/dports/science/py-dlib/dlib-19.22/dlib/image_transforms/ |
H A D | fhog.h | 573 simd8f best_dot = 0; in impl_extract_fhog_features_cell_size_1() local 579 best_dot = select(cmp, dot, best_dot); in impl_extract_fhog_features_cell_size_1() 584 best_dot = select(cmp, dot, best_dot); in impl_extract_fhog_features_cell_size_1() 616 float best_dot = 0; in impl_extract_fhog_features_cell_size_1() local 621 if (dot > best_dot) in impl_extract_fhog_features_cell_size_1() 623 best_dot = dot; in impl_extract_fhog_features_cell_size_1() 846 simd8f best_dot = 0; in impl_extract_fhog_features() local 852 best_dot = select(cmp, dot, best_dot); in impl_extract_fhog_features() 857 best_dot = select(cmp, dot, best_dot); in impl_extract_fhog_features() 927 float best_dot = 0; in impl_extract_fhog_features() local [all …]
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/dports/science/dlib-cpp/dlib-19.22/dlib/image_transforms/ |
H A D | fhog.h | 573 simd8f best_dot = 0; in impl_extract_fhog_features_cell_size_1() local 579 best_dot = select(cmp, dot, best_dot); in impl_extract_fhog_features_cell_size_1() 584 best_dot = select(cmp, dot, best_dot); in impl_extract_fhog_features_cell_size_1() 616 float best_dot = 0; in impl_extract_fhog_features_cell_size_1() local 621 if (dot > best_dot) in impl_extract_fhog_features_cell_size_1() 623 best_dot = dot; in impl_extract_fhog_features_cell_size_1() 846 simd8f best_dot = 0; in impl_extract_fhog_features() local 852 best_dot = select(cmp, dot, best_dot); in impl_extract_fhog_features() 857 best_dot = select(cmp, dot, best_dot); in impl_extract_fhog_features() 927 float best_dot = 0; in impl_extract_fhog_features() local [all …]
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/dports/games/d2x/d2x-0.2.5/main/ |
H A D | cntrlcen.c | 99 fix best_dot; in calc_best_gun() local 102 best_dot = -F1_0*2; in calc_best_gun() 113 if (dot > best_dot) { in calc_best_gun() 114 best_dot = dot; in calc_best_gun() 121 if (best_dot < 0) in calc_best_gun()
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/dports/games/dxx-rebirth/dxx-rebirth_20211220-src/similar/main/ |
H A D | cntrlcen.cpp | 99 fix best_dot; in calc_best_gun() local 104 best_dot = -F1_0*2; in calc_best_gun() 112 if (dot > best_dot) { in calc_best_gun() 113 best_dot = dot; in calc_best_gun() 120 if (best_dot < 0) in calc_best_gun()
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/dports/graphics/blender/blender-2.91.0/source/blender/modifiers/intern/ |
H A D | MOD_uvproject.c | 251 float best_dot; in uvprojectModifier_do() local 260 best_dot = dot_v3v3(projectors[0].normal, face_no); in uvprojectModifier_do() 265 if (tmp_dot > best_dot) { in uvprojectModifier_do() 266 best_dot = tmp_dot; in uvprojectModifier_do()
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/dports/graphics/opencv/opencv-4.5.3/contrib/modules/dpm/src/ |
H A D | dpm_feature.cpp | 201 double best_dot = 0; in computeHOG32D() local 206 if (dot > best_dot) in computeHOG32D() 208 best_dot = dot; in computeHOG32D() 211 else if (-dot > best_dot) in computeHOG32D() 213 best_dot = -dot; in computeHOG32D()
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/dports/graphics/openfx-misc/openfx-misc-3ab0531/Shadertoy/presets/default/ |
H A D | c64.frag.glsl | 182 float best_dot = 8.0; 186 if (this_dot<best_dot) { 187 best_dot=this_dot;
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/dports/graphics/opencv/opencv-4.5.3/contrib/modules/tracking/src/ |
H A D | trackerCSRTUtils.cpp | 344 double best_dot = 0; in computeHOG32D() local 349 if (dot > best_dot) in computeHOG32D() 351 best_dot = dot; in computeHOG32D() 354 else if (-dot > best_dot) in computeHOG32D() 356 best_dot = -dot; in computeHOG32D()
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/dports/science/lammps/lammps-stable_29Sep2021/src/ORIENT/ |
H A D | fix_orient_fcc.cpp | 534 double best_dot = -1.0; // best is biggest (smallest angle) in find_best_ref() local 542 if (fabs(dot) > best_dot) { in find_best_ref() 543 best_dot = fabs(dot); in find_best_ref()
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H A D | fix_orient_bcc.cpp | 536 double best_dot = -1.0; // best is biggest (smallest angle) in find_best_ref() local 544 if (fabs(dot) > best_dot) { in find_best_ref() 545 best_dot = fabs(dot); in find_best_ref()
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/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/hud/ |
H A D | hudlock.cpp | 775 void hud_lock_acquire_uncaged_subsystem(weapon_info *wip, lock_info *lock, float *best_dot, int *le… in hud_lock_acquire_uncaged_subsystem() argument 812 && ss_dot > *best_dot ) { in hud_lock_acquire_uncaged_subsystem() 814 *best_dot = ss_dot; in hud_lock_acquire_uncaged_subsystem() 831 float best_dot = 0.0f; in hud_lock_acquire_uncaged_target() local 856 …num_locks < wip->max_seekers_per_target && ss_num_locks <= least_num_locks && ss_dot > best_dot ) { in hud_lock_acquire_uncaged_target() 859 best_dot = ss_dot; in hud_lock_acquire_uncaged_target() 889 && dot > best_dot ) { in hud_lock_acquire_uncaged_target() 892 best_dot = dot; in hud_lock_acquire_uncaged_target()
