Searched refs:base_num_frames (Results 1 – 6 of 6) sorted by relevance
1047 ebx *= vehicleEntry->base_num_frames; in vehicle_sprite_paint_6D51DE()1557 int32_t ebx = (((imageDirection / 8) + 4) * vehicleEntry->base_num_frames) in vehicle_sprite_1_4()1716 int32_t ebx = (((imageDirection / 8) + 4) * vehicleEntry->base_num_frames) in vehicle_sprite_2_3()1737 int32_t ebx = ((imageDirection + 32) * vehicleEntry->base_num_frames) in vehicle_sprite_2_4()1744 int32_t ebx = ((imageDirection + 32) * vehicleEntry->base_num_frames) in vehicle_sprite_2_4()1902 int32_t ebx = (((imageDirection / 8) + 8) * vehicleEntry->base_num_frames) in vehicle_sprite_5_2()2073 int32_t ebx = ((imageDirection + 64) * vehicleEntry->base_num_frames) in vehicle_sprite_6_2()2080 int32_t ebx = ((imageDirection + 64) * vehicleEntry->base_num_frames) in vehicle_sprite_6_2()2120 int32_t ebx = ((imageDirection + 96) * vehicleEntry->base_num_frames) in vehicle_sprite_6_4()2127 int32_t ebx = ((imageDirection + 96) * vehicleEntry->base_num_frames) in vehicle_sprite_6_4()[all …]
40 uint16_t base_num_frames; // The number of sprites for a flat non-banked track piece. member
230 b = vehicleEntry->base_num_frames * 72; in Load()241 b = vehicleEntry->base_num_frames * 80; in Load()255 b = vehicleEntry->base_num_frames * 24; in Load()262 b = vehicleEntry->base_num_frames * 80; in Load()269 b = vehicleEntry->base_num_frames * 40; in Load()283 b = vehicleEntry->base_num_frames * 16; in Load()290 b = vehicleEntry->base_num_frames * 16; in Load()304 b = vehicleEntry->base_num_frames * 16; in Load()311 b = vehicleEntry->base_num_frames * 80; in Load()318 b = vehicleEntry->base_num_frames * 12; in Load()[all …]
42 baseImage_id *= vehicleEntry->base_num_frames; in vehicle_visual_submarine()56 baseImage_id *= vehicleEntry->base_num_frames; in vehicle_visual_submarine()
341 return entry->base_num_frames; in baseNumFrames_get()
1057 spriteIndex *= rideVehicleEntry->base_num_frames; in window_ride_draw_tab_vehicle()3083 spriteIndex *= rideVehicleEntry->base_num_frames; in window_ride_vehicle_scrollpaint()4954 spriteIndex *= rideVehicleEntry->base_num_frames; in window_ride_colour_scrollpaint()