Searched refs:beam_hit (Results 1 – 1 of 1) sorted by relevance
4923 int beam_hit = hit; in affect_monster() local4925 if (beam_hit != AUTOMATIC_HIT) in affect_monster()4926 beam_hit = apply_lighting(beam_hit, *mon); in affect_monster()4939 if (!engulfs && !_test_beam_hit(beam_hit, rand_ev, pierce, repel, r)) in affect_monster()4945 if (_test_beam_hit(beam_hit, rand_ev, pierce, 0, r)) in affect_monster()