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Searched refs:best_depth (Results 1 – 25 of 88) sorted by relevance

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/dports/math/arb/arb-2.21.1/acb_dirichlet/
H A Droots_init.c18 slong k, size, depth, best_depth, wp; in acb_dirichlet_roots_init() local
47 best_depth = 0; in acb_dirichlet_roots_init()
61 best_depth = depth; in acb_dirichlet_roots_init()
66 depth = best_depth; in acb_dirichlet_roots_init()
/dports/games/flightgear-data/fgdata/Compositor/Shaders/Default/
H A Dlandmass.frag32 float best_depth = 1.0;
38 if(best_depth > 0.996)
40 best_depth = depth;
42 depth = best_depth;
52 best_depth = depth;
58 return(best_depth);
H A Dforest.frag36 float best_depth = 1.0;
42 if(best_depth > 0.996)
44 best_depth = depth;
46 depth = best_depth;
56 best_depth = depth;
62 return(best_depth);
H A Durban.frag130 float best_depth = 1.0;
136 if(best_depth > 0.996)
138 best_depth = depth;
140 depth = best_depth;
150 best_depth = depth;
156 return(best_depth);
/dports/games/flightgear-data/fgdata/Shaders/
H A Dlandmass.frag32 float best_depth = 1.0;
38 if(best_depth > 0.996)
40 best_depth = depth;
42 depth = best_depth;
52 best_depth = depth;
58 return(best_depth);
H A Dforest.frag36 float best_depth = 1.0;
42 if(best_depth > 0.996)
44 best_depth = depth;
46 depth = best_depth;
56 best_depth = depth;
62 return(best_depth);
H A Durban-gbuffer.frag126 float best_depth = 1.0;
132 if(best_depth > 0.996)
134 best_depth = depth;
136 depth = best_depth;
146 best_depth = depth;
152 return(best_depth);
H A Durban.frag130 float best_depth = 1.0;
136 if(best_depth > 0.996)
138 best_depth = depth;
140 depth = best_depth;
150 best_depth = depth;
156 return(best_depth);
H A Durban-ALS.frag184 float best_depth = 1.0;
190 if(best_depth > 0.996)
192 best_depth = depth;
194 depth = best_depth;
204 best_depth = depth;
210 return(best_depth);
/dports/games/taisei/taisei-1.3.2/src/renderer/glcommon/
H A Dtexture.c34 size_t best_depth = PIXMAP_FORMAT_DEPTH(best->px_fmt); in glcommon_find_best_pixformat_internal() local
52 if(this_channels >= ideal_channels && (this_is_float || this_depth >= best_depth)) { in glcommon_find_best_pixformat_internal()
55 } else if(best_depth < ideal_depth) { in glcommon_find_best_pixformat_internal()
56 if(this_channels >= ideal_channels && this_depth >= best_depth) { in glcommon_find_best_pixformat_internal()
63 (this_channels < best_channels || this_depth < best_depth) in glcommon_find_best_pixformat_internal()
/dports/www/chromium-legacy/chromium-88.0.4324.182/remoting/host/
H A Ddesktop_resizer_mac.cc79 int index = 0, best_depth = 0; in SetResolution() local
102 if (depth > best_depth) { in SetResolution()
103 best_depth = depth; in SetResolution()
112 << best_depth << " @ " in SetResolution()
/dports/security/helib/HElib-1.3.1/misc/
H A Dparams.cpp139 long best_depth = NTL_MAX_LONG; in main() local
163 best_depth = depth; in main()
196 best_depth = depth; in main()
286 cout << "D=" << best_depth << " "; in main()
H A Dparams1.cpp155 long best_depth = NTL_MAX_LONG; in main() local
179 best_depth = depth; in main()
213 best_depth = depth; in main()
304 cout << "D=" << best_depth << " "; in main()
H A Dparams1a.cpp159 long best_depth = NTL_MAX_LONG; in main() local
183 best_depth = depth; in main()
217 best_depth = depth; in main()
308 cout << "D=" << best_depth << " "; in main()
/dports/math/eprover/eprover-E-2.0/LEARN/
H A Dcle_tsm.c674 long best_depth = *depth; in TSMFindOptimalIndex() local
692 best_depth = 0; in TSMFindOptimalIndex()
709 best_depth = 0; in TSMFindOptimalIndex()
726 best_depth = 0; in TSMFindOptimalIndex()
743 best_depth = *depth; in TSMFindOptimalIndex()
