Searched refs:base_production (Results 1 – 8 of 8) sorted by relevance
22 local base_production; variable101 base_production = []; in Initialize()142 for (var combo in base_production) in ExecBaseProduction() local260 for (var combo in base_production) in GetBaseProd() local269 for (var combo in base_production) in GetBaseProd() local293 if (base_production[index][0] == material) in SetBaseProd()298 base_production[index][1] = amount; in SetBaseProd()302 RemoveArrayIndex(base_production, index); in SetBaseProd()327 if (base_production[index][0] == material) in DoBaseProd()331 base_production[index][1] += change; in DoBaseProd()[all …]
38 public production base_production() {return _base_production;} in base_production() method in action_production
839 extern int base_production(Unit *unit, int m);
235 prod = base_production(unit, m); in run_economy()
4134 prod = base_production(unit, m); in total_production()4147 base_production(Unit *unit, int m) in base_production() function
4544 production += base_production(unit, m); in side_material_production()
3574 Make base_production available to the material display 3576 * run2.c (base_production): Move function to unit.c.3577 * unit.h (base_production): Prototype extern.3578 * unit.c (base_production): Move function here.
3804 consumption and occuplant effect, like base_production.