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Searched refs:battle_end_fadeout (Results 1 – 10 of 10) sorted by relevance

/dports/games/liblcf/liblcf-0.7.0/src/generated/lcf/rpg/
H A Dsavesystem.h109 int8_t battle_end_fadeout = -1; variable
179 && l.battle_end_fadeout == r.battle_end_fadeout
H A Dsystem.h216 int32_t battle_end_fadeout = 0; variable
317 && l.battle_end_fadeout == r.battle_end_fadeout
/dports/games/easyrpg-player/Player-0.7.0/src/
H A Dgame_system.cpp403 transition = get(data.battle_end_fadeout, lcf::Data::system.battle_end_fadeout); in GetTransition()
488 data.battle_end_fadeout = set(transition, lcf::Data::system.battle_end_fadeout); in SetTransition()
/dports/games/liblcf/liblcf-0.7.0/src/generated/
H A Drpg_savesystem.cpp73 os << ", battle_end_fadeout="<< obj.battle_end_fadeout; in operator <<()
H A Dlsd_savesystem.cpp351 &rpg::SaveSystem::battle_end_fadeout,
352 LSD_Reader::ChunkSaveSystem::battle_end_fadeout,
H A Drpg_system.cpp65 os << ", battle_end_fadeout="<< obj.battle_end_fadeout; in operator <<()
H A Dldb_system.cpp295 &rpg::System::battle_end_fadeout,
296 LDB_Reader::ChunkSystem::battle_end_fadeout,
/dports/games/liblcf/liblcf-0.7.0/src/generated/lcf/lsd/
H A Dchunks.h146 battle_end_fadeout = 0x73, enumerator
/dports/games/liblcf/liblcf-0.7.0/src/generated/lcf/ldb/
H A Dchunks.h1326 battle_end_fadeout = 0x41, enumerator
/dports/games/liblcf/liblcf-0.7.0/generator/csv/
H A Dfields.csv560 System,battle_end_fadeout,f,Enum<System_FadeOut>,0x41,0,1,0,Integer
757 SaveSystem,battle_end_fadeout,f,Int8,0x73,-1,1,0,