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Searched refs:bgfx (Results 1 – 25 of 997) sorted by relevance

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/dports/emulators/mess/mame-mame0226/3rdparty/bgfx/examples/09-hdr/
H A Dhdr.cpp29 .add(bgfx::Attrib::Position, 3, bgfx::AttribType::Float) in init()
30 .add(bgfx::Attrib::Color0, 4, bgfx::AttribType::Uint8, true) in init()
31 .add(bgfx::Attrib::TexCoord0, 2, bgfx::AttribType::Float) in init()
157 bgfx::Init init; in init()
204 m_bright = bgfx::createFrameBuffer(bgfx::BackbufferRatio::Half, bgfx::TextureFormat::BGRA8); in init()
205 m_blur = bgfx::createFrameBuffer(bgfx::BackbufferRatio::Eighth, bgfx::TextureFormat::BGRA8); in init()
316bgfx::isTextureValid(0, false, 1, bgfx::TextureFormat::D16, textureFlags) ? bgfx::TextureFormat:… in update()
317 …: bgfx::isTextureValid(0, false, 1, bgfx::TextureFormat::D24S8, textureFlags) ? bgfx::TextureForma… in update()
447 const bgfx::Caps* caps = bgfx::getCaps(); in update()
542 bgfx::setTexture(1, s_texLum, bgfx::getTexture(m_lum[4]) ); in update()
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/dports/emulators/mame/mame-mame0226/3rdparty/bgfx/examples/09-hdr/
H A Dhdr.cpp29 .add(bgfx::Attrib::Position, 3, bgfx::AttribType::Float) in init()
30 .add(bgfx::Attrib::Color0, 4, bgfx::AttribType::Uint8, true) in init()
31 .add(bgfx::Attrib::TexCoord0, 2, bgfx::AttribType::Float) in init()
157 bgfx::Init init; in init()
204 m_bright = bgfx::createFrameBuffer(bgfx::BackbufferRatio::Half, bgfx::TextureFormat::BGRA8); in init()
205 m_blur = bgfx::createFrameBuffer(bgfx::BackbufferRatio::Eighth, bgfx::TextureFormat::BGRA8); in init()
316bgfx::isTextureValid(0, false, 1, bgfx::TextureFormat::D16, textureFlags) ? bgfx::TextureFormat:… in update()
317 …: bgfx::isTextureValid(0, false, 1, bgfx::TextureFormat::D24S8, textureFlags) ? bgfx::TextureForma… in update()
447 const bgfx::Caps* caps = bgfx::getCaps(); in update()
542 bgfx::setTexture(1, s_texLum, bgfx::getTexture(m_lum[4]) ); in update()
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/dports/emulators/mess/mame-mame0226/3rdparty/bgfx/examples/21-deferred/
H A Ddeferred.cpp37 .add(bgfx::Attrib::Position, 3, bgfx::AttribType::Float) in init()
38 .add(bgfx::Attrib::Normal, 4, bgfx::AttribType::Uint8, true, true) in init()
39 .add(bgfx::Attrib::Tangent, 4, bgfx::AttribType::Uint8, true, true) in init()
40 .add(bgfx::Attrib::TexCoord0, 2, bgfx::AttribType::Int16, true, true) in init()
61 .add(bgfx::Attrib::Position, 3, bgfx::AttribType::Float) in init()
62 .add(bgfx::Attrib::TexCoord0, 2, bgfx::AttribType::Float) in init()
82 .add(bgfx::Attrib::Position, 3, bgfx::AttribType::Float) in init()
83 .add(bgfx::Attrib::Color0, 4, bgfx::AttribType::Uint8, true) in init()
210 bgfx::Init init; in init()
216 bgfx::init(init); in init()
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/dports/emulators/mame/mame-mame0226/3rdparty/bgfx/examples/21-deferred/
H A Ddeferred.cpp37 .add(bgfx::Attrib::Position, 3, bgfx::AttribType::Float) in init()
38 .add(bgfx::Attrib::Normal, 4, bgfx::AttribType::Uint8, true, true) in init()
39 .add(bgfx::Attrib::Tangent, 4, bgfx::AttribType::Uint8, true, true) in init()
40 .add(bgfx::Attrib::TexCoord0, 2, bgfx::AttribType::Int16, true, true) in init()
61 .add(bgfx::Attrib::Position, 3, bgfx::AttribType::Float) in init()
62 .add(bgfx::Attrib::TexCoord0, 2, bgfx::AttribType::Float) in init()
82 .add(bgfx::Attrib::Position, 3, bgfx::AttribType::Float) in init()
83 .add(bgfx::Attrib::Color0, 4, bgfx::AttribType::Uint8, true) in init()
210 bgfx::Init init; in init()
