/dports/math/arb/arb-2.21.1/acb_dirichlet/ |
H A D | roots_init.c | 18 slong k, size, depth, best_depth, wp; in acb_dirichlet_roots_init() local 47 best_depth = 0; in acb_dirichlet_roots_init() 61 best_depth = depth; in acb_dirichlet_roots_init() 66 depth = best_depth; in acb_dirichlet_roots_init()
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/dports/games/flightgear-data/fgdata/Compositor/Shaders/Default/ |
H A D | landmass.frag | 32 float best_depth = 1.0; 38 if(best_depth > 0.996) 40 best_depth = depth; 42 depth = best_depth; 52 best_depth = depth; 58 return(best_depth);
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H A D | forest.frag | 36 float best_depth = 1.0; 42 if(best_depth > 0.996) 44 best_depth = depth; 46 depth = best_depth; 56 best_depth = depth; 62 return(best_depth);
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H A D | urban.frag | 130 float best_depth = 1.0; 136 if(best_depth > 0.996) 138 best_depth = depth; 140 depth = best_depth; 150 best_depth = depth; 156 return(best_depth);
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/dports/games/flightgear-data/fgdata/Shaders/ |
H A D | landmass.frag | 32 float best_depth = 1.0; 38 if(best_depth > 0.996) 40 best_depth = depth; 42 depth = best_depth; 52 best_depth = depth; 58 return(best_depth);
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H A D | forest.frag | 36 float best_depth = 1.0; 42 if(best_depth > 0.996) 44 best_depth = depth; 46 depth = best_depth; 56 best_depth = depth; 62 return(best_depth);
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H A D | urban-gbuffer.frag | 126 float best_depth = 1.0; 132 if(best_depth > 0.996) 134 best_depth = depth; 136 depth = best_depth; 146 best_depth = depth; 152 return(best_depth);
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H A D | urban.frag | 130 float best_depth = 1.0; 136 if(best_depth > 0.996) 138 best_depth = depth; 140 depth = best_depth; 150 best_depth = depth; 156 return(best_depth);
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H A D | urban-ALS.frag | 184 float best_depth = 1.0; 190 if(best_depth > 0.996) 192 best_depth = depth; 194 depth = best_depth; 204 best_depth = depth; 210 return(best_depth);
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/dports/games/taisei/taisei-1.3.2/src/renderer/glcommon/ |
H A D | texture.c | 34 size_t best_depth = PIXMAP_FORMAT_DEPTH(best->px_fmt); in glcommon_find_best_pixformat_internal() local 52 if(this_channels >= ideal_channels && (this_is_float || this_depth >= best_depth)) { in glcommon_find_best_pixformat_internal() 55 } else if(best_depth < ideal_depth) { in glcommon_find_best_pixformat_internal() 56 if(this_channels >= ideal_channels && this_depth >= best_depth) { in glcommon_find_best_pixformat_internal() 63 (this_channels < best_channels || this_depth < best_depth) in glcommon_find_best_pixformat_internal()
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/dports/www/chromium-legacy/chromium-88.0.4324.182/remoting/host/ |
H A D | desktop_resizer_mac.cc | 79 int index = 0, best_depth = 0; in SetResolution() local 102 if (depth > best_depth) { in SetResolution() 103 best_depth = depth; in SetResolution() 112 << best_depth << " @ " in SetResolution()
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/dports/security/helib/HElib-1.3.1/misc/ |
H A D | params.cpp | 139 long best_depth = NTL_MAX_LONG; in main() local 163 best_depth = depth; in main() 196 best_depth = depth; in main() 286 cout << "D=" << best_depth << " "; in main()
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H A D | params1.cpp | 155 long best_depth = NTL_MAX_LONG; in main() local 179 best_depth = depth; in main() 213 best_depth = depth; in main() 304 cout << "D=" << best_depth << " "; in main()
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H A D | params1a.cpp | 159 long best_depth = NTL_MAX_LONG; in main() local 183 best_depth = depth; in main() 217 best_depth = depth; in main() 308 cout << "D=" << best_depth << " "; in main()
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/dports/math/eprover/eprover-E-2.0/LEARN/ |
H A D | cle_tsm.c | 674 long best_depth = *depth; in TSMFindOptimalIndex() local 692 best_depth = 0; in TSMFindOptimalIndex() 709 best_depth = 0; in TSMFindOptimalIndex() 726 best_depth = 0; in TSMFindOptimalIndex() 743 best_depth = *depth; in TSMFindOptimalIndex() 759 best_depth = i; in TSMFindOptimalIndex() 764 *depth = best_depth; in TSMFindOptimalIndex() 768 best_depth); in TSMFindOptimalIndex()
