Searched refs:bgHumanoidAnimations (Results 1 – 9 of 9) sorted by relevance
366 …s[self->localAnimIndex].anims[pain_anim].numFrames * fabs((float)(bgHumanoidAnimations[pain_anim].… in NPC_ChoosePainAnimation()
1681 animation_t bgHumanoidAnimations[MAX_TOTALANIMATIONS]; //humanoid animations are the only ones that… variable2337 animset = bgHumanoidAnimations; in BG_ParseAnimationFile()
302 extern animation_t bgHumanoidAnimations[MAX_TOTALANIMATIONS];
1414 BG_ParseAnimationFile("models/players/_humanoid/animation.cfg", bgHumanoidAnimations, qtrue); in SP_worldspawn()
8603 assert(bgHumanoidAnimations[basePose].firstFrame > 0); in BG_IK_MoveArm()8630 …ikP.startFrame = bgHumanoidAnimations[baseposeAnim].firstFrame + bgHumanoidAnimations[baseposeAnim… in BG_IK_MoveArm()8631 …ikP.endFrame = bgHumanoidAnimations[baseposeAnim].firstFrame + bgHumanoidAnimations[baseposeAnim].… in BG_IK_MoveArm()
1788 …if (BG_ParseAnimationFile("models/players/_humanoid/animation.cfg", bgHumanoidAnimations, qtrue) =… in SetupGameGhoul2Model()
910 …mIndex].anims[self->client->ps.legsAnim].numFrames * fabs((float)(bgHumanoidAnimations[self->clien… in G_CheckSpecialDeathAnim()
158 animation_t *animations = bgHumanoidAnimations; in CG_MapTorsoToWeaponFrame()
564 …else if (BG_ParseAnimationFile("models/players/_humanoid/animation.cfg", bgHumanoidAnimations, qtr… in CG_RegisterClientModelname()1892 anim = &bgHumanoidAnimations[ (cg_entities[clientNum].currentState.legsAnim) ]; in CG_NewClientInfo()1917 anim = &bgHumanoidAnimations[ (cg_entities[clientNum].currentState.torsoAnim) ]; in CG_NewClientInfo()