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Searched refs:bbMax (Results 1 – 25 of 59) sorted by relevance

123

/dports/games/critterding/critterding-beta12/src/utils/bullet/LinearMath/
H A DbtIDebugDraw.h285 drawLine(btVector3(bbMax[0], bbMin[1], bbMin[2]), btVector3(bbMax[0], bbMax[1], bbMin[2]), color); in drawBox()
286 drawLine(btVector3(bbMax[0], bbMax[1], bbMin[2]), btVector3(bbMin[0], bbMax[1], bbMin[2]), color); in drawBox()
289 drawLine(btVector3(bbMax[0], bbMin[1], bbMin[2]), btVector3(bbMax[0], bbMin[1], bbMax[2]), color); in drawBox()
290 drawLine(btVector3(bbMax[0], bbMax[1], bbMin[2]), btVector3(bbMax[0], bbMax[1], bbMax[2]), color); in drawBox()
291 drawLine(btVector3(bbMin[0], bbMax[1], bbMin[2]), btVector3(bbMin[0], bbMax[1], bbMax[2]), color); in drawBox()
292 drawLine(btVector3(bbMin[0], bbMin[1], bbMax[2]), btVector3(bbMax[0], bbMin[1], bbMax[2]), color); in drawBox()
293 drawLine(btVector3(bbMax[0], bbMin[1], bbMax[2]), btVector3(bbMax[0], bbMax[1], bbMax[2]), color); in drawBox()
294 drawLine(btVector3(bbMax[0], bbMax[1], bbMax[2]), btVector3(bbMin[0], bbMax[1], bbMax[2]), color); in drawBox()
305 …drawLine(trans * btVector3(bbMax[0], bbMax[1], bbMin[2]), trans * btVector3(bbMax[0], bbMax[1], bb… in drawBox()
308 …drawLine(trans * btVector3(bbMax[0], bbMin[1], bbMax[2]), trans * btVector3(bbMax[0], bbMax[1], bb… in drawBox()
[all …]
/dports/games/supertuxkart/SuperTuxKart-1.2-src/lib/bullet/src/LinearMath/
H A DbtIDebugDraw.h285 drawLine(btVector3(bbMax[0], bbMin[1], bbMin[2]), btVector3(bbMax[0], bbMax[1], bbMin[2]), color); in drawBox()
286 drawLine(btVector3(bbMax[0], bbMax[1], bbMin[2]), btVector3(bbMin[0], bbMax[1], bbMin[2]), color); in drawBox()
289 drawLine(btVector3(bbMax[0], bbMin[1], bbMin[2]), btVector3(bbMax[0], bbMin[1], bbMax[2]), color); in drawBox()
290 drawLine(btVector3(bbMax[0], bbMax[1], bbMin[2]), btVector3(bbMax[0], bbMax[1], bbMax[2]), color); in drawBox()
291 drawLine(btVector3(bbMin[0], bbMax[1], bbMin[2]), btVector3(bbMin[0], bbMax[1], bbMax[2]), color); in drawBox()
292 drawLine(btVector3(bbMin[0], bbMin[1], bbMax[2]), btVector3(bbMax[0], bbMin[1], bbMax[2]), color); in drawBox()
293 drawLine(btVector3(bbMax[0], bbMin[1], bbMax[2]), btVector3(bbMax[0], bbMax[1], bbMax[2]), color); in drawBox()
294 drawLine(btVector3(bbMax[0], bbMax[1], bbMax[2]), btVector3(bbMin[0], bbMax[1], bbMax[2]), color); in drawBox()
305 …drawLine(trans * btVector3(bbMax[0], bbMax[1], bbMin[2]), trans * btVector3(bbMax[0], bbMax[1], bb… in drawBox()
308 …drawLine(trans * btVector3(bbMax[0], bbMin[1], bbMax[2]), trans * btVector3(bbMax[0], bbMax[1], bb… in drawBox()
[all …]
/dports/devel/emscripten/emscripten-2.0.3/tests/third_party/bullet/src/LinearMath/
H A DbtIDebugDraw.h285 drawLine(btVector3(bbMax[0], bbMin[1], bbMin[2]), btVector3(bbMax[0], bbMax[1], bbMin[2]), color); in drawBox()
