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Searched refs:best_dot (Results 1 – 23 of 23) sorted by relevance

/dports/science/py-dlib/dlib-19.22/dlib/image_transforms/
H A Dfhog.h573 simd8f best_dot = 0; in impl_extract_fhog_features_cell_size_1() local
579 best_dot = select(cmp, dot, best_dot); in impl_extract_fhog_features_cell_size_1()
584 best_dot = select(cmp, dot, best_dot); in impl_extract_fhog_features_cell_size_1()
616 float best_dot = 0; in impl_extract_fhog_features_cell_size_1() local
621 if (dot > best_dot) in impl_extract_fhog_features_cell_size_1()
623 best_dot = dot; in impl_extract_fhog_features_cell_size_1()
846 simd8f best_dot = 0; in impl_extract_fhog_features() local
852 best_dot = select(cmp, dot, best_dot); in impl_extract_fhog_features()
857 best_dot = select(cmp, dot, best_dot); in impl_extract_fhog_features()
927 float best_dot = 0; in impl_extract_fhog_features() local
[all …]
/dports/science/dlib-cpp/dlib-19.22/dlib/image_transforms/
H A Dfhog.h573 simd8f best_dot = 0; in impl_extract_fhog_features_cell_size_1() local
579 best_dot = select(cmp, dot, best_dot); in impl_extract_fhog_features_cell_size_1()
584 best_dot = select(cmp, dot, best_dot); in impl_extract_fhog_features_cell_size_1()
616 float best_dot = 0; in impl_extract_fhog_features_cell_size_1() local
621 if (dot > best_dot) in impl_extract_fhog_features_cell_size_1()
623 best_dot = dot; in impl_extract_fhog_features_cell_size_1()
846 simd8f best_dot = 0; in impl_extract_fhog_features() local
852 best_dot = select(cmp, dot, best_dot); in impl_extract_fhog_features()
857 best_dot = select(cmp, dot, best_dot); in impl_extract_fhog_features()
927 float best_dot = 0; in impl_extract_fhog_features() local
[all …]
/dports/games/d2x/d2x-0.2.5/main/
H A Dcntrlcen.c99 fix best_dot; in calc_best_gun() local
102 best_dot = -F1_0*2; in calc_best_gun()
113 if (dot > best_dot) { in calc_best_gun()
114 best_dot = dot; in calc_best_gun()
121 if (best_dot < 0) in calc_best_gun()
/dports/games/dxx-rebirth/dxx-rebirth_20211220-src/similar/main/
H A Dcntrlcen.cpp99 fix best_dot; in calc_best_gun() local
104 best_dot = -F1_0*2; in calc_best_gun()
112 if (dot > best_dot) { in calc_best_gun()
113 best_dot = dot; in calc_best_gun()
120 if (best_dot < 0) in calc_best_gun()
/dports/graphics/blender/blender-2.91.0/source/blender/modifiers/intern/
H A DMOD_uvproject.c251 float best_dot; in uvprojectModifier_do() local
260 best_dot = dot_v3v3(projectors[0].normal, face_no); in uvprojectModifier_do()
265 if (tmp_dot > best_dot) { in uvprojectModifier_do()
266 best_dot = tmp_dot; in uvprojectModifier_do()
/dports/graphics/opencv/opencv-4.5.3/contrib/modules/dpm/src/
H A Ddpm_feature.cpp201 double best_dot = 0; in computeHOG32D() local
206 if (dot > best_dot) in computeHOG32D()
208 best_dot = dot; in computeHOG32D()
211 else if (-dot > best_dot) in computeHOG32D()
213 best_dot = -dot; in computeHOG32D()
/dports/graphics/openfx-misc/openfx-misc-3ab0531/Shadertoy/presets/default/
H A Dc64.frag.glsl182 float best_dot = 8.0;
186 if (this_dot<best_dot) {
187 best_dot=this_dot;
/dports/graphics/opencv/opencv-4.5.3/contrib/modules/tracking/src/
H A DtrackerCSRTUtils.cpp344 double best_dot = 0; in computeHOG32D() local
349 if (dot > best_dot) in computeHOG32D()
351 best_dot = dot; in computeHOG32D()
354 else if (-dot > best_dot) in computeHOG32D()
356 best_dot = -dot; in computeHOG32D()
/dports/science/lammps/lammps-stable_29Sep2021/src/ORIENT/
H A Dfix_orient_fcc.cpp534 double best_dot = -1.0; // best is biggest (smallest angle) in find_best_ref() local
542 if (fabs(dot) > best_dot) { in find_best_ref()
543 best_dot = fabs(dot); in find_best_ref()
H A Dfix_orient_bcc.cpp536 double best_dot = -1.0; // best is biggest (smallest angle) in find_best_ref() local
544 if (fabs(dot) > best_dot) { in find_best_ref()
545 best_dot = fabs(dot); in find_best_ref()
/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/hud/
H A Dhudlock.cpp775 void hud_lock_acquire_uncaged_subsystem(weapon_info *wip, lock_info *lock, float *best_dot, int *le… in hud_lock_acquire_uncaged_subsystem() argument
812 && ss_dot > *best_dot ) { in hud_lock_acquire_uncaged_subsystem()
814 *best_dot = ss_dot; in hud_lock_acquire_uncaged_subsystem()