759 best_depth = i; in TSMFindOptimalIndex()
764 *depth = best_depth; in TSMFindOptimalIndex()
768 best_depth); in TSMFindOptimalIndex()
/dports/devel/libfirm/libfirm-1.21.0/ir/opt/
H A Dcode_placement.c240 int best_depth = get_block_loop_depth(best); in move_out_of_loops() local
248 if (idom_depth < best_depth) { in move_out_of_loops()
250 best_depth = idom_depth; in move_out_of_loops()
/dports/graphics/darktable/darktable-3.6.1/tools/lua_doc/
H A Dcore.lua395 local best_depth = nil
407 best_depth = 0
411 if not best_depth and pdepth then
412 best_depth = pdepth
414 elseif pdepth and pdepth < best_depth then
415 best_depth = pdepth
421 return best_tree,best_depth
/dports/graphics/darktable38/darktable-3.8.0/tools/lua_doc/
H A Dcore.lua395 local best_depth = nil
407 best_depth = 0
411 if not best_depth and pdepth then
412 best_depth = pdepth
414 elseif pdepth and pdepth < best_depth then
415 best_depth = pdepth
421 return best_tree,best_depth
/dports/print/lilypond-devel/lilypond-2.23.5/lily/
H A Dcontext-def.cc238 vsize best_depth = INT_MAX; in internal_path_to_acceptable_context() local
239 for (vsize i = 0; (best_depth > 1) && (i < accepteds.size ()); i++) in internal_path_to_acceptable_context()
249 if (result.size () && result.size () < best_depth) in internal_path_to_acceptable_context()
251 best_depth = result.size (); in internal_path_to_acceptable_context()
/dports/print/lilypond/lilypond-2.22.1/lily/
H A Dcontext-def.cc238 vsize best_depth = INT_MAX; in internal_path_to_acceptable_context() local
239 for (vsize i = 0; (best_depth > 1) && (i < accepteds.size ()); i++) in internal_path_to_acceptable_context()
249 if (result.size () && result.size () < best_depth) in internal_path_to_acceptable_context()
251 best_depth = result.size (); in internal_path_to_acceptable_context()
/dports/astro/py-astropy/astropy-5.0/astropy/timeseries/periodograms/bls/
H A Dbls.c64 double* best_depth, // The estimated depth at maximum in run_bls() argument
208 best_depth[p] = depth; in run_bls()
/dports/games/polyglot/polyglot-1.4.70b/
H A Dxboard2uci.c655 int depth=Uci->best_depth;//HACK: don't clear engine-output window... in xboard2uci_gui_step()
1594 gui_send(GUI,"%d %+d %.0f "S64_FORMAT" %s",Uci->best_depth>min_depth?Uci->best_depth:min_depth, in send_info()
1609 if (Uci->best_depth == 0) return; in send_pv()
1622 …gui_send(GUI,"%d %+d %.0f "S64_FORMAT" %s",Uci->best_depth,report_best_score(),Uci->time*100.0,Uci… in send_pv()
1633 …gui_send(GUI,"%d %+d %.0f "S64_FORMAT" (%s) %s",Uci->best_depth,report_best_score(),Uci->time*100.… in send_pv()
1649 … score=%+.2f pv=\"%s\"",option_get_string(Option,"KibitzCommand"),Uci->best_depth,Uci->time,Uci->n… in send_pv()
1660 …e=%+.2f pv=\"(%s) %s\"",option_get_string(Option,"KibitzCommand"),Uci->best_depth,Uci->time,Uci->n… in send_pv()
/dports/games/flightgear-data/fgdata/Compositor/Shaders/ALS/
H A Durban.frag184 float best_depth = 1.0;
190 if(best_depth > 0.996)
192 best_depth = depth;
194 depth = best_depth;
204 best_depth = depth;
210 return(best_depth);
/dports/devel/git-svn/git-2.34.1/builtin/
H A Ddescribe.c384 int best_depth = INT_MAX; in describe_commit() local
388 if (t->depth < best_depth) { in describe_commit()
389 best_depth = t->depth; in describe_commit()
391 } else if (t->depth == best_depth) { in describe_commit()
/dports/devel/git-gui/git-2.34.1/builtin/
H A Ddescribe.c384 int best_depth = INT_MAX; in describe_commit() local
388 if (t->depth < best_depth) { in describe_commit()
389 best_depth = t->depth; in describe_commit()
391 } else if (t->depth == best_depth) { in describe_commit()

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