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Searched refs:battle_end_fadein (Results 1 – 10 of 10) sorted by relevance

/dports/games/liblcf/liblcf-0.7.0/src/generated/lcf/rpg/
H A Dsavesystem.h110 int8_t battle_end_fadein = -1; variable
180 && l.battle_end_fadein == r.battle_end_fadein
H A Dsystem.h217 int32_t battle_end_fadein = 0; variable
318 && l.battle_end_fadein == r.battle_end_fadein
/dports/games/easyrpg-player/Player-0.7.0/src/
H A Dgame_system.cpp406 transition = get(data.battle_end_fadein, lcf::Data::system.battle_end_fadein); in GetTransition()
491 data.battle_end_fadein = set(transition, lcf::Data::system.battle_end_fadein); in SetTransition()
/dports/games/liblcf/liblcf-0.7.0/src/generated/
H A Drpg_savesystem.cpp74 os << ", battle_end_fadein="<< obj.battle_end_fadein; in operator <<()
H A Dlsd_savesystem.cpp358 &rpg::SaveSystem::battle_end_fadein,
359 LSD_Reader::ChunkSaveSystem::battle_end_fadein,
H A Drpg_system.cpp66 os << ", battle_end_fadein="<< obj.battle_end_fadein; in operator <<()
H A Dldb_system.cpp302 &rpg::System::battle_end_fadein,
303 LDB_Reader::ChunkSystem::battle_end_fadein,
/dports/games/liblcf/liblcf-0.7.0/src/generated/lcf/lsd/
H A Dchunks.h148 battle_end_fadein = 0x74, enumerator
/dports/games/liblcf/liblcf-0.7.0/src/generated/lcf/ldb/
H A Dchunks.h1328 battle_end_fadein = 0x42, enumerator
/dports/games/liblcf/liblcf-0.7.0/generator/csv/
H A Dfields.csv561 System,battle_end_fadein,f,Enum<System_FadeIn>,0x42,0,1,0,Integer
758 SaveSystem,battle_end_fadein,f,Int8,0x74,-1,1,0,