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Searched refs:bg2_variant (Results 1 – 1 of 1) sorted by relevance

/dports/games/scummvm/scummvm-2.5.1/engines/hadesch/rooms/
H A Dcrete.cpp969 int bg2_variant = -1; in prepareRoom() local
975 bg2_variant = g_vm->getRnd().getRandomNumberRng(0, 2); in prepareRoom()
976 debug("BG variants %d and %d", bg1_variant, bg2_variant); in prepareRoom()
1276 if (bg1_variant >= 0 && bg2_variant >= 0) { in prepareRoom()
1278 "r1010o%c1", 'e' + bg2_variant); in prepareRoom()