/dports/games/critterding/critterding-beta12/src/utils/bullet/LinearMath/ |
H A D | btIDebugDraw.h | 285 drawLine(btVector3(bbMax[0], bbMin[1], bbMin[2]), btVector3(bbMax[0], bbMax[1], bbMin[2]), color); in drawBox() 286 drawLine(btVector3(bbMax[0], bbMax[1], bbMin[2]), btVector3(bbMin[0], bbMax[1], bbMin[2]), color); in drawBox() 289 drawLine(btVector3(bbMax[0], bbMin[1], bbMin[2]), btVector3(bbMax[0], bbMin[1], bbMax[2]), color); in drawBox() 290 drawLine(btVector3(bbMax[0], bbMax[1], bbMin[2]), btVector3(bbMax[0], bbMax[1], bbMax[2]), color); in drawBox() 291 drawLine(btVector3(bbMin[0], bbMax[1], bbMin[2]), btVector3(bbMin[0], bbMax[1], bbMax[2]), color); in drawBox() 292 drawLine(btVector3(bbMin[0], bbMin[1], bbMax[2]), btVector3(bbMax[0], bbMin[1], bbMax[2]), color); in drawBox() 293 drawLine(btVector3(bbMax[0], bbMin[1], bbMax[2]), btVector3(bbMax[0], bbMax[1], bbMax[2]), color); in drawBox() 294 drawLine(btVector3(bbMax[0], bbMax[1], bbMax[2]), btVector3(bbMin[0], bbMax[1], bbMax[2]), color); in drawBox() 305 …drawLine(trans * btVector3(bbMax[0], bbMax[1], bbMin[2]), trans * btVector3(bbMax[0], bbMax[1], bb… in drawBox() 308 …drawLine(trans * btVector3(bbMax[0], bbMin[1], bbMax[2]), trans * btVector3(bbMax[0], bbMax[1], bb… in drawBox() [all …]
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/dports/games/supertuxkart/SuperTuxKart-1.2-src/lib/bullet/src/LinearMath/ |
H A D | btIDebugDraw.h | 285 drawLine(btVector3(bbMax[0], bbMin[1], bbMin[2]), btVector3(bbMax[0], bbMax[1], bbMin[2]), color); in drawBox() 286 drawLine(btVector3(bbMax[0], bbMax[1], bbMin[2]), btVector3(bbMin[0], bbMax[1], bbMin[2]), color); in drawBox() 289 drawLine(btVector3(bbMax[0], bbMin[1], bbMin[2]), btVector3(bbMax[0], bbMin[1], bbMax[2]), color); in drawBox() 290 drawLine(btVector3(bbMax[0], bbMax[1], bbMin[2]), btVector3(bbMax[0], bbMax[1], bbMax[2]), color); in drawBox() 291 drawLine(btVector3(bbMin[0], bbMax[1], bbMin[2]), btVector3(bbMin[0], bbMax[1], bbMax[2]), color); in drawBox() 292 drawLine(btVector3(bbMin[0], bbMin[1], bbMax[2]), btVector3(bbMax[0], bbMin[1], bbMax[2]), color); in drawBox() 293 drawLine(btVector3(bbMax[0], bbMin[1], bbMax[2]), btVector3(bbMax[0], bbMax[1], bbMax[2]), color); in drawBox() 294 drawLine(btVector3(bbMax[0], bbMax[1], bbMax[2]), btVector3(bbMin[0], bbMax[1], bbMax[2]), color); in drawBox() 305 …drawLine(trans * btVector3(bbMax[0], bbMax[1], bbMin[2]), trans * btVector3(bbMax[0], bbMax[1], bb… in drawBox() 308 …drawLine(trans * btVector3(bbMax[0], bbMin[1], bbMax[2]), trans * btVector3(bbMax[0], bbMax[1], bb… in drawBox() [all …]
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/dports/devel/emscripten/emscripten-2.0.3/tests/third_party/bullet/src/LinearMath/ |
