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Searched refs:battle_start_fadein (Results 1 – 10 of 10) sorted by relevance

/dports/games/liblcf/liblcf-0.7.0/src/generated/lcf/rpg/
H A Dsavesystem.h108 int8_t battle_start_fadein = -1; variable
178 && l.battle_start_fadein == r.battle_start_fadein
H A Dsystem.h215 int32_t battle_start_fadein = 0; variable
316 && l.battle_start_fadein == r.battle_start_fadein
/dports/games/easyrpg-player/Player-0.7.0/src/
H A Dgame_system.cpp400 transition = get(data.battle_start_fadein, lcf::Data::system.battle_start_fadein); in GetTransition()
485 data.battle_start_fadein = set(transition, lcf::Data::system.battle_start_fadein); in SetTransition()
/dports/games/liblcf/liblcf-0.7.0/src/generated/
H A Drpg_savesystem.cpp72 os << ", battle_start_fadein="<< obj.battle_start_fadein; in operator <<()
H A Dlsd_savesystem.cpp344 &rpg::SaveSystem::battle_start_fadein,
345 LSD_Reader::ChunkSaveSystem::battle_start_fadein,
H A Drpg_system.cpp64 os << ", battle_start_fadein="<< obj.battle_start_fadein; in operator <<()
H A Dldb_system.cpp288 &rpg::System::battle_start_fadein,
289 LDB_Reader::ChunkSystem::battle_start_fadein,
/dports/games/liblcf/liblcf-0.7.0/src/generated/lcf/lsd/
H A Dchunks.h144 battle_start_fadein = 0x72, enumerator
/dports/games/liblcf/liblcf-0.7.0/src/generated/lcf/ldb/
H A Dchunks.h1324 battle_start_fadein = 0x40, enumerator
/dports/games/liblcf/liblcf-0.7.0/generator/csv/
H A Dfields.csv559 System,battle_start_fadein,f,Enum<System_FadeIn>,0x40,0,1,0,Integer
756 SaveSystem,battle_start_fadein,f,Int8,0x72,-1,1,0,