Searched refs:battle_end_fadein (Results 1 – 10 of 10) sorted by relevance
/dports/games/liblcf/liblcf-0.7.0/src/generated/lcf/rpg/ |
H A D | savesystem.h | 110 int8_t battle_end_fadein = -1; variable 180 && l.battle_end_fadein == r.battle_end_fadein
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H A D | system.h | 217 int32_t battle_end_fadein = 0; variable 318 && l.battle_end_fadein == r.battle_end_fadein
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/dports/games/easyrpg-player/Player-0.7.0/src/ |
H A D | game_system.cpp | 406 transition = get(data.battle_end_fadein, lcf::Data::system.battle_end_fadein); in GetTransition() 491 data.battle_end_fadein = set(transition, lcf::Data::system.battle_end_fadein); in SetTransition()
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/dports/games/liblcf/liblcf-0.7.0/src/generated/ |
H A D | rpg_savesystem.cpp | 74 os << ", battle_end_fadein="<< obj.battle_end_fadein; in operator <<()
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H A D | lsd_savesystem.cpp | 358 &rpg::SaveSystem::battle_end_fadein, 359 LSD_Reader::ChunkSaveSystem::battle_end_fadein,
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H A D | rpg_system.cpp | 66 os << ", battle_end_fadein="<< obj.battle_end_fadein; in operator <<()
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H A D | ldb_system.cpp | 302 &rpg::System::battle_end_fadein, 303 LDB_Reader::ChunkSystem::battle_end_fadein,
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/dports/games/liblcf/liblcf-0.7.0/src/generated/lcf/lsd/ |
H A D | chunks.h | 148 battle_end_fadein = 0x74, enumerator
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/dports/games/liblcf/liblcf-0.7.0/src/generated/lcf/ldb/ |
H A D | chunks.h | 1328 battle_end_fadein = 0x42, enumerator
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/dports/games/liblcf/liblcf-0.7.0/generator/csv/ |
H A D | fields.csv | 561 System,battle_end_fadein,f,Enum<System_FadeIn>,0x42,0,1,0,Integer 758 SaveSystem,battle_end_fadein,f,Int8,0x74,-1,1,0,
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