H A D | btIDebugDraw.h | 285 drawLine(btVector3(bbMax[0], bbMin[1], bbMin[2]), btVector3(bbMax[0], bbMax[1], bbMin[2]), color); in drawBox() 286 drawLine(btVector3(bbMax[0], bbMax[1], bbMin[2]), btVector3(bbMin[0], bbMax[1], bbMin[2]), color); in drawBox() 289 drawLine(btVector3(bbMax[0], bbMin[1], bbMin[2]), btVector3(bbMax[0], bbMin[1], bbMax[2]), color); in drawBox() 290 drawLine(btVector3(bbMax[0], bbMax[1], bbMin[2]), btVector3(bbMax[0], bbMax[1], bbMax[2]), color); in drawBox() 291 drawLine(btVector3(bbMin[0], bbMax[1], bbMin[2]), btVector3(bbMin[0], bbMax[1], bbMax[2]), color); in drawBox() 292 drawLine(btVector3(bbMin[0], bbMin[1], bbMax[2]), btVector3(bbMax[0], bbMin[1], bbMax[2]), color); in drawBox() 293 drawLine(btVector3(bbMax[0], bbMin[1], bbMax[2]), btVector3(bbMax[0], bbMax[1], bbMax[2]), color); in drawBox() 294 drawLine(btVector3(bbMax[0], bbMax[1], bbMax[2]), btVector3(bbMin[0], bbMax[1], bbMax[2]), color); in drawBox() 305 …drawLine(trans * btVector3(bbMax[0], bbMax[1], bbMin[2]), trans * btVector3(bbMax[0], bbMax[1], bb… in drawBox() 308 …drawLine(trans * btVector3(bbMax[0], bbMin[1], bbMax[2]), trans * btVector3(bbMax[0], bbMax[1], bb… in drawBox() [all …]
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/dports/devel/bullet/bullet3-3.21/src/LinearMath/ |
H A D | btIDebugDraw.h | 307 drawLine(btVector3(bbMax[0], bbMin[1], bbMin[2]), btVector3(bbMax[0], bbMax[1], bbMin[2]), color); in drawBox() 308 drawLine(btVector3(bbMax[0], bbMax[1], bbMin[2]), btVector3(bbMin[0], bbMax[1], bbMin[2]), color); in drawBox() 311 drawLine(btVector3(bbMax[0], bbMin[1], bbMin[2]), btVector3(bbMax[0], bbMin[1], bbMax[2]), color); in drawBox() 312 drawLine(btVector3(bbMax[0], bbMax[1], bbMin[2]), btVector3(bbMax[0], bbMax[1], bbMax[2]), color); in drawBox() 313 drawLine(btVector3(bbMin[0], bbMax[1], bbMin[2]), btVector3(bbMin[0], bbMax[1], bbMax[2]), color); in drawBox() 314 drawLine(btVector3(bbMin[0], bbMin[1], bbMax[2]), btVector3(bbMax[0], bbMin[1], bbMax[2]), color); in drawBox() 315 drawLine(btVector3(bbMax[0], bbMin[1], bbMax[2]), btVector3(bbMax[0], bbMax[1], bbMax[2]), color); in drawBox() 316 drawLine(btVector3(bbMax[0], bbMax[1], bbMax[2]), btVector3(bbMin[0], bbMax[1], bbMax[2]), color); in drawBox() 327 …drawLine(trans * btVector3(bbMax[0], bbMax[1], bbMin[2]), trans * btVector3(bbMax[0], bbMax[1], bb… in drawBox() 330 …drawLine(trans * btVector3(bbMax[0], bbMin[1], bbMax[2]), trans * btVector3(bbMax[0], bbMax[1], bb… in drawBox() [all …]
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/dports/graphics/blender/blender-2.91.0/extern/bullet2/src/LinearMath/ |
H A D | btIDebugDraw.h | 307 drawLine(btVector3(bbMax[0], bbMin[1], bbMin[2]), btVector3(bbMax[0], bbMax[1], bbMin[2]), color); in drawBox() 308 drawLine(btVector3(bbMax[0], bbMax[1], bbMin[2]), btVector3(bbMin[0], bbMax[1], bbMin[2]), color); in drawBox() 311 drawLine(btVector3(bbMax[0], bbMin[1], bbMin[2]), btVector3(bbMax[0], bbMin[1], bbMax[2]), color); in drawBox() 312 drawLine(btVector3(bbMax[0], bbMax[1], bbMin[2]), btVector3(bbMax[0], bbMax[1], bbMax[2]), color); in drawBox() 313 drawLine(btVector3(bbMin[0], bbMax[1], bbMin[2]), btVector3(bbMin[0], bbMax[1], bbMax[2]), color); in drawBox() 314 drawLine(btVector3(bbMin[0], bbMin[1], bbMax[2]), btVector3(bbMax[0], bbMin[1], bbMax[2]), color); in drawBox() 315 drawLine(btVector3(bbMax[0], bbMin[1], bbMax[2]), btVector3(bbMax[0], bbMax[1], bbMax[2]), color); in drawBox() 316 drawLine(btVector3(bbMax[0], bbMax[1], bbMax[2]), btVector3(bbMin[0], bbMax[1], bbMax[2]), color); in drawBox() 327 …drawLine(trans * btVector3(bbMax[0], bbMax[1], bbMin[2]), trans * btVector3(bbMax[0], bbMax[1], bb… in drawBox() 330 …drawLine(trans * btVector3(bbMax[0], bbMin[1], bbMax[2]), trans * btVector3(bbMax[0], bbMax[1], bb… in drawBox() [all …]