286 drawLine(btVector3(bbMax[0], bbMax[1], bbMin[2]), btVector3(bbMin[0], bbMax[1], bbMin[2]), color); in drawBox()
289 drawLine(btVector3(bbMax[0], bbMin[1], bbMin[2]), btVector3(bbMax[0], bbMin[1], bbMax[2]), color); in drawBox()
290 drawLine(btVector3(bbMax[0], bbMax[1], bbMin[2]), btVector3(bbMax[0], bbMax[1], bbMax[2]), color); in drawBox()
291 drawLine(btVector3(bbMin[0], bbMax[1], bbMin[2]), btVector3(bbMin[0], bbMax[1], bbMax[2]), color); in drawBox()
292 drawLine(btVector3(bbMin[0], bbMin[1], bbMax[2]), btVector3(bbMax[0], bbMin[1], bbMax[2]), color); in drawBox()
293 drawLine(btVector3(bbMax[0], bbMin[1], bbMax[2]), btVector3(bbMax[0], bbMax[1], bbMax[2]), color); in drawBox()
294 drawLine(btVector3(bbMax[0], bbMax[1], bbMax[2]), btVector3(bbMin[0], bbMax[1], bbMax[2]), color); in drawBox()
305 …drawLine(trans * btVector3(bbMax[0], bbMax[1], bbMin[2]), trans * btVector3(bbMax[0], bbMax[1], bb… in drawBox()
308 …drawLine(trans * btVector3(bbMax[0], bbMin[1], bbMax[2]), trans * btVector3(bbMax[0], bbMax[1], bb… in drawBox()
[all …]
/dports/devel/bullet/bullet3-3.21/src/LinearMath/
H A DbtIDebugDraw.h307 drawLine(btVector3(bbMax[0], bbMin[1], bbMin[2]), btVector3(bbMax[0], bbMax[1], bbMin[2]), color); in drawBox()
308 drawLine(btVector3(bbMax[0], bbMax[1], bbMin[2]), btVector3(bbMin[0], bbMax[1], bbMin[2]), color); in drawBox()
311 drawLine(btVector3(bbMax[0], bbMin[1], bbMin[2]), btVector3(bbMax[0], bbMin[1], bbMax[2]), color); in drawBox()
312 drawLine(btVector3(bbMax[0], bbMax[1], bbMin[2]), btVector3(bbMax[0], bbMax[1], bbMax[2]), color); in drawBox()
313 drawLine(btVector3(bbMin[0], bbMax[1], bbMin[2]), btVector3(bbMin[0], bbMax[1], bbMax[2]), color); in drawBox()
314 drawLine(btVector3(bbMin[0], bbMin[1], bbMax[2]), btVector3(bbMax[0], bbMin[1], bbMax[2]), color); in drawBox()
315 drawLine(btVector3(bbMax[0], bbMin[1], bbMax[2]), btVector3(bbMax[0], bbMax[1], bbMax[2]), color); in drawBox()
316 drawLine(btVector3(bbMax[0], bbMax[1], bbMax[2]), btVector3(bbMin[0], bbMax[1], bbMax[2]), color); in drawBox()
327 …drawLine(trans * btVector3(bbMax[0], bbMax[1], bbMin[2]), trans * btVector3(bbMax[0], bbMax[1], bb… in drawBox()
330 …drawLine(trans * btVector3(bbMax[0], bbMin[1], bbMax[2]), trans * btVector3(bbMax[0], bbMax[1], bb… in drawBox()
[all …]
/dports/graphics/blender/blender-2.91.0/extern/bullet2/src/LinearMath/
H A DbtIDebugDraw.h307 drawLine(btVector3(bbMax[0], bbMin[1], bbMin[2]), btVector3(bbMax[0], bbMax[1], bbMin[2]), color); in drawBox()
308 drawLine(btVector3(bbMax[0], bbMax[1], bbMin[2]), btVector3(bbMin[0], bbMax[1], bbMin[2]), color); in drawBox()
311 drawLine(btVector3(bbMax[0], bbMin[1], bbMin[2]), btVector3(bbMax[0], bbMin[1], bbMax[2]), color); in drawBox()
312 drawLine(btVector3(bbMax[0], bbMax[1], bbMin[2]), btVector3(bbMax[0], bbMax[1], bbMax[2]), color); in drawBox()