831 float best_dot = 0.0f; in hud_lock_acquire_uncaged_target() local
856 …num_locks < wip->max_seekers_per_target && ss_num_locks <= least_num_locks && ss_dot > best_dot ) { in hud_lock_acquire_uncaged_target()
859 best_dot = ss_dot; in hud_lock_acquire_uncaged_target()
889 && dot > best_dot ) { in hud_lock_acquire_uncaged_target()
892 best_dot = dot; in hud_lock_acquire_uncaged_target()
H A Dhudtarget.cpp2625 float dot, best_dot; in hud_target_subsystem_in_reticle() local
2627 best_dot = -1.0f; in hud_target_subsystem_in_reticle()
2663 if ( dot > best_dot ) { in hud_target_subsystem_in_reticle()
2664 best_dot = dot; in hud_target_subsystem_in_reticle()
2665 if ( best_dot > MIN_DOT_FOR_TARGET ) in hud_target_subsystem_in_reticle()
/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/ai/
H A Daiturret.cpp1496 float best_dot = 0.0f; in aifft_find_turret_subsys() local
1497 *dot_out = best_dot; in aifft_find_turret_subsys()
1571 if ((dot - dot_fov_modifier)* aifft_rank[idx] > best_dot) { in aifft_find_turret_subsys()
1572 best_dot = (dot - dot_fov_modifier)*aifft_rank[idx]; in aifft_find_turret_subsys()
1579 *dot_out = best_dot; in aifft_find_turret_subsys()
/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/ai/
H A Daiturret.cpp1490 float best_dot = 0.0f; in aifft_find_turret_subsys() local
1491 *dot_out = best_dot; in aifft_find_turret_subsys()
1564 if ((dot - dot_fov_modifier)* aifft_rank[idx] > best_dot) { in aifft_find_turret_subsys()
1565 best_dot = (dot - dot_fov_modifier)*aifft_rank[idx]; in aifft_find_turret_subsys()
1572 *dot_out = best_dot; in aifft_find_turret_subsys()
/dports/science/py-pymol/pymol-open-source-2.4.0/layer2/
H A DObjectMolecule2.cpp2876 float best_dot = 0.0F, cand_dot; in ObjectMoleculeFindBestDonorH() local
2906 best_dot = dot_product3f(best, dir); in ObjectMoleculeFindBestDonorH()
2927 if((best_dot < cand_dot) || (h_real && !*h_real)) { in ObjectMoleculeFindBestDonorH()
2928 best_dot = cand_dot; in ObjectMoleculeFindBestDonorH()
2936 best_dot = cand_dot; in ObjectMoleculeFindBestDonorH()
/dports/devel/stb/stb-f54acd4/
H A Dstb_voxel_render.h3670 float best_dot = 0;
3675 if (dot > best_dot) {
3676 best_dot = dot;
/dports/net-im/uTox/uTox/third-party/stb/
H A Dstb_voxel_render.h3666 float best_dot = 0;
3671 if (dot > best_dot) {
3672 best_dot = dot;
/dports/cad/cura-engine/CuraEngine-fadb5d6b/include/stb/
H A Dstb_voxel_render.h3669 float best_dot = 0;
3674 if (dot > best_dot) {
3675 best_dot = dot;
/dports/security/ridl/ridl-11b3240/stb/
H A Dstb_voxel_render.h3669 float best_dot = 0;
3674 if (dot > best_dot) {
3675 best_dot = dot;
/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/hud/
H A Dhudtarget.cpp2682 float dot, best_dot; in hud_target_subsystem_in_reticle() local
2684 best_dot = -1.0f; in hud_target_subsystem_in_reticle()
2720 if ( dot > best_dot ) { in hud_target_subsystem_in_reticle()
2721 best_dot = dot; in hud_target_subsystem_in_reticle()
2722 if ( best_dot > MIN_DOT_FOR_TARGET ) in hud_target_subsystem_in_reticle()
2726 Assert(best_dot <= 1.0f); in hud_target_subsystem_in_reticle()
/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/weapon/
H A Dweapons.cpp3940 float best_dot, dist, dot; in find_homing_object_cmeasures_1() local
3945 best_dot = wip->fov; // Note, setting to this avoids comparison below. in find_homing_object_cmeasures_1()
3991 if (dot > best_dot) in find_homing_object_cmeasures_1()
3993 best_dot = dot; in find_homing_object_cmeasures_1()
/dports/graphics/blender/blender-2.91.0/source/blender/bmesh/tools/
H A Dbmesh_bevel.c3401 float second_best_dot = 0.0f, best_dot = 0.0f; in next_edgehalf_bev() local
3420 if (new_dot > best_dot) { in next_edgehalf_bev()
3421 second_best_dot = best_dot; /* For remembering if the choice was too close. */ in next_edgehalf_bev()
3422 best_dot = new_dot; in next_edgehalf_bev()
3433 if ((next_edge != NULL) && compare_ff(best_dot, second_best_dot, BEVEL_SMALL_ANG_DOT)) { in next_edgehalf_bev()
/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/weapon/
H A Dweapons.cpp4527 float best_dot = wip->fov; in find_homing_object_cmeasures() local
4585 if (dot > best_dot) in find_homing_object_cmeasures()
4587 best_dot = dot; in find_homing_object_cmeasures()