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/dports/devel/godot/godot-3.2.3-stable/thirdparty/bullet/LinearMath/ |
H A D | btIDebugDraw.h | 307 drawLine(btVector3(bbMax[0], bbMin[1], bbMin[2]), btVector3(bbMax[0], bbMax[1], bbMin[2]), color); in drawBox() 308 drawLine(btVector3(bbMax[0], bbMax[1], bbMin[2]), btVector3(bbMin[0], bbMax[1], bbMin[2]), color); in drawBox() 311 drawLine(btVector3(bbMax[0], bbMin[1], bbMin[2]), btVector3(bbMax[0], bbMin[1], bbMax[2]), color); in drawBox() 312 drawLine(btVector3(bbMax[0], bbMax[1], bbMin[2]), btVector3(bbMax[0], bbMax[1], bbMax[2]), color); in drawBox() 313 drawLine(btVector3(bbMin[0], bbMax[1], bbMin[2]), btVector3(bbMin[0], bbMax[1], bbMax[2]), color); in drawBox() 314 drawLine(btVector3(bbMin[0], bbMin[1], bbMax[2]), btVector3(bbMax[0], bbMin[1], bbMax[2]), color); in drawBox() 315 drawLine(btVector3(bbMax[0], bbMin[1], bbMax[2]), btVector3(bbMax[0], bbMax[1], bbMax[2]), color); in drawBox() 316 drawLine(btVector3(bbMax[0], bbMax[1], bbMax[2]), btVector3(bbMin[0], bbMax[1], bbMax[2]), color); in drawBox() 327 …drawLine(trans * btVector3(bbMax[0], bbMax[1], bbMin[2]), trans * btVector3(bbMax[0], bbMax[1], bb… in drawBox() 330 …drawLine(trans * btVector3(bbMax[0], bbMin[1], bbMax[2]), trans * btVector3(bbMax[0], bbMax[1], bb… in drawBox() [all …]
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/dports/devel/godot-tools/godot-3.2.3-stable/thirdparty/bullet/LinearMath/ |
H A D | btIDebugDraw.h | 307 drawLine(btVector3(bbMax[0], bbMin[1], bbMin[2]), btVector3(bbMax[0], bbMax[1], bbMin[2]), color); in drawBox() 308 drawLine(btVector3(bbMax[0], bbMax[1], bbMin[2]), btVector3(bbMin[0], bbMax[1], bbMin[2]), color); in drawBox() 311 drawLine(btVector3(bbMax[0], bbMin[1], bbMin[2]), btVector3(bbMax[0], bbMin[1], bbMax[2]), color); in drawBox() 312 drawLine(btVector3(bbMax[0], bbMax[1], bbMin[2]), btVector3(bbMax[0], bbMax[1], bbMax[2]), color); in drawBox() 313 drawLine(btVector3(bbMin[0], bbMax[1], bbMin[2]), btVector3(bbMin[0], bbMax[1], bbMax[2]), color); in drawBox() 314 drawLine(btVector3(bbMin[0], bbMin[1], bbMax[2]), btVector3(bbMax[0], bbMin[1], bbMax[2]), color); in drawBox() 315 drawLine(btVector3(bbMax[0], bbMin[1], bbMax[2]), btVector3(bbMax[0], bbMax[1], bbMax[2]), color); in drawBox() 316 drawLine(btVector3(bbMax[0], bbMax[1], bbMax[2]), btVector3(bbMin[0], bbMax[1], bbMax[2]), color); in drawBox() 327 …drawLine(trans * btVector3(bbMax[0], bbMax[1], bbMin[2]), trans * btVector3(bbMax[0], bbMax[1], bb… in drawBox() 330 …drawLine(trans * btVector3(bbMax[0], bbMin[1], bbMax[2]), trans * btVector3(bbMax[0], bbMax[1], bb… in drawBox() [all …]
