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Searched refs:best_shape (Results 1 – 16 of 16) sorted by relevance

/dports/cad/openroad/OpenROAD-2.0/src/pdr/src/
H A Dedge.cpp48 best_shape = 5; in Edge()
64 << ") edgeShape: " << n.best_shape; in operator <<()
73 if (n.best_shape == 0) { in operator <<()
H A Dedge.h54 int best_shape; // 0 = lower L, 1 = upper L variable
H A Dgraph.cpp380 int shape = e.best_shape; in GetCornerNode()
402 if (edges[idx].best_shape == 0) { in IsOnEdge()
921 if (e.best_shape == 0) { in UpdateNSEW()
957 else if (e.best_shape == 1) { in UpdateNSEW()
1476 if (edges[cN.idx].best_shape == 5) { in refineSteiner2()
1513 edges[cN.idx].best_shape = edgeShape; in refineSteiner2()
1553 if (edges[cN.idx].best_shape == 5) { in refineSteiner()
2718 edges[child.idx].best_shape = 5; in constructSteiner()
3286 edges[index].best_shape = 0; in get_overlap_lshape()
3289 edges[index].best_shape = 1; in get_overlap_lshape()
[all …]
/dports/devel/godot2-tools/godot-2.1.6-stable/servers/physics_2d/
H A Dspace_2d_sw.cpp395 int best_shape; member
423 rd->best_shape = rd->shape; in _rest_cbk_result()
440 rcd.best_shape = 0; in rest_info()
474 r_info->shape = rcd.best_shape; in rest_info()
662 int best_shape = -1; in test_body_motion() local
764 best_shape = j; //sadly it's the best in test_body_motion()
774 best_shape = j; in test_body_motion()
799 rcd.best_shape = 0; in test_body_motion()
948 int best_shape=-1; in test_body_motion()
962 best_shape=i; //sadly it's the best in test_body_motion()
[all …]
/dports/devel/godot2/godot-2.1.6-stable/servers/physics_2d/
H A Dspace_2d_sw.cpp395 int best_shape; member
423 rd->best_shape = rd->shape; in _rest_cbk_result()
440 rcd.best_shape = 0; in rest_info()
474 r_info->shape = rcd.best_shape; in rest_info()
662 int best_shape = -1; in test_body_motion() local
764 best_shape = j; //sadly it's the best in test_body_motion()
774 best_shape = j; in test_body_motion()
799 rcd.best_shape = 0; in test_body_motion()
948 int best_shape=-1; in test_body_motion()
962 best_shape=i; //sadly it's the best in test_body_motion()
[all …]
/dports/devel/godot/godot-3.2.3-stable/servers/physics_2d/
H A Dspace_2d_sw.cpp368 int best_shape; member
401 rd->best_shape = rd->shape; in _rest_cbk_result()
419 rcd.best_shape = 0; in rest_info()
447 r_info->shape = rcd.best_shape; in rest_info()
870 int best_shape = -1; in test_body_motion() local
993 best_shape = body_shape_idx; //sadly it's the best in test_body_motion()
1003 best_shape = body_shape_idx; in test_body_motion()
1022 rcd.best_shape = 0; in test_body_motion()
1026 int from_shape = best_shape != -1 ? best_shape : 0; in test_body_motion()
1027 int to_shape = best_shape != -1 ? best_shape + 1 : p_body->get_shape_count(); in test_body_motion()
[all …]
/dports/devel/godot-tools/godot-3.2.3-stable/servers/physics_2d/
H A Dspace_2d_sw.cpp368 int best_shape; member
401 rd->best_shape = rd->shape; in _rest_cbk_result()
419 rcd.best_shape = 0; in rest_info()
447 r_info->shape = rcd.best_shape; in rest_info()
870 int best_shape = -1; in test_body_motion() local
993 best_shape = body_shape_idx; //sadly it's the best in test_body_motion()
1003 best_shape = body_shape_idx; in test_body_motion()
1022 rcd.best_shape = 0; in test_body_motion()
1026 int from_shape = best_shape != -1 ? best_shape : 0; in test_body_motion()
1027 int to_shape = best_shape != -1 ? best_shape + 1 : p_body->get_shape_count(); in test_body_motion()
