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/dports/games/wesnoth/wesnoth-1.14.17/utils/
H A Dwesnoth-attack-sim.c30 bool slowed, slows, drains, berserk, swarm, firststrike; member
83 for (i = 0; i < ((a->berserk || b->berserk) ? 30: 1); i++) { in simulate_attack()
191 u->berserk = false; in parse_unit()
209 u->berserk = true; in parse_unit()
250 if (u->berserk) in draw_results()
280 if (u->berserk) in compare_results()
353 u[i].berserk = i % 7 == 0; in check()
/dports/games/megaglest-data/megaglest-data-3.13.0/techs/megapack/lang/
H A Dmegapack_default.lng307 CommandName_promote_to_battleaxe_berserk=promote to battleaxe berserk
309 UnitTypeName_battleaxe_berserk=battleaxe berserk
358 CommandName_promote_to_spearman_berserk=promote to spearman berserk
360 UnitTypeName_spearman_berserk=spearman berserk
364 CommandName_promote_to_swordman_berserk=promote to swordman berserk
366 UnitTypeName_swordman_berserk=swordman berserk
H A Dmegapack_slovenian.lng307 # CommandName_promote_to_battleaxe_berserk=promote to battleaxe berserk
309 # UnitTypeName_battleaxe_berserk=battleaxe berserk
358 # CommandName_promote_to_spearman_berserk=promote to spearman berserk
360 # UnitTypeName_spearman_berserk=spearman berserk
364 # CommandName_promote_to_swordman_berserk=promote to swordman berserk
366 # UnitTypeName_swordman_berserk=swordman berserk
H A Dmegapack_uzbek.lng309 UnitTypeName_battleaxe_berserk=berserk harbiy boltasi
358 CommandName_promote_to_spearman_berserk=berserk nayzabozini ishlab chiqarish
360 UnitTypeName_spearman_berserk=berserk nayzabozi
364 CommandName_promote_to_swordman_berserk=berserk qilishbozini ishlab chiqarish
366 UnitTypeName_swordman_berserk=berserk qilichbozi
H A Dmegapack_polish.lng307 …Name_promote_to_battleaxe_berserk=awans do oszalałego topornika\n('Promote to battleaxe berserk')\n
309 UnitTypeName_battleaxe_berserk=oszalały topornik\n('Battleaxe berserk')
358 …ndName_promote_to_spearman_berserk=awans do oszalałego włócznika\n('Promote to spearman berserk')\n
360 UnitTypeName_spearman_berserk=oszalały włócznik\n('Spearman berserk')
364 …dName_promote_to_swordman_berserk=awans do oszalałego miecznika\n('Promote to swordsman berserk')\n
366 UnitTypeName_swordman_berserk=oszalały miecznik\n('Swordsman berserk')
H A Dmegapack_czech.lng309 UnitTypeName_battleaxe_berserk=sekerník berserk
360 UnitTypeName_spearman_berserk=kopiník berserk
366 UnitTypeName_swordman_berserk=kopiník berserk
/dports/games/doomsday/doomsday-2.3.1/doomsday/doc/libdoom/variable/
H A Dplayer-autoswitch-berserk.ame2 Change to fist automatically when picking up berserk pack
/dports/games/wesnoth/wesnoth-1.14.17/src/actions/
H A Dattack.hpp126 bool berserk, in battle_context_unit_stats()
146 , rounds(berserk ? 30 : 1) in battle_context_unit_stats()
/dports/games/stonesoup/crawl-0.27.1/crawl-ref/source/
H A Dshout.cc276 if (you.berserk()) in check_awaken()
527 if (!you.berserk() && !you.confused()) in _issue_orders_prompt()
561 if (you.berserk() || you.confused()) in _issue_order()
685 if (you.cannot_speak() && you.berserk()) in issue_orders()
758 you.berserk() ? " wildly" : " for attention"); in yell()
H A Dexercise.cc132 if (you.berserk()) in practise_waiting()
H A Ditem-use.cc705 if (you.berserk() && is_range_weapon(new_wpn)) in wield_weapon()
805 if (you.berserk()) in armour_prompt()
1194 if (you.berserk()) in wear_armour()
1299 if (you.berserk()) in _can_takeoff_armour()
2091 if (you.berserk()) in puton_ring()
2177 if (you.berserk()) in remove_ring()
2317 if (you.berserk()) in drink()
2817 if (you.berserk()) in cannot_read_item_reason()
H A Dplayer-act.cc794 if (berserk() && temp) in can_go_berserk()
823 bool player::berserk() const in berserk() function in player
H A Dspl-summoning.cc510 mon_enchant berserk = mon->get_ench(ENCH_BERSERK); in _make_mons_berserk_summon() local
515 berserk.duration = berserk.duration * 3 / 2; in _make_mons_berserk_summon()
516 berserk.maxduration = berserk.duration; in _make_mons_berserk_summon()
517 abj.duration = abj.maxduration = berserk.duration; in _make_mons_berserk_summon()
518 mon->update_ench(berserk); in _make_mons_berserk_summon()
H A Dplayer-reacts.cc467 || you.berserk()) in _check_recite()
786 you.berserk() ? "rip and tear" : "carefully extract").c_str()); in _decrement_durations()
/dports/games/wesnoth/wesnoth-1.14.17/data/core/macros/
H A Dabilities.cfg272 [berserk]
273 id=berserk
274 name= _ "berserk"
277 [/berserk]
H A Dspecial-notes.cfg59 _" Whenever its berserk attack is used, this unit continues to push the attack until either it or i…
/dports/games/mangband/mangband-1.5.3/lib/xtra/sound/
H A Dsound.cfg153 # You become berserk.
154 berserk =
/dports/games/stonesoup/crawl-0.27.1/crawl-ref/source/test/stress/
H A Dqw.rc1541 -- berserk these
1546 in_desc(100,"berserk[^e]"),
2293 return (not (you.berserk() or you.silenced()
2299 return (not (you.berserk() or you.silenced()
2370 if you.hasted() or you.berserk() then
2533 if m and m:is_safe() and m:is("berserk")
3375 function berserk()
4117 berserk()
5078 base_mutation("berserk") > 0 or
5263 if you.berserk() or transformed() then
[all …]
/dports/games/stonesoup/crawl-0.27.1/crawl-ref/source/dat/des/tutorial/
H A Dlesson5.des43 MARKER: D = lua:tutorial5.msg("berserk")
/dports/games/dhewm3/dhewm3-1.5.1/neo/game/
H A DWeapon.h195 int berserk; variable
/dports/games/dhewm3/dhewm3-1.5.1/neo/d3xp/
H A DWeapon.h233 int berserk; variable
/dports/security/rifiuti2/rifiuti2-0.7.0/
H A Dconfigure.ac80 dnl FIXME this check goes berserk under MinGW but magically works
/dports/games/angband/Angband-4.2.2/lib/sounds/
H A Dsound.cfg171 # You become berserk.
172 berserk = pls_man_scream2.mp3
/dports/games/wesnoth/wesnoth-1.14.17/data/
H A Dschema.cfg548 #[berserk]
550 #[/berserk]
722 …# [ 'attacks', 'berserk', 'chance_to_hit', 'damage', 'drains', 'firststrike', 'plague', 'poison…
/dports/games/xlife/xlife-6.7/
H A DHACKING58 1) jcrb's Life evolution code, mentioned above. Bit-banging gone berserk.

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