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/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/Bullet/src/LinearMath/ |
H A D | btIDebugDraw.h | 313 drawLine(btVector3(bbMax[0], bbMin[1], bbMin[2]), btVector3(bbMax[0], bbMax[1], bbMin[2]), color); in drawBox() 314 drawLine(btVector3(bbMax[0], bbMax[1], bbMin[2]), btVector3(bbMin[0], bbMax[1], bbMin[2]), color); in drawBox() 317 drawLine(btVector3(bbMax[0], bbMin[1], bbMin[2]), btVector3(bbMax[0], bbMin[1], bbMax[2]), color); in drawBox() 318 drawLine(btVector3(bbMax[0], bbMax[1], bbMin[2]), btVector3(bbMax[0], bbMax[1], bbMax[2]), color); in drawBox() 319 drawLine(btVector3(bbMin[0], bbMax[1], bbMin[2]), btVector3(bbMin[0], bbMax[1], bbMax[2]), color); in drawBox() 320 drawLine(btVector3(bbMin[0], bbMin[1], bbMax[2]), btVector3(bbMax[0], bbMin[1], bbMax[2]), color); in drawBox() 321 drawLine(btVector3(bbMax[0], bbMin[1], bbMax[2]), btVector3(bbMax[0], bbMax[1], bbMax[2]), color); in drawBox() 322 drawLine(btVector3(bbMax[0], bbMax[1], bbMax[2]), btVector3(bbMin[0], bbMax[1], bbMax[2]), color); in drawBox() 333 …drawLine(trans * btVector3(bbMax[0], bbMax[1], bbMin[2]), trans * btVector3(bbMax[0], bbMax[1], bb… in drawBox() 336 …drawLine(trans * btVector3(bbMax[0], bbMin[1], bbMax[2]), trans * btVector3(bbMax[0], bbMax[1], bb… in drawBox() [all …]
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/dports/devel/py-bullet3/bullet3-3.21/src/LinearMath/ |
H A D | btIDebugDraw.h | 307 drawLine(btVector3(bbMax[0], bbMin[1], bbMin[2]), btVector3(bbMax[0], bbMax[1], bbMin[2]), color); in drawBox() 308 drawLine(btVector3(bbMax[0], bbMax[1], bbMin[2]), btVector3(bbMin[0], bbMax[1], bbMin[2]), color); in drawBox() 311 drawLine(btVector3(bbMax[0], bbMin[1], bbMin[2]), btVector3(bbMax[0], bbMin[1], bbMax[2]), color); in drawBox() 312 drawLine(btVector3(bbMax[0], bbMax[1], bbMin[2]), btVector3(bbMax[0], bbMax[1], bbMax[2]), color); in drawBox() 313 drawLine(btVector3(bbMin[0], bbMax[1], bbMin[2]), btVector3(bbMin[0], bbMax[1], bbMax[2]), color); in drawBox() 314 drawLine(btVector3(bbMin[0], bbMin[1], bbMax[2]), btVector3(bbMax[0], bbMin[1], bbMax[2]), color); in drawBox() 315 drawLine(btVector3(bbMax[0], bbMin[1], bbMax[2]), btVector3(bbMax[0], bbMax[1], bbMax[2]), color); in drawBox() 316 drawLine(btVector3(bbMax[0], bbMax[1], bbMax[2]), btVector3(bbMin[0], bbMax[1], bbMax[2]), color); in drawBox() 327 …drawLine(trans * btVector3(bbMax[0], bbMax[1], bbMin[2]), trans * btVector3(bbMax[0], bbMax[1], bb… in drawBox() 330 …drawLine(trans * btVector3(bbMax[0], bbMin[1], bbMax[2]), trans * btVector3(bbMax[0], bbMax[1], bb… in drawBox() [all …]
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/dports/games/OpenTomb/OpenTomb-win32-2018-02-03_alpha/extern/bullet/LinearMath/ |
