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Searched refs:bestDesign (Results 1 – 5 of 5) sorted by relevance

/dports/science/dakota/dakota-6.13.0-release-public.src-UI/packages/external/JEGA/MOGA/src/
H A DMOGA.cpp280 const Design* bestDesign = 0x0; in GetBestDesign() local
307 bestDesign = *it; in GetBestDesign()
314 return bestDesign; in GetBestDesign()
/dports/games/gigalomania/gigalomaniasrc/
H A Dsector.h432 Design *bestDesign(Invention::Type type,int epoch) const;
H A Dgui.cpp1831 …Design *design = gamestate->getCurrentSector()->bestDesign(Invention::SHIELD, game_g->getStartEpoc… in input()
1845 …Design *design = gamestate->getCurrentSector()->bestDesign(Invention::DEFENCE, game_g->getStartEpo… in input()
1859 …Design *design = gamestate->getCurrentSector()->bestDesign(Invention::WEAPON, game_g->getStartEpoc… in input()
H A Dgame.cpp4358 if( start_sector->bestDesign(Invention::WEAPON, 0) != NULL ) { in runTests()
4442 if( start_sector->bestDesign(Invention::WEAPON, 0) != NULL ) { in runTests()
4523 if( start_sector->bestDesign(Invention::DEFENCE, 0) != NULL ) { in runTests()
H A Dsector.cpp1437 Design *Sector::bestDesign(Invention::Type type,int epoch) const { in bestDesign() function in Sector
1548 return this->bestDesign(type, epoch); in canResearch()