/dports/games/easyrpg-player/Player-0.7.0/src/ |
H A D | game_party_base.cpp | 57 GetBattlers(battlers); in GetNextActiveBattler() 60 it = std::find(battlers.begin(), battlers.end(), battler); in GetNextActiveBattler() 62 if (it == battlers.end()) { in GetNextActiveBattler() 87 if (battlers.empty()) { in GetRandomActiveBattler() 90 return battlers[Rand::GetRandomNumber(0, battlers.size() - 1)]; in GetRandomActiveBattler() 95 GetDeadBattlers(battlers); in GetRandomDeadBattler() 96 if (battlers.empty()) { in GetRandomDeadBattler() 100 return battlers[Rand::GetRandomNumber(0, battlers.size() - 1)]; in GetRandomDeadBattler() 111 GetBattlers(battlers); in GetAverageAgility() 115 for (it = battlers.begin(); it != battlers.end(); ++it) { in GetAverageAgility() [all …]
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H A D | battle_animation.cpp | 279 …ationBattle(const lcf::rpg::Animation& anim, std::vector<Game_Battler*> battlers, bool only_sound,… in BattleAnimationBattle() argument 280 BattleAnimation(anim, only_sound, cutoff_frame), battlers(std::move(battlers)) in BattleAnimationBattle() 293 for (auto* battler: battlers) { in Draw() 307 for (auto& battler: battlers) { in FlashTargets() 313 for (auto& battler: battlers) { in ShakeTargets() 318 …tionBattler(const lcf::rpg::Animation& anim, std::vector<Game_Battler*> battlers, bool only_sound,… in BattleAnimationBattler() argument 319 BattleAnimation(anim, only_sound, cutoff_frame), battlers(std::move(battlers)) in BattleAnimationBattler() 332 for (auto* battler: battlers) { in Draw() 339 for (auto& battler: battlers) { in FlashTargets() 345 for (auto& battler: battlers) { in ShakeTargets()
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H A D | enemyai.cpp | 108 std::vector<Game_Battler*> battlers; in GetRandomSkillTarget() local 109 party.GetBattlers(battlers); in GetRandomSkillTarget() 110 for (auto iter = battlers.begin(); iter != battlers.end();) { in GetRandomSkillTarget() 114 iter = battlers.erase(iter); in GetRandomSkillTarget() 117 auto choice = Rand::GetRandomNumber(0, battlers.size() - 1); in GetRandomSkillTarget() 118 return battlers[choice]; in GetRandomSkillTarget() 240 std::vector<Game_Battler*> battlers; in IsActionValid() local 241 Main_Data::game_enemyparty->GetActiveBattlers(battlers); in IsActionValid() 242 int count = (int)battlers.size(); in IsActionValid()
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H A D | battle_animation.h | 125 …BattleAnimationBattle(const lcf::rpg::Animation& anim, std::vector<Game_Battler*> battlers, bool o… 130 std::vector<Game_Battler*> battlers; variable 135 …BattleAnimationBattler(const lcf::rpg::Animation& anim, std::vector<Game_Battler*> battlers, bool … 144 std::vector<Game_Battler*> battlers; variable
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H A D | window_battlestatus.cpp | 341 std::vector<Game_Battler*> battlers; in RefreshActiveFromValid() local 343 Main_Data::game_enemyparty->GetBattlers(battlers); in RefreshActiveFromValid() 345 Main_Data::game_party->GetBattlers(battlers); in RefreshActiveFromValid() 348 for (size_t i = 0; i < battlers.size(); ++i) { in RefreshActiveFromValid() 349 auto* battler = battlers[i]; in RefreshActiveFromValid()
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H A D | game_battle.cpp | 193 std::vector<Game_Battler*> battlers; in UpdateAtbGauges() local 194 Main_Data::game_enemyparty->GetBattlers(battlers); in UpdateAtbGauges() 195 Main_Data::game_party->GetBattlers(battlers); in UpdateAtbGauges() 200 for (auto* bat: battlers) { in UpdateAtbGauges() 210 for (auto* bat: battlers) { in UpdateAtbGauges()
