Searched refs:bezAllocated (Results 1 – 4 of 4) sorted by relevance
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/sword25/gfx/image/ |
H A D | vectorimage.cpp | 329 …z(ArtBpath *bez, int lineStyle, int fillStyle0, int fillStyle1, int *bezNodes, int *bezAllocated) { in storeBez() argument 332 bez = ensureBezStorage(bez, *bezNodes, bezAllocated); in storeBez() 372 int bezAllocated = 10; in parseDefineShape() local 373 ArtBpath *bez = art_new(ArtBpath, bezAllocated); in parseDefineShape() 428 bez = storeBez(bez, prevLineStyle, prevFillStyle0, prevFillStyle1, &bezNodes, &bezAllocated); in parseDefineShape() 432 bez = ensureBezStorage(bez, 1, &bezAllocated); in parseDefineShape() 467 bez = ensureBezStorage(bez, bezNodes, &bezAllocated); in parseDefineShape() 499 bez = ensureBezStorage(bez, bezNodes, &bezAllocated); in parseDefineShape() 509 bez = storeBez(bez, lineStyle, fillStyle0, fillStyle1, &bezNodes, &bezAllocated); in parseDefineShape()
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H A D | vectorimage.h | 224 …ez(ArtBpath *bez, int lineStyle, int fillStyle0, int fillStyle1, int *bezNodes, int *bezAllocated);
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/dports/games/scummvm/scummvm-2.5.1/engines/sword25/gfx/image/ |
H A D | vectorimage.cpp | 327 …z(ArtBpath *bez, int lineStyle, int fillStyle0, int fillStyle1, int *bezNodes, int *bezAllocated) { in storeBez() argument 330 bez = ensureBezStorage(bez, *bezNodes, bezAllocated); in storeBez() 370 int bezAllocated = 10; in parseDefineShape() local 371 ArtBpath *bez = art_new(ArtBpath, bezAllocated); in parseDefineShape() 426 bez = storeBez(bez, prevLineStyle, prevFillStyle0, prevFillStyle1, &bezNodes, &bezAllocated); in parseDefineShape() 430 bez = ensureBezStorage(bez, 1, &bezAllocated); in parseDefineShape() 465 bez = ensureBezStorage(bez, bezNodes, &bezAllocated); in parseDefineShape() 497 bez = ensureBezStorage(bez, bezNodes, &bezAllocated); in parseDefineShape() 507 bez = storeBez(bez, lineStyle, fillStyle0, fillStyle1, &bezNodes, &bezAllocated); in parseDefineShape()
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H A D | vectorimage.h | 221 …ez(ArtBpath *bez, int lineStyle, int fillStyle0, int fillStyle1, int *bezNodes, int *bezAllocated);
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