313 drawLine(btVector3(bbMin[0], bbMax[1], bbMin[2]), btVector3(bbMin[0], bbMax[1], bbMax[2]), color); in drawBox()
314 drawLine(btVector3(bbMin[0], bbMin[1], bbMax[2]), btVector3(bbMax[0], bbMin[1], bbMax[2]), color); in drawBox()
315 drawLine(btVector3(bbMax[0], bbMin[1], bbMax[2]), btVector3(bbMax[0], bbMax[1], bbMax[2]), color); in drawBox()
316 drawLine(btVector3(bbMax[0], bbMax[1], bbMax[2]), btVector3(bbMin[0], bbMax[1], bbMax[2]), color); in drawBox()
327 …drawLine(trans * btVector3(bbMax[0], bbMax[1], bbMin[2]), trans * btVector3(bbMax[0], bbMax[1], bb… in drawBox()
330 …drawLine(trans * btVector3(bbMax[0], bbMin[1], bbMax[2]), trans * btVector3(bbMax[0], bbMax[1], bb… in drawBox()
[all …]
/dports/devel/godot/godot-3.2.3-stable/thirdparty/bullet/LinearMath/
H A DbtIDebugDraw.h307 drawLine(btVector3(bbMax[0], bbMin[1], bbMin[2]), btVector3(bbMax[0], bbMax[1], bbMin[2]), color); in drawBox()
308 drawLine(btVector3(bbMax[0], bbMax[1], bbMin[2]), btVector3(bbMin[0], bbMax[1], bbMin[2]), color); in drawBox()
311 drawLine(btVector3(bbMax[0], bbMin[1], bbMin[2]), btVector3(bbMax[0], bbMin[1], bbMax[2]), color); in drawBox()
312 drawLine(btVector3(bbMax[0], bbMax[1], bbMin[2]), btVector3(bbMax[0], bbMax[1], bbMax[2]), color); in drawBox()
313 drawLine(btVector3(bbMin[0], bbMax[1], bbMin[2]), btVector3(bbMin[0], bbMax[1], bbMax[2]), color); in drawBox()
314 drawLine(btVector3(bbMin[0], bbMin[1], bbMax[2]), btVector3(bbMax[0], bbMin[1], bbMax[2]), color); in drawBox()
315 drawLine(btVector3(bbMax[0], bbMin[1], bbMax[2]), btVector3(bbMax[0], bbMax[1], bbMax[2]), color); in drawBox()
316 drawLine(btVector3(bbMax[0], bbMax[1], bbMax[2]), btVector3(bbMin[0], bbMax[1], bbMax[2]), color); in drawBox()
327 …drawLine(trans * btVector3(bbMax[0], bbMax[1], bbMin[2]), trans * btVector3(bbMax[0], bbMax[1], bb… in drawBox()
330 …drawLine(trans * btVector3(bbMax[0], bbMin[1], bbMax[2]), trans * btVector3(bbMax[0], bbMax[1], bb… in drawBox()
[all …]
/dports/devel/godot-tools/godot-3.2.3-stable/thirdparty/bullet/LinearMath/
H A DbtIDebugDraw.h307 drawLine(btVector3(bbMax[0], bbMin[1], bbMin[2]), btVector3(bbMax[0], bbMax[1], bbMin[2]), color); in drawBox()
308 drawLine(btVector3(bbMax[0], bbMax[1], bbMin[2]), btVector3(bbMin[0], bbMax[1], bbMin[2]), color); in drawBox()
311 drawLine(btVector3(bbMax[0], bbMin[1], bbMin[2]), btVector3(bbMax[0], bbMin[1], bbMax[2]), color); in drawBox()
312 drawLine(btVector3(bbMax[0], bbMax[1], bbMin[2]), btVector3(bbMax[0], bbMax[1], bbMax[2]), color); in drawBox()
313 drawLine(btVector3(bbMin[0], bbMax[1], bbMin[2]), btVector3(bbMin[0], bbMax[1], bbMax[2]), color); in drawBox()
314 drawLine(btVector3(bbMin[0], bbMin[1], bbMax[2]), btVector3(bbMax[0], bbMin[1], bbMax[2]), color); in drawBox()
315 drawLine(btVector3(bbMax[0], bbMin[1], bbMax[2]), btVector3(bbMax[0], bbMax[1], bbMax[2]), color); in drawBox()
316 drawLine(btVector3(bbMax[0], bbMax[1], bbMax[2]), btVector3(bbMin[0], bbMax[1], bbMax[2]), color); in drawBox()
