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Searched refs:battle_end_music (Results 1 – 10 of 10) sorted by relevance

/dports/games/liblcf/liblcf-0.7.0/src/generated/lcf/rpg/
H A Dsavesystem.h83 Music battle_end_music = Music{ "" };
153 && l.battle_end_music == r.battle_end_music
208 ForEachString(obj.battle_end_music, f, &ctx20);
H A Dsystem.h194 Music battle_end_music; variable
295 && l.battle_end_music == r.battle_end_music
379 ForEachString(obj.battle_end_music, f, &ctx16);
/dports/games/easyrpg-player/Player-0.7.0/src/
H A Dgame_system.cpp254 return GetAudio(data.battle_end_music, dbsys->battle_end_music); in GetSystemBGM()
277 SetAudio(data.battle_end_music, dbsys->battle_end_music, std::move(bgm)); in SetSystemBGM()
/dports/games/liblcf/liblcf-0.7.0/src/generated/
H A Drpg_savesystem.cpp47 os << ", battle_end_music="<< obj.battle_end_music; in operator <<()
H A Dlsd_savesystem.cpp169 &rpg::SaveSystem::battle_end_music,
170 LSD_Reader::ChunkSaveSystem::battle_end_music,
H A Drpg_system.cpp43 os << ", battle_end_music="<< obj.battle_end_music; in operator <<()
H A Dldb_system.cpp141 &rpg::System::battle_end_music,
142 LDB_Reader::ChunkSystem::battle_end_music,
/dports/games/liblcf/liblcf-0.7.0/src/generated/lcf/lsd/
H A Dchunks.h94 battle_end_music = 0x49, enumerator
/dports/games/liblcf/liblcf-0.7.0/src/generated/lcf/ldb/
H A Dchunks.h1282 battle_end_music = 0x21, enumerator
/dports/games/liblcf/liblcf-0.7.0/generator/csv/
H A Dfields.csv538 System,battle_end_music,f,Music,0x21,,1,0,rpg::Music
731 SaveSystem,battle_end_music,f,Music,0x49,"Music{ """" }",1,0,