Searched refs:bgShader (Results 1 – 4 of 4) sorted by relevance
/dports/emulators/mgba/mgba-0.9.2/src/gba/renderers/ |
H A D | gl.c | 850 …_compileShader(glRenderer, &glRenderer->bgShader[0], shaderBuffer, 3, vs, _uniformsMode0, noWindow… in GBAVideoGLRendererInit() 853 …_compileShader(glRenderer, &glRenderer->bgShader[1], shaderBuffer, 3, vs, _uniformsMode0, noWindow… in GBAVideoGLRendererInit() 906 _deleteShader(&glRenderer->bgShader[0]); in GBAVideoGLRendererDeinit() 907 _deleteShader(&glRenderer->bgShader[1]); in GBAVideoGLRendererDeinit() 908 _deleteShader(&glRenderer->bgShader[2]); in GBAVideoGLRendererDeinit() 909 _deleteShader(&glRenderer->bgShader[3]); in GBAVideoGLRendererDeinit() 1829 const struct GBAVideoGLShader* shader = &renderer->bgShader[background->multipalette ? 1 : 0]; in GBAVideoGLRendererDrawBackgroundMode0() 1856 const struct GBAVideoGLShader* shader = &renderer->bgShader[background->overflow ? 2 : 3]; in GBAVideoGLRendererDrawBackgroundMode2() 1869 const struct GBAVideoGLShader* shader = &renderer->bgShader[5]; in GBAVideoGLRendererDrawBackgroundMode3() 1883 const struct GBAVideoGLShader* shader = &renderer->bgShader[4]; in GBAVideoGLRendererDrawBackgroundMode4() [all …]
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/dports/games/libretro-mgba/mgba-6186d45/src/gba/renderers/ |
H A D | gl.c | 861 …_compileShader(glRenderer, &glRenderer->bgShader[0], shaderBuffer, 3, vs, _uniformsMode0, noWindow… in GBAVideoGLRendererInit() 864 …_compileShader(glRenderer, &glRenderer->bgShader[1], shaderBuffer, 3, vs, _uniformsMode0, noWindow… in GBAVideoGLRendererInit() 916 _deleteShader(&glRenderer->bgShader[0]); in GBAVideoGLRendererDeinit() 917 _deleteShader(&glRenderer->bgShader[1]); in GBAVideoGLRendererDeinit() 918 _deleteShader(&glRenderer->bgShader[2]); in GBAVideoGLRendererDeinit() 919 _deleteShader(&glRenderer->bgShader[3]); in GBAVideoGLRendererDeinit() 1779 const struct GBAVideoGLShader* shader = &renderer->bgShader[background->multipalette ? 1 : 0]; in GBAVideoGLRendererDrawBackgroundMode0() 1806 const struct GBAVideoGLShader* shader = &renderer->bgShader[background->overflow ? 2 : 3]; in GBAVideoGLRendererDrawBackgroundMode2() 1819 const struct GBAVideoGLShader* shader = &renderer->bgShader[5]; in GBAVideoGLRendererDrawBackgroundMode3() 1833 const struct GBAVideoGLShader* shader = &renderer->bgShader[4]; in GBAVideoGLRendererDrawBackgroundMode4() [all …]
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/dports/emulators/mgba/mgba-0.9.2/include/mgba/internal/gba/renderers/ |
H A D | gl.h | 164 struct GBAVideoGLShader bgShader[6]; member
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/dports/games/libretro-mgba/mgba-6186d45/include/mgba/internal/gba/renderers/ |
H A D | gl.h | 163 struct GBAVideoGLShader bgShader[6]; member
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