H A D | btIDebugDraw.h | 280 drawLine(btVector3(bbMax[0], bbMin[1], bbMin[2]), btVector3(bbMax[0], bbMax[1], bbMin[2]), color); in drawBox() 281 drawLine(btVector3(bbMax[0], bbMax[1], bbMin[2]), btVector3(bbMin[0], bbMax[1], bbMin[2]), color); in drawBox() 284 drawLine(btVector3(bbMax[0], bbMin[1], bbMin[2]), btVector3(bbMax[0], bbMin[1], bbMax[2]), color); in drawBox() 285 drawLine(btVector3(bbMax[0], bbMax[1], bbMin[2]), btVector3(bbMax[0], bbMax[1], bbMax[2]), color); in drawBox() 286 drawLine(btVector3(bbMin[0], bbMax[1], bbMin[2]), btVector3(bbMin[0], bbMax[1], bbMax[2]), color); in drawBox() 287 drawLine(btVector3(bbMin[0], bbMin[1], bbMax[2]), btVector3(bbMax[0], bbMin[1], bbMax[2]), color); in drawBox() 288 drawLine(btVector3(bbMax[0], bbMin[1], bbMax[2]), btVector3(bbMax[0], bbMax[1], bbMax[2]), color); in drawBox() 289 drawLine(btVector3(bbMax[0], bbMax[1], bbMax[2]), btVector3(bbMin[0], bbMax[1], bbMax[2]), color); in drawBox() 300 …drawLine(trans * btVector3(bbMax[0], bbMax[1], bbMin[2]), trans * btVector3(bbMax[0], bbMax[1], bb… in drawBox() 303 …drawLine(trans * btVector3(bbMax[0], bbMin[1], bbMax[2]), trans * btVector3(bbMax[0], bbMax[1], bb… in drawBox() [all …]
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/dports/science/chrono/chrono-7.0.1/src/chrono/collision/bullet/LinearMath/ |
H A D | btIDebugDraw.h | 307 drawLine(btVector3(bbMax[0], bbMin[1], bbMin[2]), btVector3(bbMax[0], bbMax[1], bbMin[2]), color); in drawBox() 308 drawLine(btVector3(bbMax[0], bbMax[1], bbMin[2]), btVector3(bbMin[0], bbMax[1], bbMin[2]), color); in drawBox() 311 drawLine(btVector3(bbMax[0], bbMin[1], bbMin[2]), btVector3(bbMax[0], bbMin[1], bbMax[2]), color); in drawBox() 312 drawLine(btVector3(bbMax[0], bbMax[1], bbMin[2]), btVector3(bbMax[0], bbMax[1], bbMax[2]), color); in drawBox() 313 drawLine(btVector3(bbMin[0], bbMax[1], bbMin[2]), btVector3(bbMin[0], bbMax[1], bbMax[2]), color); in drawBox() 314 drawLine(btVector3(bbMin[0], bbMin[1], bbMax[2]), btVector3(bbMax[0], bbMin[1], bbMax[2]), color); in drawBox() 315 drawLine(btVector3(bbMax[0], bbMin[1], bbMax[2]), btVector3(bbMax[0], bbMax[1], bbMax[2]), color); in drawBox() 316 drawLine(btVector3(bbMax[0], bbMax[1], bbMax[2]), btVector3(bbMin[0], bbMax[1], bbMax[2]), color); in drawBox() 327 …drawLine(trans * btVector3(bbMax[0], bbMax[1], bbMin[2]), trans * btVector3(bbMax[0], bbMax[1], bb… in drawBox() 330 …drawLine(trans * btVector3(bbMax[0], bbMin[1], bbMax[2]), trans * btVector3(bbMax[0], bbMax[1], bb… in drawBox() [all …]
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/dports/graphics/blender/blender-2.91.0/source/blender/freestyle/intern/geometry/ |
H A D | GridHelpers.h | 132 Vec3r bbMin, bbMax; in insideProscenium() local 133 polygon.getBBox(bbMin, bbMax); in insideProscenium() 134 if (bbMax[0] < proscenium[0] || bbMin[0] > proscenium[1] || bbMax[1] < proscenium[2] || in insideProscenium() 168 Vec3r bbMin, bbMax; in expandProscenium() local 169 polygon.getBBox(bbMin, bbMax); in expandProscenium() 181 if (bbMax[0] >= proscenium[1]) { in expandProscenium() 182 proscenium[1] = bbMax[0] + epsilon; in expandProscenium() 185 if (bbMax[1] >= proscenium[3]) { in expandProscenium() 186 proscenium[3] = bbMax[1] + epsilon; in expandProscenium()
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/dports/math/pdal/PDAL-2.3.0/filters/private/csf/ |