216 bgfx::init(init); in init()
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/dports/emulators/mess/mame-mame0226/3rdparty/bgfx/examples/31-rsm/
H A Dreflectiveshadowmap.cpp121 .add(bgfx::Attrib::Position, 3, bgfx::AttribType::Float) in init()
122 .add(bgfx::Attrib::TexCoord0, 2, bgfx::AttribType::Float) in init()
211 bgfx::Init init; in init()
217 bgfx::init(init); in init()
321 …m_lightBufferTex = bgfx::createTexture2D(bgfx::BackbufferRatio::Equal, false, 1, bgfx::TextureForm… in init()
375 const bgfx::RendererType::Enum renderer = bgfx::getRendererType(); in init()
410 bgfx::destroy(s_rsm); in shutdown()
432 bgfx::shutdown(); in shutdown()
480 const bgfx::Caps* caps = bgfx::getCaps(); in update()
552 bgfx::setTexture(2, s_light, bgfx::getTexture(m_lightBuffer, 0) ); in update()
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/dports/emulators/mame/mame-mame0226/3rdparty/bgfx/examples/31-rsm/
H A Dreflectiveshadowmap.cpp121 .add(bgfx::Attrib::Position, 3, bgfx::AttribType::Float) in init()
122 .add(bgfx::Attrib::TexCoord0, 2, bgfx::AttribType::Float) in init()
211 bgfx::Init init; in init()
217 bgfx::init(init); in init()
321 …m_lightBufferTex = bgfx::createTexture2D(bgfx::BackbufferRatio::Equal, false, 1, bgfx::TextureForm… in init()
375 const bgfx::RendererType::Enum renderer = bgfx::getRendererType(); in init()
410 bgfx::destroy(s_rsm); in shutdown()
432 bgfx::shutdown(); in shutdown()
480 const bgfx::Caps* caps = bgfx::getCaps(); in update()
552 bgfx::setTexture(2, s_light, bgfx::getTexture(m_lightBuffer, 0) ); in update()
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/dports/emulators/mess/mame-mame0226/3rdparty/bgfx/examples/39-assao/
H A Dassao.cpp76 .add(bgfx::Attrib::Position, 3, bgfx::AttribType::Float) in init()
359 const bgfx::Memory* mem = bgfx::alloc(4); in init()
462 const bgfx::Caps* caps = bgfx::getCaps(); in update()
516 bgfx::setImage(5, m_normals, 0, bgfx::Access::Write, bgfx::TextureFormat::RGBA8); in update()
553 bgfx::setImage(j, m_halfDepths[j], i-1, bgfx::Access::Read, bgfx::TextureFormat::R16F); in update()
627 bgfx::setImage(2, m_normals,0, bgfx::Access::Read, bgfx::TextureFormat::RGBA8); in update()
629bgfx::setImage(2, bgfx::getTexture(m_gbuffer, GBUFFER_RT_NORMAL), 0, bgfx::Access::Read, bgfx::Tex… in update()
635 bgfx::setImage(5, m_finalResults, 0, bgfx::Access::Read, bgfx::TextureFormat::RG8); in update()
691 bgfx::setImage(0, m_importanceMap, 0, bgfx::Access::Write, bgfx::TextureFormat::R8); in update()
704 bgfx::setImage(0, m_importanceMap, 0, bgfx::Access::Write, bgfx::TextureFormat::R8); in update()
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/dports/emulators/mame/mame-mame0226/3rdparty/bgfx/examples/39-assao/
H A Dassao.cpp76 .add(bgfx::Attrib::Position, 3, bgfx::AttribType::Float) in init()
359 const bgfx::Memory* mem = bgfx::alloc(4); in init()
462 const bgfx::Caps* caps = bgfx::getCaps(); in update()
516 bgfx::setImage(5, m_normals, 0, bgfx::Access::Write, bgfx::TextureFormat::RGBA8); in update()
553 bgfx::setImage(j, m_halfDepths[j], i-1, bgfx::Access::Read, bgfx::TextureFormat::R16F); in update()
627 bgfx::setImage(2, m_normals,0, bgfx::Access::Read, bgfx::TextureFormat::RGBA8); in update()
629bgfx::setImage(2, bgfx::getTexture(m_gbuffer, GBUFFER_RT_NORMAL), 0, bgfx::Access::Read, bgfx::Tex… in update()
635 bgfx::setImage(5, m_finalResults, 0, bgfx::Access::Read, bgfx::TextureFormat::RG8); in update()
691 bgfx::setImage(0, m_importanceMap, 0, bgfx::Access::Write, bgfx::TextureFormat::R8); in update()
704 bgfx::setImage(0, m_importanceMap, 0, bgfx::Access::Write, bgfx::TextureFormat::R8); in update()
