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/dports/games/biloba/biloba-0.9.3/src/
H A Dcomputer.c46 static Tile *best_destination = NULL; variable
75 assert(best_destination == NULL); in computer_defend()
113 best_destination = desttile; in computer_defend()
144 if (best_destination) { in finish_move()
145 dest = best_destination; in finish_move()
154 best_destination = NULL; in finish_move()
294 best_destination = tile_get(4, 4); in prepare_move()
301 best_destination = tile_get(4, 4); in prepare_move()
303 best_destination = desttile; in prepare_move()