Searched refs:bestDesign (Results 1 – 5 of 5) sorted by relevance
280 const Design* bestDesign = 0x0; in GetBestDesign() local307 bestDesign = *it; in GetBestDesign()314 return bestDesign; in GetBestDesign()
432 Design *bestDesign(Invention::Type type,int epoch) const;
1831 …Design *design = gamestate->getCurrentSector()->bestDesign(Invention::SHIELD, game_g->getStartEpoc… in input()1845 …Design *design = gamestate->getCurrentSector()->bestDesign(Invention::DEFENCE, game_g->getStartEpo… in input()1859 …Design *design = gamestate->getCurrentSector()->bestDesign(Invention::WEAPON, game_g->getStartEpoc… in input()
4358 if( start_sector->bestDesign(Invention::WEAPON, 0) != NULL ) { in runTests()4442 if( start_sector->bestDesign(Invention::WEAPON, 0) != NULL ) { in runTests()4523 if( start_sector->bestDesign(Invention::DEFENCE, 0) != NULL ) { in runTests()
1437 Design *Sector::bestDesign(Invention::Type type,int epoch) const { in bestDesign() function in Sector1548 return this->bestDesign(type, epoch); in canResearch()