327 …drawLine(trans * btVector3(bbMax[0], bbMax[1], bbMin[2]), trans * btVector3(bbMax[0], bbMax[1], bb… in drawBox()
330 …drawLine(trans * btVector3(bbMax[0], bbMin[1], bbMax[2]), trans * btVector3(bbMax[0], bbMax[1], bb… in drawBox()
[all …]
/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/Bullet/src/LinearMath/
H A DbtIDebugDraw.h313 drawLine(btVector3(bbMax[0], bbMin[1], bbMin[2]), btVector3(bbMax[0], bbMax[1], bbMin[2]), color); in drawBox()
314 drawLine(btVector3(bbMax[0], bbMax[1], bbMin[2]), btVector3(bbMin[0], bbMax[1], bbMin[2]), color); in drawBox()
317 drawLine(btVector3(bbMax[0], bbMin[1], bbMin[2]), btVector3(bbMax[0], bbMin[1], bbMax[2]), color); in drawBox()
318 drawLine(btVector3(bbMax[0], bbMax[1], bbMin[2]), btVector3(bbMax[0], bbMax[1], bbMax[2]), color); in drawBox()
319 drawLine(btVector3(bbMin[0], bbMax[1], bbMin[2]), btVector3(bbMin[0], bbMax[1], bbMax[2]), color); in drawBox()
320 drawLine(btVector3(bbMin[0], bbMin[1], bbMax[2]), btVector3(bbMax[0], bbMin[1], bbMax[2]), color); in drawBox()
321 drawLine(btVector3(bbMax[0], bbMin[1], bbMax[2]), btVector3(bbMax[0], bbMax[1], bbMax[2]), color); in drawBox()
322 drawLine(btVector3(bbMax[0], bbMax[1], bbMax[2]), btVector3(bbMin[0], bbMax[1], bbMax[2]), color); in drawBox()
333 …drawLine(trans * btVector3(bbMax[0], bbMax[1], bbMin[2]), trans * btVector3(bbMax[0], bbMax[1], bb… in drawBox()
336 …drawLine(trans * btVector3(bbMax[0], bbMin[1], bbMax[2]), trans * btVector3(bbMax[0], bbMax[1], bb… in drawBox()
[all …]
/dports/devel/py-bullet3/bullet3-3.21/src/LinearMath/
H A DbtIDebugDraw.h307 drawLine(btVector3(bbMax[0], bbMin[1], bbMin[2]), btVector3(bbMax[0], bbMax[1], bbMin[2]), color); in drawBox()
308 drawLine(btVector3(bbMax[0], bbMax[1], bbMin[2]), btVector3(bbMin[0], bbMax[1], bbMin[2]), color); in drawBox()
311 drawLine(btVector3(bbMax[0], bbMin[1], bbMin[2]), btVector3(bbMax[0], bbMin[1], bbMax[2]), color); in drawBox()
312 drawLine(btVector3(bbMax[0], bbMax[1], bbMin[2]), btVector3(bbMax[0], bbMax[1], bbMax[2]), color); in drawBox()
313 drawLine(btVector3(bbMin[0], bbMax[1], bbMin[2]), btVector3(bbMin[0], bbMax[1], bbMax[2]), color); in drawBox()
314 drawLine(btVector3(bbMin[0], bbMin[1], bbMax[2]), btVector3(bbMax[0], bbMin[1], bbMax[2]), color); in drawBox()
315 drawLine(btVector3(bbMax[0], bbMin[1], bbMax[2]), btVector3(bbMax[0], bbMax[1], bbMax[2]), color); in drawBox()
316 drawLine(btVector3(bbMax[0], bbMax[1], bbMax[2]), btVector3(bbMin[0], bbMax[1], bbMax[2]), color); in drawBox()
327 …drawLine(trans * btVector3(bbMax[0], bbMax[1], bbMin[2]), trans * btVector3(bbMax[0], bbMax[1], bb… in drawBox()
330 …drawLine(trans * btVector3(bbMax[0], bbMin[1], bbMax[2]), trans * btVector3(bbMax[0], bbMax[1], bb… in drawBox()
[all …]
/dports/games/OpenTomb/OpenTomb-win32-2018-02-03_alpha/extern/bullet/LinearMath/