H A D | point_cloud.cpp | 21 void csf::PointCloud::computeBoundingBox(Point& bbMin, Point& bbMax) { in computeBoundingBox() argument 23 bbMin = bbMax = Point(); in computeBoundingBox() 27 bbMin = bbMax = at(0); in computeBoundingBox() 35 } else if (P.u[d] > bbMax.u[d]) { in computeBoundingBox() 36 bbMax.u[d] = P.u[d]; in computeBoundingBox()
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H A D | CSF.cpp | 123 csf::Point bbMin, bbMax; in do_filtering() local 124 point_cloud.computeBoundingBox(bbMin, bbMax); in do_filtering() 125 log->get(pdal::LogLevel::Debug) << bbMax.x << ", " << bbMin.x << endl; in do_filtering() 132 bbMax.y + cloth_y_height, in do_filtering() 137 floor((bbMax.x - bbMin.x) / params.cloth_resolution) in do_filtering() 141 floor((bbMax.z - bbMin.z) / params.cloth_resolution) in do_filtering()
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/dports/math/hmat-oss/hmat-oss-1.7.1/src/ |
H A D | cluster_tree.cpp | 224 double delta = bbMin()[i] - bbMax()[i]; in diameterSqr() 236 return bbMax()[dim] - bbMin()[dim]; in extends() 243 double delta = bbMax()[i] - bbMin()[i]; in greatestDim() 260 difference = std::max(0., bbMin()[i] - other.bbMax()[i]); in distanceToSqr() 262 difference = std::max(0., other.bbMin()[i] - bbMax()[i]); in distanceToSqr() 278 void AxisAlignedBoundingBox::bbMax(const double * bbMax) { in bbMax() function in hmat::AxisAlignedBoundingBox 280 bb_[i + dimension_] = bbMax[i]; in bbMax()
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H A D | json.cpp | 49 out_ << "], [" << rows_bbox.bbMax()[0]; in dumpSubTree() 51 out_ << ", " << rows_bbox.bbMax()[dim]; in dumpSubTree() 60 out_ << "], [" << cols_bbox.bbMax()[0]; in dumpSubTree() 62 out_ << ", " << cols_bbox.bbMax()[dim]; in dumpSubTree()
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H A D | cluster_tree.hpp | 207 const double * bbMax() const { return bb_ + dimension_; } in bbMax() function in hmat::AxisAlignedBoundingBox 209 void bbMax(const double * bbMax);
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/dports/devel/bullet/bullet3-3.21/src/Bullet3OpenCL/BroadphaseCollision/kernels/ |
H A D | gridBroadphase.cl | 33 float4 bbMax = allpAABB[smallAabbMapping[index]*2 + 1]; 35 pos.x = (bbMin.x + bbMax.x) * 0.5f; 36 pos.y = (bbMin.y + bbMax.y) * 0.5f; 37 pos.z = (bbMin.z + bbMax.z) * 0.5f; 189 float4 bbMax = allpAABB[smallAabbMapping[unsorted_indx]*2 + 1]; 191 pos.x = (bbMin.x + bbMax.x) * 0.5f; 192 pos.y = (bbMin.y + bbMax.y) * 0.5f; 193 pos.z = (bbMin.z + bbMax.z) * 0.5f;
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/dports/devel/py-bullet3/bullet3-3.21/src/Bullet3OpenCL/BroadphaseCollision/kernels/ |
H A D | gridBroadphase.cl | 33 float4 bbMax = allpAABB[smallAabbMapping[index]*2 + 1]; 35 pos.x = (bbMin.x + bbMax.x) * 0.5f; 36 pos.y = (bbMin.y + bbMax.y) * 0.5f; 37 pos.z = (bbMin.z + bbMax.z) * 0.5f; 189 float4 bbMax = allpAABB[smallAabbMapping[unsorted_indx]*2 + 1]; 191 pos.x = (bbMin.x + bbMax.x) * 0.5f; 192 pos.y = (bbMin.y + bbMax.y) * 0.5f; 193 pos.z = (bbMin.z + bbMax.z) * 0.5f;
