skybox_timestamp; in model_render_determine_base_frametime()
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H A Dmodelrender.h54 extern int model_interp_get_texture(texture_info *tinfo, fix base_frametime);
H A Dmodelinterp.cpp206 int model_interp_get_texture(texture_info *tinfo, fix base_frametime);
2604 int model_interp_get_texture(texture_info *tinfo, fix base_frametime) in model_interp_get_texture() argument
2620 cur_time = f2fl((game_get_overall_frametime() - base_frametime) % fl2f(total_time)); in model_interp_get_texture()
/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/model/
H A Dmodelinterp.cpp185 int model_interp_get_texture(texture_info *tinfo, fix base_frametime);
4792 int model_interp_get_texture(texture_info *tinfo, fix base_frametime) in model_interp_get_texture() argument
4808 cur_time = f2fl((game_get_overall_frametime() - base_frametime) % fl2f(total_time)); in model_interp_get_texture()