Searched refs:battle_start_fadein (Results 1 – 10 of 10) sorted by relevance
/dports/games/liblcf/liblcf-0.7.0/src/generated/lcf/rpg/ |
H A D | savesystem.h | 108 int8_t battle_start_fadein = -1; variable 178 && l.battle_start_fadein == r.battle_start_fadein
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H A D | system.h | 215 int32_t battle_start_fadein = 0; variable 316 && l.battle_start_fadein == r.battle_start_fadein
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/dports/games/easyrpg-player/Player-0.7.0/src/ |
H A D | game_system.cpp | 400 transition = get(data.battle_start_fadein, lcf::Data::system.battle_start_fadein); in GetTransition() 485 data.battle_start_fadein = set(transition, lcf::Data::system.battle_start_fadein); in SetTransition()
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/dports/games/liblcf/liblcf-0.7.0/src/generated/ |
H A D | rpg_savesystem.cpp | 72 os << ", battle_start_fadein="<< obj.battle_start_fadein; in operator <<()
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H A D | lsd_savesystem.cpp | 344 &rpg::SaveSystem::battle_start_fadein, 345 LSD_Reader::ChunkSaveSystem::battle_start_fadein,
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H A D | rpg_system.cpp | 64 os << ", battle_start_fadein="<< obj.battle_start_fadein; in operator <<()
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H A D | ldb_system.cpp | 288 &rpg::System::battle_start_fadein, 289 LDB_Reader::ChunkSystem::battle_start_fadein,
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/dports/games/liblcf/liblcf-0.7.0/src/generated/lcf/lsd/ |
H A D | chunks.h | 144 battle_start_fadein = 0x72, enumerator
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/dports/games/liblcf/liblcf-0.7.0/src/generated/lcf/ldb/ |
H A D | chunks.h | 1324 battle_start_fadein = 0x40, enumerator
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/dports/games/liblcf/liblcf-0.7.0/generator/csv/ |
H A D | fields.csv | 559 System,battle_start_fadein,f,Enum<System_FadeIn>,0x40,0,1,0,Integer 756 SaveSystem,battle_start_fadein,f,Int8,0x72,-1,1,0,
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