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/dports/devel/godot-tools/godot-3.2.3-stable/thirdparty/bullet/Bullet3OpenCL/BroadphaseCollision/kernels/ |
H A D | gridBroadphase.cl | 33 float4 bbMax = allpAABB[smallAabbMapping[index]*2 + 1]; 35 pos.x = (bbMin.x + bbMax.x) * 0.5f; 36 pos.y = (bbMin.y + bbMax.y) * 0.5f; 37 pos.z = (bbMin.z + bbMax.z) * 0.5f; 189 float4 bbMax = allpAABB[smallAabbMapping[unsorted_indx]*2 + 1]; 191 pos.x = (bbMin.x + bbMax.x) * 0.5f; 192 pos.y = (bbMin.y + bbMax.y) * 0.5f; 193 pos.z = (bbMin.z + bbMax.z) * 0.5f;
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/dports/devel/godot/godot-3.2.3-stable/thirdparty/bullet/Bullet3OpenCL/BroadphaseCollision/kernels/ |
H A D | gridBroadphase.cl | 33 float4 bbMax = allpAABB[smallAabbMapping[index]*2 + 1]; 35 pos.x = (bbMin.x + bbMax.x) * 0.5f; 36 pos.y = (bbMin.y + bbMax.y) * 0.5f; 37 pos.z = (bbMin.z + bbMax.z) * 0.5f; 189 float4 bbMax = allpAABB[smallAabbMapping[unsorted_indx]*2 + 1]; 191 pos.x = (bbMin.x + bbMax.x) * 0.5f; 192 pos.y = (bbMin.y + bbMax.y) * 0.5f; 193 pos.z = (bbMin.z + bbMax.z) * 0.5f;
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/dports/graphics/blender/blender-2.91.0/source/blender/freestyle/intern/view_map/ |
H A D | SphericalGrid.h | 280 Vec3r bbMin, bbMax; in testOccluder() local 281 (*_current)->poly.getBBox(bbMin, bbMax); in testOccluder() 282 if (_target[0] < bbMin[0] || _target[0] > bbMax[0] || _target[1] < bbMin[1] || in testOccluder() 283 _target[1] > bbMax[1]) { in testOccluder() 417 Vec3r bbMin, bbMax; in insertOccluder() local 418 poly.getBBox(bbMin, bbMax); in insertOccluder() 422 getCellCoordinates(bbMax, endX, endY); in insertOccluder()
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H A D | BoxGrid.h | 279 Vec3r bbMin, bbMax; in testOccluder() local 280 (*_current)->poly.getBBox(bbMin, bbMax); in testOccluder() 281 if (_target[0] < bbMin[0] || _target[0] > bbMax[0] || _target[1] < bbMin[1] || in testOccluder() 282 _target[1] > bbMax[1]) { in testOccluder() 405 Vec3r bbMin, bbMax; in insertOccluder() local 406 poly.getBBox(bbMin, bbMax); in insertOccluder() 410 getCellCoordinates(bbMax, endX, endY); in insertOccluder()
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/dports/science/axom/axom-0.6.1/src/axom/quest/examples/ |
H A D | quest_inout_interface.cpp | 253 double bbMin[3], bbMax[3], cMass[3]; in main() local 260 rc = quest::inout_mesh_max_bounds(bbMax); in main() 275 SLIC_INFO("Mesh bounding box: " << Box2D(Point2D(bbMin), Point2D(bbMax))); in main() 280 SLIC_INFO("Mesh bounding box: " << Box3D(Point3D(bbMin), Point3D(bbMax))); in main() 287 Box3D bbox {Point3D(bbMin), Point3D(bbMax)}; in main()
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/dports/math/openmesh/OpenMesh-8.1/src/OpenMesh/Apps/ProgViewer/ |
H A D | ProgViewerWidget.cc | 153 MyMesh::Point bbMin, bbMax; in open_prog_mesh() local 155 bbMin = bbMax = mesh_.point(*vIt); in open_prog_mesh() 159 bbMax.maximize(mesh_.point(*vIt)); in open_prog_mesh() 163 set_scene_pos(0.5f*(bbMin + bbMax), 0.5*(bbMin - bbMax).norm()); in open_prog_mesh()
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