Searched refs:battle_end_music (Results 1 – 10 of 10) sorted by relevance
/dports/games/liblcf/liblcf-0.7.0/src/generated/lcf/rpg/ |
H A D | savesystem.h | 83 Music battle_end_music = Music{ "" }; 153 && l.battle_end_music == r.battle_end_music 208 ForEachString(obj.battle_end_music, f, &ctx20);
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H A D | system.h | 194 Music battle_end_music; variable 295 && l.battle_end_music == r.battle_end_music 379 ForEachString(obj.battle_end_music, f, &ctx16);
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/dports/games/easyrpg-player/Player-0.7.0/src/ |
H A D | game_system.cpp | 254 return GetAudio(data.battle_end_music, dbsys->battle_end_music); in GetSystemBGM() 277 SetAudio(data.battle_end_music, dbsys->battle_end_music, std::move(bgm)); in SetSystemBGM()
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/dports/games/liblcf/liblcf-0.7.0/src/generated/ |
H A D | rpg_savesystem.cpp | 47 os << ", battle_end_music="<< obj.battle_end_music; in operator <<()
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H A D | lsd_savesystem.cpp | 169 &rpg::SaveSystem::battle_end_music, 170 LSD_Reader::ChunkSaveSystem::battle_end_music,
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H A D | rpg_system.cpp | 43 os << ", battle_end_music="<< obj.battle_end_music; in operator <<()
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H A D | ldb_system.cpp | 141 &rpg::System::battle_end_music, 142 LDB_Reader::ChunkSystem::battle_end_music,
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/dports/games/liblcf/liblcf-0.7.0/src/generated/lcf/lsd/ |
H A D | chunks.h | 94 battle_end_music = 0x49, enumerator
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/dports/games/liblcf/liblcf-0.7.0/src/generated/lcf/ldb/ |
H A D | chunks.h | 1282 battle_end_music = 0x21, enumerator
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/dports/games/liblcf/liblcf-0.7.0/generator/csv/ |
H A D | fields.csv | 538 System,battle_end_music,f,Music,0x21,,1,0,rpg::Music 731 SaveSystem,battle_end_music,f,Music,0x49,"Music{ """" }",1,0,
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