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Searched refs:base_num_frames (Results 1 – 6 of 6) sorted by relevance

/dports/games/openrct2/OpenRCT2-0.3.5.1/src/openrct2/ride/
H A DVehiclePaint.cpp1047 ebx *= vehicleEntry->base_num_frames; in vehicle_sprite_paint_6D51DE()
1557 int32_t ebx = (((imageDirection / 8) + 4) * vehicleEntry->base_num_frames) in vehicle_sprite_1_4()
1716 int32_t ebx = (((imageDirection / 8) + 4) * vehicleEntry->base_num_frames) in vehicle_sprite_2_3()
1737 int32_t ebx = ((imageDirection + 32) * vehicleEntry->base_num_frames) in vehicle_sprite_2_4()
1744 int32_t ebx = ((imageDirection + 32) * vehicleEntry->base_num_frames) in vehicle_sprite_2_4()
1902 int32_t ebx = (((imageDirection / 8) + 8) * vehicleEntry->base_num_frames) in vehicle_sprite_5_2()
2073 int32_t ebx = ((imageDirection + 64) * vehicleEntry->base_num_frames) in vehicle_sprite_6_2()
2080 int32_t ebx = ((imageDirection + 64) * vehicleEntry->base_num_frames) in vehicle_sprite_6_2()
2120 int32_t ebx = ((imageDirection + 96) * vehicleEntry->base_num_frames) in vehicle_sprite_6_4()
2127 int32_t ebx = ((imageDirection + 96) * vehicleEntry->base_num_frames) in vehicle_sprite_6_4()
[all …]
H A DVehicleEntry.h40 uint16_t base_num_frames; // The number of sprites for a flat non-banked track piece. member
/dports/games/openrct2/OpenRCT2-0.3.5.1/src/openrct2/object/
H A DRideObject.cpp230 b = vehicleEntry->base_num_frames * 72; in Load()
241 b = vehicleEntry->base_num_frames * 80; in Load()
255 b = vehicleEntry->base_num_frames * 24; in Load()
262 b = vehicleEntry->base_num_frames * 80; in Load()
269 b = vehicleEntry->base_num_frames * 40; in Load()
283 b = vehicleEntry->base_num_frames * 16; in Load()
290 b = vehicleEntry->base_num_frames * 16; in Load()
304 b = vehicleEntry->base_num_frames * 16; in Load()
311 b = vehicleEntry->base_num_frames * 80; in Load()
318 b = vehicleEntry->base_num_frames * 12; in Load()
[all …]
/dports/games/openrct2/OpenRCT2-0.3.5.1/src/openrct2/ride/water/
H A DSubmarineRide.cpp42 baseImage_id *= vehicleEntry->base_num_frames; in vehicle_visual_submarine()
56 baseImage_id *= vehicleEntry->base_num_frames; in vehicle_visual_submarine()
/dports/games/openrct2/OpenRCT2-0.3.5.1/src/openrct2/scripting/bindings/object/
H A DScObject.hpp341 return entry->base_num_frames; in baseNumFrames_get()
/dports/games/openrct2/OpenRCT2-0.3.5.1/src/openrct2-ui/windows/
H A DRide.cpp1057 spriteIndex *= rideVehicleEntry->base_num_frames; in window_ride_draw_tab_vehicle()
3083 spriteIndex *= rideVehicleEntry->base_num_frames; in window_ride_vehicle_scrollpaint()
4954 spriteIndex *= rideVehicleEntry->base_num_frames; in window_ride_colour_scrollpaint()