H A DbtIDebugDraw.h280 drawLine(btVector3(bbMax[0], bbMin[1], bbMin[2]), btVector3(bbMax[0], bbMax[1], bbMin[2]), color); in drawBox()
281 drawLine(btVector3(bbMax[0], bbMax[1], bbMin[2]), btVector3(bbMin[0], bbMax[1], bbMin[2]), color); in drawBox()
284 drawLine(btVector3(bbMax[0], bbMin[1], bbMin[2]), btVector3(bbMax[0], bbMin[1], bbMax[2]), color); in drawBox()
285 drawLine(btVector3(bbMax[0], bbMax[1], bbMin[2]), btVector3(bbMax[0], bbMax[1], bbMax[2]), color); in drawBox()
286 drawLine(btVector3(bbMin[0], bbMax[1], bbMin[2]), btVector3(bbMin[0], bbMax[1], bbMax[2]), color); in drawBox()
287 drawLine(btVector3(bbMin[0], bbMin[1], bbMax[2]), btVector3(bbMax[0], bbMin[1], bbMax[2]), color); in drawBox()
288 drawLine(btVector3(bbMax[0], bbMin[1], bbMax[2]), btVector3(bbMax[0], bbMax[1], bbMax[2]), color); in drawBox()
289 drawLine(btVector3(bbMax[0], bbMax[1], bbMax[2]), btVector3(bbMin[0], bbMax[1], bbMax[2]), color); in drawBox()
300 …drawLine(trans * btVector3(bbMax[0], bbMax[1], bbMin[2]), trans * btVector3(bbMax[0], bbMax[1], bb… in drawBox()
303 …drawLine(trans * btVector3(bbMax[0], bbMin[1], bbMax[2]), trans * btVector3(bbMax[0], bbMax[1], bb… in drawBox()
[all …]
/dports/science/chrono/chrono-7.0.1/src/chrono/collision/bullet/LinearMath/
H A DbtIDebugDraw.h307 drawLine(btVector3(bbMax[0], bbMin[1], bbMin[2]), btVector3(bbMax[0], bbMax[1], bbMin[2]), color); in drawBox()
308 drawLine(btVector3(bbMax[0], bbMax[1], bbMin[2]), btVector3(bbMin[0], bbMax[1], bbMin[2]), color); in drawBox()
311 drawLine(btVector3(bbMax[0], bbMin[1], bbMin[2]), btVector3(bbMax[0], bbMin[1], bbMax[2]), color); in drawBox()
312 drawLine(btVector3(bbMax[0], bbMax[1], bbMin[2]), btVector3(bbMax[0], bbMax[1], bbMax[2]), color); in drawBox()
313 drawLine(btVector3(bbMin[0], bbMax[1], bbMin[2]), btVector3(bbMin[0], bbMax[1], bbMax[2]), color); in drawBox()
314 drawLine(btVector3(bbMin[0], bbMin[1], bbMax[2]), btVector3(bbMax[0], bbMin[1], bbMax[2]), color); in drawBox()
315 drawLine(btVector3(bbMax[0], bbMin[1], bbMax[2]), btVector3(bbMax[0], bbMax[1], bbMax[2]), color); in drawBox()
316 drawLine(btVector3(bbMax[0], bbMax[1], bbMax[2]), btVector3(bbMin[0], bbMax[1], bbMax[2]), color); in drawBox()
327 …drawLine(trans * btVector3(bbMax[0], bbMax[1], bbMin[2]), trans * btVector3(bbMax[0], bbMax[1], bb… in drawBox()
330 …drawLine(trans * btVector3(bbMax[0], bbMin[1], bbMax[2]), trans * btVector3(bbMax[0], bbMax[1], bb… in drawBox()
[all …]
/dports/graphics/blender/blender-2.91.0/source/blender/freestyle/intern/geometry/
H A DGridHelpers.h132 Vec3r bbMin, bbMax; in insideProscenium() local
133 polygon.getBBox(bbMin, bbMax); in insideProscenium()
134 if (bbMax[0] < proscenium[0] || bbMin[0] > proscenium[1] || bbMax[1] < proscenium[2] || in insideProscenium()
168 Vec3r bbMin, bbMax; in expandProscenium() local
169 polygon.getBBox(bbMin, bbMax); in expandProscenium()
