Searched refs:battle_end_fadeout (Results 1 – 10 of 10) sorted by relevance
/dports/games/liblcf/liblcf-0.7.0/src/generated/lcf/rpg/ |
H A D | savesystem.h | 109 int8_t battle_end_fadeout = -1; variable 179 && l.battle_end_fadeout == r.battle_end_fadeout
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H A D | system.h | 216 int32_t battle_end_fadeout = 0; variable 317 && l.battle_end_fadeout == r.battle_end_fadeout
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/dports/games/easyrpg-player/Player-0.7.0/src/ |
H A D | game_system.cpp | 403 transition = get(data.battle_end_fadeout, lcf::Data::system.battle_end_fadeout); in GetTransition() 488 data.battle_end_fadeout = set(transition, lcf::Data::system.battle_end_fadeout); in SetTransition()
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/dports/games/liblcf/liblcf-0.7.0/src/generated/ |
H A D | rpg_savesystem.cpp | 73 os << ", battle_end_fadeout="<< obj.battle_end_fadeout; in operator <<()
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H A D | lsd_savesystem.cpp | 351 &rpg::SaveSystem::battle_end_fadeout, 352 LSD_Reader::ChunkSaveSystem::battle_end_fadeout,
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H A D | rpg_system.cpp | 65 os << ", battle_end_fadeout="<< obj.battle_end_fadeout; in operator <<()
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H A D | ldb_system.cpp | 295 &rpg::System::battle_end_fadeout, 296 LDB_Reader::ChunkSystem::battle_end_fadeout,
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/dports/games/liblcf/liblcf-0.7.0/src/generated/lcf/lsd/ |
H A D | chunks.h | 146 battle_end_fadeout = 0x73, enumerator
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/dports/games/liblcf/liblcf-0.7.0/src/generated/lcf/ldb/ |
H A D | chunks.h | 1326 battle_end_fadeout = 0x41, enumerator
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/dports/games/liblcf/liblcf-0.7.0/generator/csv/ |
H A D | fields.csv | 560 System,battle_end_fadeout,f,Enum<System_FadeOut>,0x41,0,1,0,Integer 757 SaveSystem,battle_end_fadeout,f,Int8,0x73,-1,1,0,
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