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Searched refs:bestslideline (Results 1 – 17 of 17) sorted by relevance

/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/hexen/
H A Dp_map.c1247 line_t *bestslideline, *secondslideline; variable
1339 secondslideline = bestslideline; in PTR_SlideTraverse()
1341 bestslideline = li; in PTR_SlideTraverse()
1442 P_HitSlideLine(bestslideline); // clip the moves in P_SlideMove()
1487 secondslideline = bestslideline; in PTR_BounceTraverse()
1489 bestslideline = li; in PTR_BounceTraverse()
1532 side = P_PointOnLineSide(mo->x, mo->y, bestslideline); in P_BounceWall()
1533 lineangle = R_PointToAngle2(0, 0, bestslideline->dx, bestslideline->dy); in P_BounceWall()
/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/hexen/
H A Dp_map.c1247 line_t *bestslideline, *secondslideline; variable
1339 secondslideline = bestslideline; in PTR_SlideTraverse()
1341 bestslideline = li; in PTR_SlideTraverse()
1442 P_HitSlideLine(bestslideline); // clip the moves in P_SlideMove()
1487 secondslideline = bestslideline; in PTR_BounceTraverse()
1489 bestslideline = li; in PTR_BounceTraverse()
1532 side = P_PointOnLineSide(mo->x, mo->y, bestslideline); in P_BounceWall()
1533 lineangle = R_PointToAngle2(0, 0, bestslideline->dx, bestslideline->dy); in P_BounceWall()
/dports/games/uhexen/uhexen-0.601/src/
H A Dp_map.c1240 line_t *bestslideline, *secondslideline; variable
1332 secondslideline = bestslideline; in PTR_SlideTraverse()
1334 bestslideline = li; in PTR_SlideTraverse()
1435 P_HitSlideLine (bestslideline); // clip the moves in P_SlideMove()
1480 secondslideline = bestslideline; in PTR_BounceTraverse()
1482 bestslideline = li; in PTR_BounceTraverse()
1525 side = P_PointOnLineSide(mo->x, mo->y, bestslideline); in P_BounceWall()
1526 lineangle = R_PointToAngle2(0, 0, bestslideline->dx, in P_BounceWall()
1527 bestslideline->dy); in P_BounceWall()
/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/doom/
H A Dp_map.c596 line_t* bestslideline; variable
703 secondslideline = bestslideline; in PTR_SlideTraverse()
705 bestslideline = li; in PTR_SlideTraverse()
806 P_HitSlideLine (bestslideline); // clip the moves in P_SlideMove()
/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/strife/
H A Dp_map.c713 line_t* bestslideline; variable
825 secondslideline = bestslideline; in PTR_SlideTraverse()
827 bestslideline = li; in PTR_SlideTraverse()
929 P_HitSlideLine (bestslideline); // clip the moves in P_SlideMove()
/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/strife/
H A Dp_map.c713 line_t* bestslideline; variable
825 secondslideline = bestslideline; in PTR_SlideTraverse()
827 bestslideline = li; in PTR_SlideTraverse()
929 P_HitSlideLine (bestslideline); // clip the moves in P_SlideMove()
/dports/games/heretic/glheretic-1.2/
H A Dp_map.c908 line_t *bestslideline, *secondslideline; variable
1000 secondslideline = bestslideline; in PTR_SlideTraverse()
1002 bestslideline = li; in PTR_SlideTraverse()
1101 P_HitSlideLine (bestslideline); /* clip the moves */ in P_SlideMove()
/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/heretic/
H A Dp_map.c969 line_t *bestslideline, *secondslideline; variable
1061 secondslideline = bestslideline; in PTR_SlideTraverse()
1063 bestslideline = li; in PTR_SlideTraverse()
1162 P_HitSlideLine(bestslideline); // clip the moves in P_SlideMove()
/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/doom/
H A Dp_map.c682 line_t* bestslideline; variable
789 secondslideline = bestslideline; in PTR_SlideTraverse()
791 bestslideline = li; in PTR_SlideTraverse()
892 P_HitSlideLine (bestslideline); // clip the moves in P_SlideMove()
/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/heretic/
H A Dp_map.c946 line_t *bestslideline, *secondslideline; variable
1038 secondslideline = bestslideline; in PTR_SlideTraverse()
1040 bestslideline = li; in PTR_SlideTraverse()
1139 P_HitSlideLine(bestslideline); // clip the moves in P_SlideMove()
/dports/games/SRB2/SRB2-SRB2_release_2.2.9/src/
H A Dp_map.c3028 static line_t *bestslideline; variable
3204 secondslideline = bestslideline; in PTR_SlideCameraTraverse()
3206 bestslideline = li; in PTR_SlideCameraTraverse()
3471 secondslideline = bestslideline; in PTR_SlideTraverse()
3473 bestslideline = li; in PTR_SlideTraverse()
3490 bestslideline = NULL; in P_SlideCameraMove()
3682 bestslideline = &junk; in P_SlideMove()
3777 bestslideline = NULL; in P_SlideMove()
3815 if (bestslideline && mo->player && bestslideline->sidenum[1] != 0xffff) in P_SlideMove()
3817 …ector_t *sec = P_PointOnLineSide(mo->x, mo->y, bestslideline) ? bestslideline->frontsector : bests… in P_SlideMove()
[all …]
/dports/games/prboom/prboom-2.5.0/src/
H A Dp_map.c1068 static line_t* bestslideline; variable
1236 bestslideline = li; in PTR_SlideTraverse()
1342 P_HitSlideLine(bestslideline); // clip the moves in P_SlideMove()
/dports/games/libretro-prboom/libretro-prboom-cc80175/src/
H A Dp_map.c1068 static line_t* bestslideline; variable
1236 bestslideline = li; in PTR_SlideTraverse()
1342 P_HitSlideLine(bestslideline); // clip the moves in P_SlideMove()
/dports/games/prboom-plus/prboom-plus-2.5.1.3/src/
H A Dp_map.c1129 static line_t* bestslideline; variable
1297 bestslideline = li; in PTR_SlideTraverse()
1403 P_HitSlideLine(bestslideline); // clip the moves in P_SlideMove()
/dports/games/edge/Edge-1.35-source/src/
H A Dp_map.cc957 static line_t *bestslideline; variable
1043 bestslideline = ld; in PTR_SlideTraverse()
1134 HitSlideLine(bestslideline); // clip the moves in P_SlideMove()
/dports/games/zdoom/zdoom-2.8.1/src/
H A Dp_map.cpp2349 line_t* bestslideline; member
2598 secondslideline = bestslideline; in SlideTraverse()
2600 bestslideline = li; in SlideTraverse()
2715 HitSlideLine(bestslideline); // clip the moves in SlideMove()
2932 secondslideline = bestslideline; in BounceTraverse()
2934 bestslideline = li; in BounceTraverse()
2981 bestslideline = mo->BlockingLine; in BounceWall()
2997 line = bestslideline; in BounceWall()
/dports/games/odamex/odamex-src-0.7.0/common/
H A Dp_map.cpp1449 line_t* bestslideline; variable
1615 secondslideline = bestslideline; in PTR_SlideTraverse()
1617 bestslideline = li; in PTR_SlideTraverse()
1724 P_HitSlideLine (bestslideline); // clip the moves in P_SlideMove()