Searched refs:bbDepthStencilView_ (Results 1 – 3 of 3) sorted by relevance
/dports/emulators/ppsspp-qt5/ppsspp-1.12.3/Common/GPU/D3D11/ |
H A D | thin3d_d3d11.cpp | 160 return (uint64_t)(uintptr_t)bbDepthStencilView_; in GetNativeObject() 188 ID3D11DepthStencilView *bbDepthStencilView_ = nullptr; member in Draw::D3D11DrawContext 322 if (curRenderTargetView_ == bbRenderTargetView_ || curDepthStencilView_ == bbDepthStencilView_) { in HandleEvent() 328 bbDepthStencilView_->Release(); in HandleEvent() 329 bbDepthStencilView_ = nullptr; in HandleEvent() 364 hr = device_->CreateDepthStencilView(bbDepthStencilTex_, &descDSV, &bbDepthStencilView_); in HandleEvent() 366 context_->OMSetRenderTargets(1, &bbRenderTargetView_, bbDepthStencilView_); in HandleEvent() 369 curDepthStencilView_ = bbDepthStencilView_; in HandleEvent() 1589 if (curRenderTargetView_ == bbRenderTargetView_ && curDepthStencilView_ == bbDepthStencilView_) { in BindFramebufferAsRenderTarget() 1592 context_->OMSetRenderTargets(1, &bbRenderTargetView_, bbDepthStencilView_); in BindFramebufferAsRenderTarget() [all …]
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/dports/emulators/ppsspp/ppsspp-1.12.3/Common/GPU/D3D11/ |
H A D | thin3d_d3d11.cpp | 160 return (uint64_t)(uintptr_t)bbDepthStencilView_; in GetNativeObject() 188 ID3D11DepthStencilView *bbDepthStencilView_ = nullptr; member in Draw::D3D11DrawContext 322 if (curRenderTargetView_ == bbRenderTargetView_ || curDepthStencilView_ == bbDepthStencilView_) { in HandleEvent() 328 bbDepthStencilView_->Release(); in HandleEvent() 329 bbDepthStencilView_ = nullptr; in HandleEvent() 364 hr = device_->CreateDepthStencilView(bbDepthStencilTex_, &descDSV, &bbDepthStencilView_); in HandleEvent() 366 context_->OMSetRenderTargets(1, &bbRenderTargetView_, bbDepthStencilView_); in HandleEvent() 369 curDepthStencilView_ = bbDepthStencilView_; in HandleEvent() 1589 if (curRenderTargetView_ == bbRenderTargetView_ && curDepthStencilView_ == bbDepthStencilView_) { in BindFramebufferAsRenderTarget() 1592 context_->OMSetRenderTargets(1, &bbRenderTargetView_, bbDepthStencilView_); in BindFramebufferAsRenderTarget() [all …]
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/dports/emulators/libretro-ppsspp/ppsspp-1.12.3/Common/GPU/D3D11/ |
H A D | thin3d_d3d11.cpp | 160 return (uint64_t)(uintptr_t)bbDepthStencilView_; in GetNativeObject() 188 ID3D11DepthStencilView *bbDepthStencilView_ = nullptr; member in Draw::D3D11DrawContext 322 if (curRenderTargetView_ == bbRenderTargetView_ || curDepthStencilView_ == bbDepthStencilView_) { in HandleEvent() 328 bbDepthStencilView_->Release(); in HandleEvent() 329 bbDepthStencilView_ = nullptr; in HandleEvent() 364 hr = device_->CreateDepthStencilView(bbDepthStencilTex_, &descDSV, &bbDepthStencilView_); in HandleEvent() 366 context_->OMSetRenderTargets(1, &bbRenderTargetView_, bbDepthStencilView_); in HandleEvent() 369 curDepthStencilView_ = bbDepthStencilView_; in HandleEvent() 1589 if (curRenderTargetView_ == bbRenderTargetView_ && curDepthStencilView_ == bbDepthStencilView_) { in BindFramebufferAsRenderTarget() 1592 context_->OMSetRenderTargets(1, &bbRenderTargetView_, bbDepthStencilView_); in BindFramebufferAsRenderTarget() [all …]
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