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Searched refs:battlers (Results 1 – 25 of 42) sorted by relevance

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/dports/games/easyrpg-player/Player-0.7.0/src/
H A Dgame_party_base.cpp57 GetBattlers(battlers); in GetNextActiveBattler()
60 it = std::find(battlers.begin(), battlers.end(), battler); in GetNextActiveBattler()
62 if (it == battlers.end()) { in GetNextActiveBattler()
87 if (battlers.empty()) { in GetRandomActiveBattler()
90 return battlers[Rand::GetRandomNumber(0, battlers.size() - 1)]; in GetRandomActiveBattler()
95 GetDeadBattlers(battlers); in GetRandomDeadBattler()
96 if (battlers.empty()) { in GetRandomDeadBattler()
100 return battlers[Rand::GetRandomNumber(0, battlers.size() - 1)]; in GetRandomDeadBattler()
111 GetBattlers(battlers); in GetAverageAgility()
115 for (it = battlers.begin(); it != battlers.end(); ++it) { in GetAverageAgility()
[all …]
H A Dbattle_animation.cpp279 …ationBattle(const lcf::rpg::Animation& anim, std::vector<Game_Battler*> battlers, bool only_sound,… in BattleAnimationBattle() argument
280 BattleAnimation(anim, only_sound, cutoff_frame), battlers(std::move(battlers)) in BattleAnimationBattle()
293 for (auto* battler: battlers) { in Draw()
307 for (auto& battler: battlers) { in FlashTargets()
313 for (auto& battler: battlers) { in ShakeTargets()
318 …tionBattler(const lcf::rpg::Animation& anim, std::vector<Game_Battler*> battlers, bool only_sound,… in BattleAnimationBattler() argument
319 BattleAnimation(anim, only_sound, cutoff_frame), battlers(std::move(battlers)) in BattleAnimationBattler()
332 for (auto* battler: battlers) { in Draw()
339 for (auto& battler: battlers) { in FlashTargets()
345 for (auto& battler: battlers) { in ShakeTargets()
H A Denemyai.cpp108 std::vector<Game_Battler*> battlers; in GetRandomSkillTarget() local
109 party.GetBattlers(battlers); in GetRandomSkillTarget()
110 for (auto iter = battlers.begin(); iter != battlers.end();) { in GetRandomSkillTarget()
114 iter = battlers.erase(iter); in GetRandomSkillTarget()
117 auto choice = Rand::GetRandomNumber(0, battlers.size() - 1); in GetRandomSkillTarget()
118 return battlers[choice]; in GetRandomSkillTarget()
240 std::vector<Game_Battler*> battlers; in IsActionValid() local
241 Main_Data::game_enemyparty->GetActiveBattlers(battlers); in IsActionValid()
242 int count = (int)battlers.size(); in IsActionValid()
H A Dbattle_animation.h125 …BattleAnimationBattle(const lcf::rpg::Animation& anim, std::vector<Game_Battler*> battlers, bool o…
130 std::vector<Game_Battler*> battlers; variable
135 …BattleAnimationBattler(const lcf::rpg::Animation& anim, std::vector<Game_Battler*> battlers, bool …
144 std::vector<Game_Battler*> battlers; variable
H A Dwindow_battlestatus.cpp341 std::vector<Game_Battler*> battlers; in RefreshActiveFromValid() local
343 Main_Data::game_enemyparty->GetBattlers(battlers); in RefreshActiveFromValid()
345 Main_Data::game_party->GetBattlers(battlers); in RefreshActiveFromValid()
348 for (size_t i = 0; i < battlers.size(); ++i) { in RefreshActiveFromValid()
349 auto* battler = battlers[i]; in RefreshActiveFromValid()
H A Dgame_battle.cpp193 std::vector<Game_Battler*> battlers; in UpdateAtbGauges() local
194 Main_Data::game_enemyparty->GetBattlers(battlers); in UpdateAtbGauges()
195 Main_Data::game_party->GetBattlers(battlers); in UpdateAtbGauges()
200 for (auto* bat: battlers) { in UpdateAtbGauges()
210 for (auto* bat: battlers) { in UpdateAtbGauges()
H A Dscene_battle.cpp207 std::vector<Game_Battler*> battlers; in UpdateBattlers() local
208 Main_Data::game_enemyparty->GetBattlers(battlers); in UpdateBattlers()
209 Main_Data::game_party->GetBattlers(battlers); in UpdateBattlers()
210 for (auto* b : battlers) { in UpdateBattlers()
H A Dscene_battle_rpg2k3.cpp450 std::vector<Game_Battler*> battlers; in UpdateAnimations() local
451 Main_Data::game_enemyparty->GetActiveBattlers(battlers); in UpdateAnimations()
454 auto* enemy = battlers[idx]; in UpdateAnimations()
2127 std::vector<Game_Battler*> battlers; in ProcessBattleActionConditions() local
2128 Main_Data::game_party->GetActiveBattlers(battlers); in ProcessBattleActionConditions()
2129 Main_Data::game_enemyparty->GetActiveBattlers(battlers); in ProcessBattleActionConditions()
2131 for (auto* b : battlers) { in ProcessBattleActionConditions()
2339 std::vector<Game_Battler*> battlers; in ProcessBattleActionCBARangedWeaponInit() local
2340 Main_Data::game_enemyparty->GetActiveBattlers(battlers); in ProcessBattleActionCBARangedWeaponInit()
2341 for (auto& b: battlers) { in ProcessBattleActionCBARangedWeaponInit()
/dports/games/easyrpg-player/Player-0.7.0/tests/
H A Denemyai.cpp437 std::vector<Game_Battler*> battlers; variable
438 Main_Data::game_enemyparty->GetActiveBattlers(battlers);
439 REQUIRE_EQ(8, battlers.size());
/dports/games/gtypist/gtypist-2.9.5/lessons/
H A Dktdvorak.typ611 D:bullhorn battlers bonneting kit beastliness
/dports/databases/db18/db-18.1.40/test/tcl/
H A Dwordlist6135 battlers
/dports/databases/db5/db-5.3.28/test/tcl/
H A Dwordlist6135 battlers
/dports/lang/fpc-source/fpc-3.2.2/tests/bench/shootout/io/
H A Drevfile.in3568 battlers
H A Drev.out7165 battlers
H A Drevfile.out7165 battlers
17897 battlers
28629 battlers
39361 battlers
50093 battlers
/dports/games/lexter/lexter-1.0.3/data/
H A Ddict.en2831 battlers
/dports/lang/ghc/ghc-8.10.7/libraries/bytestring/tests/
H A DUsr.Dict.Words3568 battlers
/dports/hebrew/he2/he2-0.61/he2/data/
H A Despell.wor4127 battlers
/dports/devel/darts/darts-0.32/tests/
H A Dlinux.words10352 battlers
/dports/math/jacop/jacop-4.8.0/src/main/java/org/jacop/examples/fd/crosswords/
H A Dwords4165 battlers
/dports/devel/p5-Data-Random/Data-Random-0.13/lib/Data/Random/
H A Ddict4173 battlers
/dports/www/moinmoin/moin-1.9.11/contrib/dict/
H A Den_us.ascii4169 battlers
/dports/java/eclipse/eclipse.platform.releng.aggregator-R4_16/eclipse.jdt.ui/org.eclipse.jdt.ui/dictionaries/
H A Den_GB.dictionary5175 battlers
H A Den_US.dictionary5175 battlers
/dports/security/cracklib/cracklib-2.9.7/dicts/
H A Dcracklib-small4980 battlers

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