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/dports/devel/libfirm/libfirm-1.21.0/ir/opt/ |
H A D | code_placement.c | 240 int best_depth = get_block_loop_depth(best); in move_out_of_loops() local 248 if (idom_depth < best_depth) { in move_out_of_loops() 250 best_depth = idom_depth; in move_out_of_loops()
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/dports/graphics/darktable/darktable-3.6.1/tools/lua_doc/ |
H A D | core.lua | 395 local best_depth = nil 407 best_depth = 0 411 if not best_depth and pdepth then 412 best_depth = pdepth 414 elseif pdepth and pdepth < best_depth then 415 best_depth = pdepth 421 return best_tree,best_depth
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/dports/graphics/darktable38/darktable-3.8.0/tools/lua_doc/ |
H A D | core.lua | 395 local best_depth = nil 407 best_depth = 0 411 if not best_depth and pdepth then 412 best_depth = pdepth 414 elseif pdepth and pdepth < best_depth then 415 best_depth = pdepth 421 return best_tree,best_depth
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/dports/print/lilypond-devel/lilypond-2.23.5/lily/ |
H A D | context-def.cc | 238 vsize best_depth = INT_MAX; in internal_path_to_acceptable_context() local 239 for (vsize i = 0; (best_depth > 1) && (i < accepteds.size ()); i++) in internal_path_to_acceptable_context() 249 if (result.size () && result.size () < best_depth) in internal_path_to_acceptable_context() 251 best_depth = result.size (); in internal_path_to_acceptable_context()
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/dports/print/lilypond/lilypond-2.22.1/lily/ |
H A D | context-def.cc | 238 vsize best_depth = INT_MAX; in internal_path_to_acceptable_context() local 239 for (vsize i = 0; (best_depth > 1) && (i < accepteds.size ()); i++) in internal_path_to_acceptable_context() 249 if (result.size () && result.size () < best_depth) in internal_path_to_acceptable_context() 251 best_depth = result.size (); in internal_path_to_acceptable_context()
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/dports/astro/py-astropy/astropy-5.0/astropy/timeseries/periodograms/bls/ |
H A D | bls.c | 64 double* best_depth, // The estimated depth at maximum in run_bls() argument 208 best_depth[p] = depth; in run_bls()
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/dports/games/polyglot/polyglot-1.4.70b/ |
H A D | xboard2uci.c | 655 int depth=Uci->best_depth;//HACK: don't clear engine-output window... in xboard2uci_gui_step() 1594 gui_send(GUI,"%d %+d %.0f "S64_FORMAT" %s",Uci->best_depth>min_depth?Uci->best_depth:min_depth, in send_info() 1609 if (Uci->best_depth == 0) return; in send_pv() 1622 …gui_send(GUI,"%d %+d %.0f "S64_FORMAT" %s",Uci->best_depth,report_best_score(),Uci->time*100.0,Uci… in send_pv() 1633 …gui_send(GUI,"%d %+d %.0f "S64_FORMAT" (%s) %s",Uci->best_depth,report_best_score(),Uci->time*100.… in send_pv() 1649 … score=%+.2f pv=\"%s\"",option_get_string(Option,"KibitzCommand"),Uci->best_depth,Uci->time,Uci->n… in send_pv() 1660 …e=%+.2f pv=\"(%s) %s\"",option_get_string(Option,"KibitzCommand"),Uci->best_depth,Uci->time,Uci->n… in send_pv()
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/dports/games/flightgear-data/fgdata/Compositor/Shaders/ALS/ |
H A D | urban.frag | 184 float best_depth = 1.0; 190 if(best_depth > 0.996) 192 best_depth = depth; 194 depth = best_depth; 204 best_depth = depth; 210 return(best_depth);
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/dports/devel/git-svn/git-2.34.1/builtin/ |
H A D | describe.c | 384 int best_depth = INT_MAX; in describe_commit() local 388 if (t->depth < best_depth) { in describe_commit() 389 best_depth = t->depth; in describe_commit() 391 } else if (t->depth == best_depth) { in describe_commit()
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/dports/devel/git-gui/git-2.34.1/builtin/ |
H A D | describe.c | 384 int best_depth = INT_MAX; in describe_commit() local 388 if (t->depth < best_depth) { in describe_commit() 389 best_depth = t->depth; in describe_commit() 391 } else if (t->depth == best_depth) { in describe_commit()
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