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Searched refs:bgShader (Results 1 – 4 of 4) sorted by relevance

/dports/emulators/mgba/mgba-0.9.2/src/gba/renderers/
H A Dgl.c850 …_compileShader(glRenderer, &glRenderer->bgShader[0], shaderBuffer, 3, vs, _uniformsMode0, noWindow… in GBAVideoGLRendererInit()
853 …_compileShader(glRenderer, &glRenderer->bgShader[1], shaderBuffer, 3, vs, _uniformsMode0, noWindow… in GBAVideoGLRendererInit()
906 _deleteShader(&glRenderer->bgShader[0]); in GBAVideoGLRendererDeinit()
907 _deleteShader(&glRenderer->bgShader[1]); in GBAVideoGLRendererDeinit()
908 _deleteShader(&glRenderer->bgShader[2]); in GBAVideoGLRendererDeinit()
909 _deleteShader(&glRenderer->bgShader[3]); in GBAVideoGLRendererDeinit()
1829 const struct GBAVideoGLShader* shader = &renderer->bgShader[background->multipalette ? 1 : 0]; in GBAVideoGLRendererDrawBackgroundMode0()
1856 const struct GBAVideoGLShader* shader = &renderer->bgShader[background->overflow ? 2 : 3]; in GBAVideoGLRendererDrawBackgroundMode2()
1869 const struct GBAVideoGLShader* shader = &renderer->bgShader[5]; in GBAVideoGLRendererDrawBackgroundMode3()
1883 const struct GBAVideoGLShader* shader = &renderer->bgShader[4]; in GBAVideoGLRendererDrawBackgroundMode4()
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/dports/games/libretro-mgba/mgba-6186d45/src/gba/renderers/
H A Dgl.c861 …_compileShader(glRenderer, &glRenderer->bgShader[0], shaderBuffer, 3, vs, _uniformsMode0, noWindow… in GBAVideoGLRendererInit()
864 …_compileShader(glRenderer, &glRenderer->bgShader[1], shaderBuffer, 3, vs, _uniformsMode0, noWindow… in GBAVideoGLRendererInit()
916 _deleteShader(&glRenderer->bgShader[0]); in GBAVideoGLRendererDeinit()
917 _deleteShader(&glRenderer->bgShader[1]); in GBAVideoGLRendererDeinit()
918 _deleteShader(&glRenderer->bgShader[2]); in GBAVideoGLRendererDeinit()
919 _deleteShader(&glRenderer->bgShader[3]); in GBAVideoGLRendererDeinit()
1779 const struct GBAVideoGLShader* shader = &renderer->bgShader[background->multipalette ? 1 : 0]; in GBAVideoGLRendererDrawBackgroundMode0()
1806 const struct GBAVideoGLShader* shader = &renderer->bgShader[background->overflow ? 2 : 3]; in GBAVideoGLRendererDrawBackgroundMode2()
1819 const struct GBAVideoGLShader* shader = &renderer->bgShader[5]; in GBAVideoGLRendererDrawBackgroundMode3()
1833 const struct GBAVideoGLShader* shader = &renderer->bgShader[4]; in GBAVideoGLRendererDrawBackgroundMode4()
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/dports/emulators/mgba/mgba-0.9.2/include/mgba/internal/gba/renderers/
H A Dgl.h164 struct GBAVideoGLShader bgShader[6]; member
/dports/games/libretro-mgba/mgba-6186d45/include/mgba/internal/gba/renderers/
H A Dgl.h163 struct GBAVideoGLShader bgShader[6]; member