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H A D | scene_battle.cpp | 207 std::vector<Game_Battler*> battlers; in UpdateBattlers() local 208 Main_Data::game_enemyparty->GetBattlers(battlers); in UpdateBattlers() 209 Main_Data::game_party->GetBattlers(battlers); in UpdateBattlers() 210 for (auto* b : battlers) { in UpdateBattlers()
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H A D | scene_battle_rpg2k3.cpp | 450 std::vector<Game_Battler*> battlers; in UpdateAnimations() local 451 Main_Data::game_enemyparty->GetActiveBattlers(battlers); in UpdateAnimations() 454 auto* enemy = battlers[idx]; in UpdateAnimations() 2127 std::vector<Game_Battler*> battlers; in ProcessBattleActionConditions() local 2128 Main_Data::game_party->GetActiveBattlers(battlers); in ProcessBattleActionConditions() 2129 Main_Data::game_enemyparty->GetActiveBattlers(battlers); in ProcessBattleActionConditions() 2131 for (auto* b : battlers) { in ProcessBattleActionConditions() 2339 std::vector<Game_Battler*> battlers; in ProcessBattleActionCBARangedWeaponInit() local 2340 Main_Data::game_enemyparty->GetActiveBattlers(battlers); in ProcessBattleActionCBARangedWeaponInit() 2341 for (auto& b: battlers) { in ProcessBattleActionCBARangedWeaponInit()
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/dports/games/easyrpg-player/Player-0.7.0/tests/ |
H A D | enemyai.cpp | 437 std::vector<Game_Battler*> battlers; variable 438 Main_Data::game_enemyparty->GetActiveBattlers(battlers); 439 REQUIRE_EQ(8, battlers.size());
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/dports/games/gtypist/gtypist-2.9.5/lessons/ |
H A D | ktdvorak.typ | 611 D:bullhorn battlers bonneting kit beastliness
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/dports/databases/db18/db-18.1.40/test/tcl/ |
H A D | wordlist | 6135 battlers
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/dports/databases/db5/db-5.3.28/test/tcl/ |
H A D | wordlist | 6135 battlers
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/dports/lang/fpc-source/fpc-3.2.2/tests/bench/shootout/io/ |
H A D | revfile.in | 3568 battlers
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H A D | rev.out | 7165 battlers
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H A D | revfile.out | 7165 battlers 17897 battlers 28629 battlers 39361 battlers 50093 battlers
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/dports/games/lexter/lexter-1.0.3/data/ |
H A D | dict.en | 2831 battlers
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/dports/lang/ghc/ghc-8.10.7/libraries/bytestring/tests/ |
H A D | Usr.Dict.Words | 3568 battlers
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/dports/hebrew/he2/he2-0.61/he2/data/ |
H A D | espell.wor | 4127 battlers
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/dports/devel/darts/darts-0.32/tests/ |
H A D | linux.words | 10352 battlers
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/dports/math/jacop/jacop-4.8.0/src/main/java/org/jacop/examples/fd/crosswords/ |
H A D | words | 4165 battlers
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/dports/devel/p5-Data-Random/Data-Random-0.13/lib/Data/Random/ |
H A D | dict | 4173 battlers
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/dports/www/moinmoin/moin-1.9.11/contrib/dict/ |
H A D | en_us.ascii | 4169 battlers
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/dports/java/eclipse/eclipse.platform.releng.aggregator-R4_16/eclipse.jdt.ui/org.eclipse.jdt.ui/dictionaries/ |
H A D | en_GB.dictionary | 5175 battlers
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H A D | en_US.dictionary | 5175 battlers
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/dports/security/cracklib/cracklib-2.9.7/dicts/ |
H A D | cracklib-small | 4980 battlers
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