/dports/multimedia/gstreamer1-vaapi/gstreamer-vaapi-1.16.2/gst-libs/gst/vaapi/ |
H A D | gstvaapitexture_glx.c | 131 GstVaapiTexture *const base_texture = GST_VAAPI_TEXTURE (texture); in create_objects() local 144 base_texture->width, base_texture->height); in create_objects() 150 texture->fbo = gl_create_framebuffer_object (base_texture->gl_target, in create_objects() 151 texture_id, base_texture->width, base_texture->height); in create_objects() 332 gst_vaapi_texture_glx_put_surface_unlocked (GstVaapiTexture * base_texture, in gst_vaapi_texture_glx_put_surface_unlocked() argument 335 GstVaapiTextureGLX *const texture = GST_VAAPI_TEXTURE_GLX (base_texture); in gst_vaapi_texture_glx_put_surface_unlocked() 349 0, 0, base_texture->width, base_texture->height, in gst_vaapi_texture_glx_put_surface_unlocked() 383 glVertex2i (0, base_texture->height); in gst_vaapi_texture_glx_put_surface_unlocked() 385 glVertex2i (base_texture->width, base_texture->height); in gst_vaapi_texture_glx_put_surface_unlocked() 387 glVertex2i (base_texture->width, 0); in gst_vaapi_texture_glx_put_surface_unlocked()
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H A D | gstvaapitexture_egl.c | 94 GstVaapiTexture *const base_texture = GST_VAAPI_TEXTURE (texture); in create_objects() local 111 texture->egl_image, GST_VIDEO_FORMAT_RGBA, base_texture->width, in create_objects() 112 base_texture->height); in create_objects() 142 GstVaapiTexture *const base_texture = GST_VAAPI_TEXTURE (texture); in do_create_texture_unlocked() local 145 if (base_texture->is_wrapped) in do_create_texture_unlocked() 149 base_texture->gl_target, base_texture->gl_format, in do_create_texture_unlocked() 150 base_texture->width, base_texture->height); in do_create_texture_unlocked() 192 GstVaapiTexture *const base_texture = GST_VAAPI_TEXTURE (texture); in do_destroy_texture_unlocked() local 198 if (!base_texture->is_wrapped) in do_destroy_texture_unlocked()
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/dports/games/openage/openage-0.3.0-1262-ga554ab49/assets/shaders/ |
H A D | alphamask.frag.glsl | 7 uniform sampler2D base_texture; 20 vec4 base_pixel = texture2D(base_texture, base_tex_position);
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/dports/games/openage/openage-0.3.0-1262-ga554ab49/libopenage/ |
H A D | game_renderer.cpp | 151 alphamask_shader::base_texture = alphamask_shader::program->get_uniform_id("base_texture"); 154 glUniform1i(alphamask_shader::base_texture, 0);
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H A D | texture.h | 41 extern GLint base_texture, mask_texture, base_coord, mask_coord, show_mask;
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H A D | texture.cpp | 34 GLint base_texture, mask_texture, base_coord, mask_coord, show_mask; variable
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/dports/x11-wm/muffin/muffin-4.8.0/src/compositor/ |
H A D | meta-shaped-texture.c | 719 CoglTexture *base_texture; in meta_shaped_texture_set_create_mipmaps() local 721 base_texture = create_mipmaps ? priv->texture : NULL; in meta_shaped_texture_set_create_mipmaps() 723 meta_texture_tower_set_base_texture (priv->paint_tower, base_texture); in meta_shaped_texture_set_create_mipmaps()
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/dports/devel/godot/godot-3.2.3-stable/scene/resources/ |
H A D | texture.cpp | 1184 base_texture = p_texture; in set_base_texture() 1188 return base_texture; in get_base_texture() 1193 if (mesh.is_null() || base_texture.is_null()) { in draw() 1203 …nvas_item_add_mesh(p_canvas_item, mesh->get_rid(), xform, p_modulate, base_texture->get_rid(), nor… in draw() 1206 if (mesh.is_null() || base_texture.is_null()) { in draw_rect() 1225 …nvas_item_add_mesh(p_canvas_item, mesh->get_rid(), xform, p_modulate, base_texture->get_rid(), nor… in draw_rect() 1229 if (mesh.is_null() || base_texture.is_null()) { in draw_rect_region() 1248 …nvas_item_add_mesh(p_canvas_item, mesh->get_rid(), xform, p_modulate, base_texture->get_rid(), nor… in draw_rect_region()
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H A D | texture.h | 300 Ref<Texture> base_texture; variable
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/dports/devel/godot-tools/godot-3.2.3-stable/scene/resources/ |
H A D | texture.cpp | 1184 base_texture = p_texture; in set_base_texture() 1188 return base_texture; in get_base_texture() 1193 if (mesh.is_null() || base_texture.is_null()) { in draw() 1203 …nvas_item_add_mesh(p_canvas_item, mesh->get_rid(), xform, p_modulate, base_texture->get_rid(), nor… in draw() 1206 if (mesh.is_null() || base_texture.is_null()) { in draw_rect() 1225 …nvas_item_add_mesh(p_canvas_item, mesh->get_rid(), xform, p_modulate, base_texture->get_rid(), nor… in draw_rect() 1229 if (mesh.is_null() || base_texture.is_null()) { in draw_rect_region() 1248 …nvas_item_add_mesh(p_canvas_item, mesh->get_rid(), xform, p_modulate, base_texture->get_rid(), nor… in draw_rect_region()
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H A D | texture.h | 300 Ref<Texture> base_texture; variable
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/dports/x11-wm/mutter/mutter-41.1/src/compositor/ |
H A D | meta-shaped-texture.c | 945 CoglTexture *base_texture; in meta_shaped_texture_set_create_mipmaps() local 947 base_texture = create_mipmaps ? stex->texture : NULL; in meta_shaped_texture_set_create_mipmaps() 948 meta_texture_tower_set_base_texture (stex->paint_tower, base_texture); in meta_shaped_texture_set_create_mipmaps()
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/dports/graphics/opencv/opencv-4.5.3/contrib/modules/face/src/ |
H A D | facemarkAAM.cpp | 272 …Mat base_texture = createTextureBase(base_shape, AAM.triangles, AAM.textures[scale].resolution, AA… in training() local 274 Mat mask1 = base_texture>0; in training()
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