[all …]
/dports/devel/godot/godot-3.2.3-stable/servers/physics/
H A Dspace_sw.cpp382 int best_shape; member
404 rd->best_shape = rd->shape; in _rest_cbk_result()
419 rcd.best_shape = 0; in rest_info()
444 r_info->shape = rcd.best_shape; in rest_info()
812 int best_shape = -1; in test_body_motion() local
904 best_shape = j; //sadly it's the best in test_body_motion()
914 best_shape = j; in test_body_motion()
939 rcd.best_shape = 0; in test_body_motion()
943 ShapeSW *body_shape = p_body->get_shape(best_shape); in test_body_motion()
966 r_result->collider_shape = rcd.best_shape; in test_body_motion()
[all …]
/dports/devel/godot-tools/godot-3.2.3-stable/servers/physics/
H A Dspace_sw.cpp382 int best_shape; member
404 rd->best_shape = rd->shape; in _rest_cbk_result()
419 rcd.best_shape = 0; in rest_info()
444 r_info->shape = rcd.best_shape; in rest_info()
812 int best_shape = -1; in test_body_motion() local
904 best_shape = j; //sadly it's the best in test_body_motion()
914 best_shape = j; in test_body_motion()
939 rcd.best_shape = 0; in test_body_motion()
943 ShapeSW *body_shape = p_body->get_shape(best_shape); in test_body_motion()
966 r_result->collider_shape = rcd.best_shape; in test_body_motion()
[all …]
/dports/graphics/nip2/nip2-8.7.1/src/
H A Diwindow.c263 iWindowShape best_shape; in iwindow_cursor_update() local
292 best_shape = IWINDOW_SHAPE_NONE; in iwindow_cursor_update()
300 best_shape = cntxt->shape; in iwindow_cursor_update()
307 if( best_shape == IWINDOW_SHAPE_EDIT && !DISPLAY_CROSSHAIR ) in iwindow_cursor_update()
308 best_shape = IWINDOW_SHAPE_NONE; in iwindow_cursor_update()
312 iwindow_cursor[best_shape] ); in iwindow_cursor_update()
/dports/devel/godot2-tools/godot-2.1.6-stable/servers/physics/
H A Dspace_sw.cpp354 int best_shape; member
373 rd->best_shape = rd->shape; in _rest_cbk_result()
388 rcd.best_shape = 0; in rest_info()
412 r_info->shape = rcd.best_shape; in rest_info()
/dports/devel/godot2/godot-2.1.6-stable/servers/physics/
H A Dspace_sw.cpp354 int best_shape; member
373 rd->best_shape = rd->shape; in _rest_cbk_result()
388 rcd.best_shape = 0; in rest_info()
412 r_info->shape = rcd.best_shape; in rest_info()
/dports/devel/godot2/godot-2.1.6-stable/scene/3d/
H A Dphysics_body.cpp1048 int best_shape = -1; in move() local
1067 best_shape = i; //sadly it's the best in move()
1082 best_shape = i; in move()
1102 …bool c2 = dss->rest_info(get_shape(best_shape)->get_rid(), ugt * get_shape_transform(best_shape), … in move()
/dports/devel/godot2-tools/godot-2.1.6-stable/scene/2d/
H A Dphysics_body_2d.cpp1142 int best_shape = -1; in move()
1156 best_shape = i; //sadly it's the best in move()
1166 best_shape = i; in move()
1182 …bool c2 = dss->rest_info(get_shape(best_shape)->get_rid(), ugt * get_shape_transform(best_shape), … in move()
/dports/devel/godot2-tools/godot-2.1.6-stable/scene/3d/
H A Dphysics_body.cpp1048 int best_shape = -1; in move() local
1067 best_shape = i; //sadly it's the best in move()
1082 best_shape = i; in move()
1102 …bool c2 = dss->rest_info(get_shape(best_shape)->get_rid(), ugt * get_shape_transform(best_shape), … in move()
/dports/devel/godot2/godot-2.1.6-stable/scene/2d/
H A Dphysics_body_2d.cpp1142 int best_shape = -1; in move()
1156 best_shape = i; //sadly it's the best in move()
1166 best_shape = i; in move()
1182 …bool c2 = dss->rest_info(get_shape(best_shape)->get_rid(), ugt * get_shape_transform(best_shape), … in move()