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/dports/emulators/mess/mame-mame0226/3rdparty/bgfx/examples/41-tess/
H A Dtess.cpp337 bgfx::Init init; in init()
561 bgfx::setBuffer(4, m_bufferCounter, bgfx::Access::ReadWrite); in update()
572 bgfx::setBuffer(4, m_bufferCounter, bgfx::Access::ReadWrite); in update()
578 bgfx::setBuffer(4, m_bufferCounter, bgfx::Access::ReadWrite); in update()
579 bgfx::setBuffer(6, m_geometryVertices, bgfx::Access::Read); in update()
580 bgfx::setBuffer(7, m_geometryIndices, bgfx::Access::Read); in update()
593 bgfx::setBuffer(4, m_bufferCounter, bgfx::Access::ReadWrite); in update()
606 bgfx::setBuffer(2, m_bufferCulledSubd, bgfx::Access::Read); in update()
607 bgfx::setBuffer(3, m_geometryVertices, bgfx::Access::Read); in update()
608 bgfx::setBuffer(4, m_geometryIndices, bgfx::Access::Read); in update()
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/dports/emulators/mame/mame-mame0226/3rdparty/bgfx/examples/41-tess/
H A Dtess.cpp337 bgfx::Init init; in init()
561 bgfx::setBuffer(4, m_bufferCounter, bgfx::Access::ReadWrite); in update()
572 bgfx::setBuffer(4, m_bufferCounter, bgfx::Access::ReadWrite); in update()
578 bgfx::setBuffer(4, m_bufferCounter, bgfx::Access::ReadWrite); in update()
579 bgfx::setBuffer(6, m_geometryVertices, bgfx::Access::Read); in update()
580 bgfx::setBuffer(7, m_geometryIndices, bgfx::Access::Read); in update()
593 bgfx::setBuffer(4, m_bufferCounter, bgfx::Access::ReadWrite); in update()
606 bgfx::setBuffer(2, m_bufferCulledSubd, bgfx::Access::Read); in update()
607 bgfx::setBuffer(3, m_geometryVertices, bgfx::Access::Read); in update()
608 bgfx::setBuffer(4, m_geometryIndices, bgfx::Access::Read); in update()
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/dports/emulators/mess/mame-mame0226/3rdparty/bgfx/examples/08-update/
H A Dupdate.cpp31 .add(bgfx::Attrib::Position, 3, bgfx::AttribType::Float) in init()
32 .add(bgfx::Attrib::TexCoord0, 3, bgfx::AttribType::Float) in init()
128 const bgfx::Memory* mem = bgfx::alloc(ti.storageSize); in updateTextureCubeRectBgra8()
199 const bgfx::Caps* caps = bgfx::getCaps(); in init()
207 const bgfx::Memory* mem8 = bgfx::alloc(32*32*32); in init()
208 const bgfx::Memory* mem16f = bgfx::alloc(32*32*32*2); in init()
209 const bgfx::Memory* mem32f = bgfx::alloc(32*32*32*4); in init()
346 bgfx::frame(); in shutdown()
497 const bgfx::Memory* mem = bgfx::makeRef(dst, tw*th*4); in update()
537 bgfx::ViewId viewId = bgfx::ViewId(ii+2); in update()
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/dports/emulators/mame/mame-mame0226/3rdparty/bgfx/examples/08-update/
H A Dupdate.cpp31 .add(bgfx::Attrib::Position, 3, bgfx::AttribType::Float) in init()
32 .add(bgfx::Attrib::TexCoord0, 3, bgfx::AttribType::Float) in init()
128 const bgfx::Memory* mem = bgfx::alloc(ti.storageSize); in updateTextureCubeRectBgra8()
199 const bgfx::Caps* caps = bgfx::getCaps(); in init()
207 const bgfx::Memory* mem8 = bgfx::alloc(32*32*32); in init()
208 const bgfx::Memory* mem16f = bgfx::alloc(32*32*32*2); in init()
209 const bgfx::Memory* mem32f = bgfx::alloc(32*32*32*4); in init()
346 bgfx::frame(); in shutdown()
497 const bgfx::Memory* mem = bgfx::makeRef(dst, tw*th*4); in update()
537 bgfx::ViewId viewId = bgfx::ViewId(ii+2); in update()
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/dports/emulators/mess/mame-mame0226/3rdparty/bgfx/src/
H A Dbgfx.idl.inl55 bgfx::Attachment* This = (bgfx::Attachment*)_this;
625 bgfx::setViewName((bgfx::ViewId)_id, _name);
655 bgfx::setViewMode((bgfx::ViewId)_id, (bgfx::ViewMode::Enum)_mode);
