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Searched refs:bestRaceId (Results 1 – 6 of 6) sorted by relevance

/dports/games/7kaa/7kaa-2.15.4p1/src/
H A DOTOWNIND.cpp302 int i, bestNationRecno=0, curRating, raceId, bestRaceId=0; in think_independent_unit_join_nation() local
348 bestRaceId = raceId; in think_independent_unit_join_nation()
357 if( !bestRaceId ) in think_independent_unit_join_nation()
358 bestRaceId = pick_random_race(0, 0); // 0-only pick jobless unit, 0-don't pick spy units in think_independent_unit_join_nation()
360 if( !bestRaceId ) in think_independent_unit_join_nation()
363 if( !independent_unit_join_nation(bestRaceId, bestNationRecno) ) in think_independent_unit_join_nation()
H A DOU_MONS.cpp250 int maxRaceCount=0, bestRaceId=0; in king_leave_scroll() local
257 bestRaceId = i+1; in king_leave_scroll()
261 if( !bestRaceId ) in king_leave_scroll()
262 bestRaceId = random_race(); // if there is no human units nearby (perhaps just using weapons) in king_leave_scroll()
285 int scrollGodId = bestRaceId; in king_leave_scroll()
H A DOF_CAMP2.cpp1356 int bestRaceId = best_commander_race(); in think_assign_better_commander() local
1362 bestLeadership = cur_commander_leadership(bestRaceId) in think_assign_better_commander()
1384 if( workerPtr->race_id != bestRaceId ) in think_assign_better_commander()
1427 int FirmCamp::cur_commander_leadership(int bestRaceId) in cur_commander_leadership() argument
1435 if( !bestRaceId ) in cur_commander_leadership()
1436 bestRaceId = best_commander_race(); in cur_commander_leadership()
1440 if( unitCommander->race_id == bestRaceId ) in cur_commander_leadership()
1461 int bestRaceId = best_commander_race(); in new_commander_leadership() local
1467 if( newRaceId == bestRaceId ) in new_commander_leadership()
H A DOTOWNAI.cpp1054 int bestRating=0, bestRaceId=0; in think_build_base() local
1061 bestRaceId = i+1; in think_build_base()
1067 if( bestRaceId ) in think_build_base()
1068 return ai_build_neighbor_firm(FIRM_BASE, bestRaceId); in think_build_base()
H A DOTOWN.cpp3810 int bestRaceId, maxNeedBuildCount; in auto_set_layout()
3816 bestRaceId=0; in auto_set_layout()
3823 bestRaceId = raceId; in auto_set_layout()
3828 if( !bestRaceId ) // all races have assigned with their needed houses in auto_set_layout()
3831 slot_object_id_array[i] = town_res.scan_build( townLayout->first_slot_recno+i, bestRaceId); in auto_set_layout()
3832 raceNeedBuildCount[bestRaceId-1]--; in auto_set_layout()
3833 max_race_pop_array[bestRaceId-1] += POPULATION_PER_HOUSE; in auto_set_layout()
/dports/games/7kaa/7kaa-2.15.4p1/include/
H A DOF_CAMP.h123 int cur_commander_leadership(int bestRaceId=0);