Home
last modified time | relevance | path

Searched refs:best_design (Results 1 – 4 of 4) sorted by relevance

/dports/math/octave-forge-stk/stk/inst/sampling/
H A Dstk_sampling_nesteddesign.m143 best_design = NaN(n(1), dim); variable
149 best_design(row_highLevels(1, nLev, n), :) = ...
158 X_prev = best_design(row_highLevels(1, k_lev + 1, n), :);
165 best_design(row_currentLevel(1, k_lev, n), :) = double( X_new_k(ind_select, :) );
176 best_design(row_highLevels(1, knL, n), :), repmat(levels(knL), n(knL), 1)];
/dports/games/freeorion/freeorion-0.4.10.2/default/python/AI/
H A DProductionAI.py1207 prod_time = best_design.productionTime(empire.empireID, loc)
1208 prod_cost = best_design.productionCost(empire.empireID, loc)
1309 _, pid, best_design_id, best_design = mil_build_choices[0]
1315 if best_design is None:
1318 best_ships[priority] = [best_design_id, best_design, build_choices]
1358 best_design_id, best_design, build_choices = best_ships[this_priority]
1368 loc, best_design_id, best_design = choice[1:4]
1369 if best_design is None:
1379 …per_turn_cost = (float(best_design.productionCost(empire.empireID, loc)) / best_design.productionT…
1439 …per_turn_cost = (float(best_design.productionCost(empire.empireID, loc))/best_design.productionTim…
[all …]
H A DPriorityAI.py379 _, best_design, _ = ProductionAI.get_best_ship_info(PriorityType.PRODUCTION_INVASION)
380 if best_design:
381 troops_per_best_ship = best_design.troopCapacity
/dports/games/gigalomania/gigalomaniasrc/
H A Dsector.cpp1277 Design *best_design = NULL; in canBuildDesign() local
1287 best_design = design; in canBuildDesign()
1289 return best_design; in canBuildDesign()
1423 Design *best_design = NULL; in knownDesign() local
1431 best_design = design; in knownDesign()
1434 return best_design; in knownDesign()
1442 Design *best_design = NULL; in bestDesign() local
1458 if( best_design == NULL ) in bestDesign()
1459 best_design = design; in bestDesign()
1461 best_design = design; in bestDesign()
[all …]