181 if (bbMax[0] >= proscenium[1]) { in expandProscenium()
182 proscenium[1] = bbMax[0] + epsilon; in expandProscenium()
185 if (bbMax[1] >= proscenium[3]) { in expandProscenium()
186 proscenium[3] = bbMax[1] + epsilon; in expandProscenium()
/dports/math/pdal/PDAL-2.3.0/filters/private/csf/
H A Dpoint_cloud.cpp21 void csf::PointCloud::computeBoundingBox(Point& bbMin, Point& bbMax) { in computeBoundingBox() argument
23 bbMin = bbMax = Point(); in computeBoundingBox()
27 bbMin = bbMax = at(0); in computeBoundingBox()
35 } else if (P.u[d] > bbMax.u[d]) { in computeBoundingBox()
36 bbMax.u[d] = P.u[d]; in computeBoundingBox()
H A DCSF.cpp123 csf::Point bbMin, bbMax; in do_filtering() local
124 point_cloud.computeBoundingBox(bbMin, bbMax); in do_filtering()
125 log->get(pdal::LogLevel::Debug) << bbMax.x << ", " << bbMin.x << endl; in do_filtering()
132 bbMax.y + cloth_y_height, in do_filtering()
137 floor((bbMax.x - bbMin.x) / params.cloth_resolution) in do_filtering()
141 floor((bbMax.z - bbMin.z) / params.cloth_resolution) in do_filtering()
/dports/math/hmat-oss/hmat-oss-1.7.1/src/
H A Dcluster_tree.cpp224 double delta = bbMin()[i] - bbMax()[i]; in diameterSqr()
236 return bbMax()[dim] - bbMin()[dim]; in extends()
243 double delta = bbMax()[i] - bbMin()[i]; in greatestDim()
260 difference = std::max(0., bbMin()[i] - other.bbMax()[i]); in distanceToSqr()
262 difference = std::max(0., other.bbMin()[i] - bbMax()[i]); in distanceToSqr()
278 void AxisAlignedBoundingBox::bbMax(const double * bbMax) { in bbMax() function in hmat::AxisAlignedBoundingBox
280 bb_[i + dimension_] = bbMax[i]; in bbMax()
H A Djson.cpp49 out_ << "], [" << rows_bbox.bbMax()[0]; in dumpSubTree()
51 out_ << ", " << rows_bbox.bbMax()[dim]; in dumpSubTree()
60 out_ << "], [" << cols_bbox.bbMax()[0]; in dumpSubTree()
62 out_ << ", " << cols_bbox.bbMax()[dim]; in dumpSubTree()
H A Dcluster_tree.hpp207 const double * bbMax() const { return bb_ + dimension_; } in bbMax() function in hmat::AxisAlignedBoundingBox
209 void bbMax(const double * bbMax);
/dports/devel/bullet/bullet3-3.21/src/Bullet3OpenCL/BroadphaseCollision/kernels/
H A DgridBroadphase.cl33 float4 bbMax = allpAABB[smallAabbMapping[index]*2 + 1];
35 pos.x = (bbMin.x + bbMax.x) * 0.5f;
36 pos.y = (bbMin.y + bbMax.y) * 0.5f;
37 pos.z = (bbMin.z + bbMax.z) * 0.5f;
189 float4 bbMax = allpAABB[smallAabbMapping[unsorted_indx]*2 + 1];
191 pos.x = (bbMin.x + bbMax.x) * 0.5f;
192 pos.y = (bbMin.y + bbMax.y) * 0.5f;
193 pos.z = (bbMin.z + bbMax.z) * 0.5f;
/dports/devel/py-bullet3/bullet3-3.21/src/Bullet3OpenCL/BroadphaseCollision/kernels/
H A DgridBroadphase.cl33 float4 bbMax = allpAABB[smallAabbMapping[index]*2 + 1];
35 pos.x = (bbMin.x + bbMax.x) * 0.5f;
36 pos.y = (bbMin.y + bbMax.y) * 0.5f;
37 pos.z = (bbMin.z + bbMax.z) * 0.5f;
189 float4 bbMax = allpAABB[smallAabbMapping[unsorted_indx]*2 + 1];
191 pos.x = (bbMin.x + bbMax.x) * 0.5f;
