Searched refs:best_design (Results 1 – 4 of 4) sorted by relevance
/dports/math/octave-forge-stk/stk/inst/sampling/ |
H A D | stk_sampling_nesteddesign.m | 143 best_design = NaN(n(1), dim); variable 149 best_design(row_highLevels(1, nLev, n), :) = ... 158 X_prev = best_design(row_highLevels(1, k_lev + 1, n), :); 165 best_design(row_currentLevel(1, k_lev, n), :) = double( X_new_k(ind_select, :) ); 176 best_design(row_highLevels(1, knL, n), :), repmat(levels(knL), n(knL), 1)];
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/dports/games/freeorion/freeorion-0.4.10.2/default/python/AI/ |
H A D | ProductionAI.py | 1207 prod_time = best_design.productionTime(empire.empireID, loc) 1208 prod_cost = best_design.productionCost(empire.empireID, loc) 1309 _, pid, best_design_id, best_design = mil_build_choices[0] 1315 if best_design is None: 1318 best_ships[priority] = [best_design_id, best_design, build_choices] 1358 best_design_id, best_design, build_choices = best_ships[this_priority] 1368 loc, best_design_id, best_design = choice[1:4] 1369 if best_design is None: 1379 …per_turn_cost = (float(best_design.productionCost(empire.empireID, loc)) / best_design.productionT… 1439 …per_turn_cost = (float(best_design.productionCost(empire.empireID, loc))/best_design.productionTim… [all …]
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H A D | PriorityAI.py | 379 _, best_design, _ = ProductionAI.get_best_ship_info(PriorityType.PRODUCTION_INVASION) 380 if best_design: 381 troops_per_best_ship = best_design.troopCapacity
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/dports/games/gigalomania/gigalomaniasrc/ |
H A D | sector.cpp | 1277 Design *best_design = NULL; in canBuildDesign() local 1287 best_design = design; in canBuildDesign() 1289 return best_design; in canBuildDesign() 1423 Design *best_design = NULL; in knownDesign() local 1431 best_design = design; in knownDesign() 1434 return best_design; in knownDesign() 1442 Design *best_design = NULL; in bestDesign() local 1458 if( best_design == NULL ) in bestDesign() 1459 best_design = design; in bestDesign() 1461 best_design = design; in bestDesign() [all …]
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