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Searched refs:bg_tilemap8x4 (Results 1 – 2 of 2) sorted by relevance

/dports/games/libretro-mame2003/mame2003-libretro-4358db4/src/vidhrdw/
H A Dblktiger_vidhrdw.c14 static struct tilemap *tx_tilemap,*bg_tilemap8x4,*bg_tilemap4x8; variable
77 bg_tilemap8x4 = tilemap_create(get_bg_tile_info,bg8x4_scan, TILEMAP_SPLIT, 16,16,128,64); in VIDEO_START()
80 if (!scroll_ram || !tx_tilemap || !bg_tilemap8x4 || !bg_tilemap4x8) in VIDEO_START()
85 …tilemap_set_transmask(bg_tilemap8x4,0,0xffff,0x8000); /* split type 0 is totally transparent in fr… in VIDEO_START()
86 …tilemap_set_transmask(bg_tilemap8x4,1,0xfff0,0x800f); /* split type 1 has pens 4-15 transparent in… in VIDEO_START()
126 tilemap_mark_tile_dirty(bg_tilemap8x4,offset/2); in WRITE_HANDLER()
144 tilemap_set_scrolly(bg_tilemap8x4,0,scrolly); in WRITE_HANDLER()
155 tilemap_set_scrollx(bg_tilemap8x4,0,scrollx); in WRITE_HANDLER()
189 tilemap_set_enable(bg_tilemap8x4, screen_layout); in WRITE_HANDLER()
236 tilemap_draw(bitmap,cliprect,screen_layout ? bg_tilemap8x4 : bg_tilemap4x8,TILEMAP_BACK,0); in VIDEO_UPDATE()
[all …]
/dports/games/libretro-mame2003_plus/mame2003-plus-libretro-17e9889/src/vidhrdw/
H A Dblktiger_vidhrdw.c14 static struct tilemap *tx_tilemap,*bg_tilemap8x4,*bg_tilemap4x8; variable
77 bg_tilemap8x4 = tilemap_create(get_bg_tile_info,bg8x4_scan, TILEMAP_SPLIT, 16,16,128,64); in VIDEO_START()
80 if (!scroll_ram || !tx_tilemap || !bg_tilemap8x4 || !bg_tilemap4x8) in VIDEO_START()
85 …tilemap_set_transmask(bg_tilemap8x4,0,0xffff,0x8000); /* split type 0 is totally transparent in fr… in VIDEO_START()
86 …tilemap_set_transmask(bg_tilemap8x4,1,0xfff0,0x800f); /* split type 1 has pens 4-15 transparent in… in VIDEO_START()
126 tilemap_mark_tile_dirty(bg_tilemap8x4,offset/2); in WRITE_HANDLER()
144 tilemap_set_scrolly(bg_tilemap8x4,0,scrolly); in WRITE_HANDLER()
155 tilemap_set_scrollx(bg_tilemap8x4,0,scrollx); in WRITE_HANDLER()
189 tilemap_set_enable(bg_tilemap8x4, screen_layout); in WRITE_HANDLER()
236 tilemap_draw(bitmap,cliprect,screen_layout ? bg_tilemap8x4 : bg_tilemap4x8,TILEMAP_BACK,0); in VIDEO_UPDATE()
[all …]