192 pos.y = (bbMin.y + bbMax.y) * 0.5f;
193 pos.z = (bbMin.z + bbMax.z) * 0.5f;
/dports/devel/godot-tools/godot-3.2.3-stable/thirdparty/bullet/Bullet3OpenCL/BroadphaseCollision/kernels/
H A DgridBroadphase.cl33 float4 bbMax = allpAABB[smallAabbMapping[index]*2 + 1];
35 pos.x = (bbMin.x + bbMax.x) * 0.5f;
36 pos.y = (bbMin.y + bbMax.y) * 0.5f;
37 pos.z = (bbMin.z + bbMax.z) * 0.5f;
189 float4 bbMax = allpAABB[smallAabbMapping[unsorted_indx]*2 + 1];
191 pos.x = (bbMin.x + bbMax.x) * 0.5f;
192 pos.y = (bbMin.y + bbMax.y) * 0.5f;
193 pos.z = (bbMin.z + bbMax.z) * 0.5f;
/dports/devel/godot/godot-3.2.3-stable/thirdparty/bullet/Bullet3OpenCL/BroadphaseCollision/kernels/
H A DgridBroadphase.cl33 float4 bbMax = allpAABB[smallAabbMapping[index]*2 + 1];
35 pos.x = (bbMin.x + bbMax.x) * 0.5f;
36 pos.y = (bbMin.y + bbMax.y) * 0.5f;
37 pos.z = (bbMin.z + bbMax.z) * 0.5f;
189 float4 bbMax = allpAABB[smallAabbMapping[unsorted_indx]*2 + 1];
191 pos.x = (bbMin.x + bbMax.x) * 0.5f;
192 pos.y = (bbMin.y + bbMax.y) * 0.5f;
193 pos.z = (bbMin.z + bbMax.z) * 0.5f;
/dports/graphics/blender/blender-2.91.0/source/blender/freestyle/intern/view_map/
H A DSphericalGrid.h280 Vec3r bbMin, bbMax; in testOccluder() local
281 (*_current)->poly.getBBox(bbMin, bbMax); in testOccluder()
282 if (_target[0] < bbMin[0] || _target[0] > bbMax[0] || _target[1] < bbMin[1] || in testOccluder()
283 _target[1] > bbMax[1]) { in testOccluder()
417 Vec3r bbMin, bbMax; in insertOccluder() local
418 poly.getBBox(bbMin, bbMax); in insertOccluder()
422 getCellCoordinates(bbMax, endX, endY); in insertOccluder()
H A DBoxGrid.h279 Vec3r bbMin, bbMax; in testOccluder() local
280 (*_current)->poly.getBBox(bbMin, bbMax); in testOccluder()
281 if (_target[0] < bbMin[0] || _target[0] > bbMax[0] || _target[1] < bbMin[1] || in testOccluder()
282 _target[1] > bbMax[1]) { in testOccluder()
405 Vec3r bbMin, bbMax; in insertOccluder() local
406 poly.getBBox(bbMin, bbMax); in insertOccluder()
410 getCellCoordinates(bbMax, endX, endY); in insertOccluder()
/dports/science/axom/axom-0.6.1/src/axom/quest/examples/
H A Dquest_inout_interface.cpp253 double bbMin[3], bbMax[3], cMass[3]; in main() local
260 rc = quest::inout_mesh_max_bounds(bbMax); in main()
275 SLIC_INFO("Mesh bounding box: " << Box2D(Point2D(bbMin), Point2D(bbMax))); in main()
280 SLIC_INFO("Mesh bounding box: " << Box3D(Point3D(bbMin), Point3D(bbMax))); in main()
287 Box3D bbox {Point3D(bbMin), Point3D(bbMax)}; in main()
/dports/math/openmesh/OpenMesh-8.1/src/OpenMesh/Apps/ProgViewer/
H A DProgViewerWidget.cc153 MyMesh::Point bbMin, bbMax; in open_prog_mesh() local
155 bbMin = bbMax = mesh_.point(*vIt); in open_prog_mesh()
159 bbMax.maximize(mesh_.point(*vIt)); in open_prog_mesh()
163 set_scene_pos(0.5f*(bbMin + bbMax), 0.5*(bbMin - bbMax).norm()); in open_prog_mesh()

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