Searched refs:begNorm (Results 1 – 1 of 1) sorted by relevance
1152 GLfloat beg[2][2], end[2][2], begNorm, endNorm; in drawRoundBase() local1174 begNorm = theta - M_PI * 0.5; in drawRoundBase()1206 glNormal3f(cos(begNorm), 0, sin(begNorm)); in drawRoundBase()