Searched refs:best_destination (Results 1 – 1 of 1) sorted by relevance
46 static Tile *best_destination = NULL; variable75 assert(best_destination == NULL); in computer_defend()113 best_destination = desttile; in computer_defend()144 if (best_destination) { in finish_move()145 dest = best_destination; in finish_move()154 best_destination = NULL; in finish_move()294 best_destination = tile_get(4, 4); in prepare_move()301 best_destination = tile_get(4, 4); in prepare_move()303 best_destination = desttile; in prepare_move()