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H A D | hudtarget.cpp | 2625 float dot, best_dot; in hud_target_subsystem_in_reticle() local 2627 best_dot = -1.0f; in hud_target_subsystem_in_reticle() 2663 if ( dot > best_dot ) { in hud_target_subsystem_in_reticle() 2664 best_dot = dot; in hud_target_subsystem_in_reticle() 2665 if ( best_dot > MIN_DOT_FOR_TARGET ) in hud_target_subsystem_in_reticle()
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/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/ai/ |
H A D | aiturret.cpp | 1496 float best_dot = 0.0f; in aifft_find_turret_subsys() local 1497 *dot_out = best_dot; in aifft_find_turret_subsys() 1571 if ((dot - dot_fov_modifier)* aifft_rank[idx] > best_dot) { in aifft_find_turret_subsys() 1572 best_dot = (dot - dot_fov_modifier)*aifft_rank[idx]; in aifft_find_turret_subsys() 1579 *dot_out = best_dot; in aifft_find_turret_subsys()
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/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/ai/ |
H A D | aiturret.cpp | 1490 float best_dot = 0.0f; in aifft_find_turret_subsys() local 1491 *dot_out = best_dot; in aifft_find_turret_subsys() 1564 if ((dot - dot_fov_modifier)* aifft_rank[idx] > best_dot) { in aifft_find_turret_subsys() 1565 best_dot = (dot - dot_fov_modifier)*aifft_rank[idx]; in aifft_find_turret_subsys() 1572 *dot_out = best_dot; in aifft_find_turret_subsys()
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/dports/science/py-pymol/pymol-open-source-2.4.0/layer2/ |
H A D | ObjectMolecule2.cpp | 2876 float best_dot = 0.0F, cand_dot; in ObjectMoleculeFindBestDonorH() local 2906 best_dot = dot_product3f(best, dir); in ObjectMoleculeFindBestDonorH() 2927 if((best_dot < cand_dot) || (h_real && !*h_real)) { in ObjectMoleculeFindBestDonorH() 2928 best_dot = cand_dot; in ObjectMoleculeFindBestDonorH() 2936 best_dot = cand_dot; in ObjectMoleculeFindBestDonorH()
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/dports/devel/stb/stb-f54acd4/ |
H A D | stb_voxel_render.h | 3670 float best_dot = 0; 3675 if (dot > best_dot) { 3676 best_dot = dot;
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/dports/net-im/uTox/uTox/third-party/stb/ |
H A D | stb_voxel_render.h | 3666 float best_dot = 0; 3671 if (dot > best_dot) { 3672 best_dot = dot;
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/dports/cad/cura-engine/CuraEngine-fadb5d6b/include/stb/ |
H A D | stb_voxel_render.h | 3669 float best_dot = 0; 3674 if (dot > best_dot) { 3675 best_dot = dot;
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/dports/security/ridl/ridl-11b3240/stb/ |
H A D | stb_voxel_render.h | 3669 float best_dot = 0; 3674 if (dot > best_dot) { 3675 best_dot = dot;
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/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/hud/ |
H A D | hudtarget.cpp | 2682 float dot, best_dot; in hud_target_subsystem_in_reticle() local 2684 best_dot = -1.0f; in hud_target_subsystem_in_reticle() 2720 if ( dot > best_dot ) { in hud_target_subsystem_in_reticle() 2721 best_dot = dot; in hud_target_subsystem_in_reticle() 2722 if ( best_dot > MIN_DOT_FOR_TARGET ) in hud_target_subsystem_in_reticle() 2726 Assert(best_dot <= 1.0f); in hud_target_subsystem_in_reticle()
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/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/weapon/ |
H A D | weapons.cpp | 3940 float best_dot, dist, dot; in find_homing_object_cmeasures_1() local 3945 best_dot = wip->fov; // Note, setting to this avoids comparison below. in find_homing_object_cmeasures_1() 3991 if (dot > best_dot) in find_homing_object_cmeasures_1() 3993 best_dot = dot; in find_homing_object_cmeasures_1()
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/dports/graphics/blender/blender-2.91.0/source/blender/bmesh/tools/ |
H A D | bmesh_bevel.c | 3401 float second_best_dot = 0.0f, best_dot = 0.0f; in next_edgehalf_bev() local 3420 if (new_dot > best_dot) { in next_edgehalf_bev() 3421 second_best_dot = best_dot; /* For remembering if the choice was too close. */ in next_edgehalf_bev() 3422 best_dot = new_dot; in next_edgehalf_bev() 3433 if ((next_edge != NULL) && compare_ff(best_dot, second_best_dot, BEVEL_SMALL_ANG_DOT)) { in next_edgehalf_bev()
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/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/weapon/ |
H A D | weapons.cpp | 4527 float best_dot = wip->fov; in find_homing_object_cmeasures() local 4585 if (dot > best_dot) in find_homing_object_cmeasures() 4587 best_dot = dot; in find_homing_object_cmeasures()
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