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Searched refs:bbDepthStencilView_ (Results 1 – 3 of 3) sorted by relevance

/dports/emulators/ppsspp-qt5/ppsspp-1.12.3/Common/GPU/D3D11/
H A Dthin3d_d3d11.cpp160 return (uint64_t)(uintptr_t)bbDepthStencilView_; in GetNativeObject()
188 ID3D11DepthStencilView *bbDepthStencilView_ = nullptr; member in Draw::D3D11DrawContext
322 if (curRenderTargetView_ == bbRenderTargetView_ || curDepthStencilView_ == bbDepthStencilView_) { in HandleEvent()
328 bbDepthStencilView_->Release(); in HandleEvent()
329 bbDepthStencilView_ = nullptr; in HandleEvent()
364 hr = device_->CreateDepthStencilView(bbDepthStencilTex_, &descDSV, &bbDepthStencilView_); in HandleEvent()
366 context_->OMSetRenderTargets(1, &bbRenderTargetView_, bbDepthStencilView_); in HandleEvent()
369 curDepthStencilView_ = bbDepthStencilView_; in HandleEvent()
1589 if (curRenderTargetView_ == bbRenderTargetView_ && curDepthStencilView_ == bbDepthStencilView_) { in BindFramebufferAsRenderTarget()
1592 context_->OMSetRenderTargets(1, &bbRenderTargetView_, bbDepthStencilView_); in BindFramebufferAsRenderTarget()
[all …]
/dports/emulators/ppsspp/ppsspp-1.12.3/Common/GPU/D3D11/
H A Dthin3d_d3d11.cpp160 return (uint64_t)(uintptr_t)bbDepthStencilView_; in GetNativeObject()
188 ID3D11DepthStencilView *bbDepthStencilView_ = nullptr; member in Draw::D3D11DrawContext
322 if (curRenderTargetView_ == bbRenderTargetView_ || curDepthStencilView_ == bbDepthStencilView_) { in HandleEvent()
328 bbDepthStencilView_->Release(); in HandleEvent()
329 bbDepthStencilView_ = nullptr; in HandleEvent()
364 hr = device_->CreateDepthStencilView(bbDepthStencilTex_, &descDSV, &bbDepthStencilView_); in HandleEvent()
366 context_->OMSetRenderTargets(1, &bbRenderTargetView_, bbDepthStencilView_); in HandleEvent()
369 curDepthStencilView_ = bbDepthStencilView_; in HandleEvent()
1589 if (curRenderTargetView_ == bbRenderTargetView_ && curDepthStencilView_ == bbDepthStencilView_) { in BindFramebufferAsRenderTarget()
1592 context_->OMSetRenderTargets(1, &bbRenderTargetView_, bbDepthStencilView_); in BindFramebufferAsRenderTarget()
[all …]
/dports/emulators/libretro-ppsspp/ppsspp-1.12.3/Common/GPU/D3D11/
H A Dthin3d_d3d11.cpp160 return (uint64_t)(uintptr_t)bbDepthStencilView_; in GetNativeObject()
188 ID3D11DepthStencilView *bbDepthStencilView_ = nullptr; member in Draw::D3D11DrawContext
322 if (curRenderTargetView_ == bbRenderTargetView_ || curDepthStencilView_ == bbDepthStencilView_) { in HandleEvent()
328 bbDepthStencilView_->Release(); in HandleEvent()
329 bbDepthStencilView_ = nullptr; in HandleEvent()
364 hr = device_->CreateDepthStencilView(bbDepthStencilTex_, &descDSV, &bbDepthStencilView_); in HandleEvent()
366 context_->OMSetRenderTargets(1, &bbRenderTargetView_, bbDepthStencilView_); in HandleEvent()
369 curDepthStencilView_ = bbDepthStencilView_; in HandleEvent()
1589 if (curRenderTargetView_ == bbRenderTargetView_ && curDepthStencilView_ == bbDepthStencilView_) { in BindFramebufferAsRenderTarget()
1592 context_->OMSetRenderTargets(1, &bbRenderTargetView_, bbDepthStencilView_); in BindFramebufferAsRenderTarget()
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