671 bgfx::setViewOrder((bgfx::ViewId)_id, _num, (const bgfx::ViewId*)_order);
681 bgfx::end((bgfx::Encoder*)_encoder);
686 bgfx::Encoder* This = (bgfx::Encoder*)_this;
692 bgfx::Encoder* This = (bgfx::Encoder*)_this;
698 bgfx::Encoder* This = (bgfx::Encoder*)_this;
705 bgfx::Encoder* This = (bgfx::Encoder*)_this;
711 bgfx::Encoder* This = (bgfx::Encoder*)_this;
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/dports/emulators/mame/mame-mame0226/3rdparty/bgfx/src/
H A Dbgfx.idl.inl55 bgfx::Attachment* This = (bgfx::Attachment*)_this;
625 bgfx::setViewName((bgfx::ViewId)_id, _name);
655 bgfx::setViewMode((bgfx::ViewId)_id, (bgfx::ViewMode::Enum)_mode);
671 bgfx::setViewOrder((bgfx::ViewId)_id, _num, (const bgfx::ViewId*)_order);
681 bgfx::end((bgfx::Encoder*)_encoder);
686 bgfx::Encoder* This = (bgfx::Encoder*)_this;
692 bgfx::Encoder* This = (bgfx::Encoder*)_this;
698 bgfx::Encoder* This = (bgfx::Encoder*)_this;
705 bgfx::Encoder* This = (bgfx::Encoder*)_this;
711 bgfx::Encoder* This = (bgfx::Encoder*)_this;
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/dports/emulators/mess/mame-mame0226/3rdparty/bgfx/examples/38-bloom/
H A Dbloom.cpp48 .add(bgfx::Attrib::Position, 3, bgfx::AttribType::Float) in init()
69 .add(bgfx::Attrib::Position, 3, bgfx::AttribType::Float) in init()
70 .add(bgfx::Attrib::TexCoord0, 2, bgfx::AttribType::Float) in init()
199 bgfx::Init init; in init()
206 bgfx::init(init); in init()
272 const bgfx::RendererType::Enum renderer = bgfx::getRendererType(); in init()
325 bgfx::shutdown(); in shutdown()
368 bgfx::touch(0); in update()
553 bgfx::setTexture(0, s_tex, bgfx::getTexture(m_texChainFb[ii]) ); in update()
596 bgfx::setTexture(0, s_albedo, bgfx::getTexture(m_gbuffer, 0) ); in update()
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/dports/emulators/mame/mame-mame0226/3rdparty/bgfx/examples/38-bloom/
H A Dbloom.cpp48 .add(bgfx::Attrib::Position, 3, bgfx::AttribType::Float) in init()
69 .add(bgfx::Attrib::Position, 3, bgfx::AttribType::Float) in init()
70 .add(bgfx::Attrib::TexCoord0, 2, bgfx::AttribType::Float) in init()
199 bgfx::Init init; in init()
206 bgfx::init(init); in init()
272 const bgfx::RendererType::Enum renderer = bgfx::getRendererType(); in init()
325 bgfx::shutdown(); in shutdown()
368 bgfx::touch(0); in update()
553 bgfx::setTexture(0, s_tex, bgfx::getTexture(m_texChainFb[ii]) ); in update()
596 bgfx::setTexture(0, s_albedo, bgfx::getTexture(m_gbuffer, 0) ); in update()
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/dports/emulators/mess/mame-mame0226/3rdparty/bgfx/examples/24-nbody/
H A Dnbody.cpp130 bgfx::Init init; in init()
136 bgfx::init(init); in init()
149 const bgfx::Caps* caps = bgfx::getCaps(); in init()
159 .add(bgfx::Attrib::Position, 2, bgfx::AttribType::Float) in init()
181 .add(bgfx::Attrib::TexCoord0, 4, bgfx::AttribType::Float) in init()
206 bgfx::setBuffer(0, m_prevPositionBuffer0, bgfx::Access::Write); in init()
207 bgfx::setBuffer(1, m_currPositionBuffer0, bgfx::Access::Write); in init()
348 bgfx::setBuffer(0, m_indirectBuffer, bgfx::Access::Write); in update()
352 bgfx::setBuffer(0, m_prevPositionBuffer0, bgfx::Access::Read); in update()
353 bgfx::setBuffer(1, m_currPositionBuffer0, bgfx::Access::Read); in update()
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/dports/emulators/mame/mame-mame0226/3rdparty/bgfx/examples/24-nbody/
H A Dnbody.cpp130 bgfx::Init init; in init()
136 bgfx::init(init); in init()
149 const bgfx::Caps* caps = bgfx::getCaps(); in init()
159 .add(bgfx::Attrib::Position, 2, bgfx::AttribType::Float) in init()
181 .add(bgfx::Attrib::TexCoord0, 4, bgfx::AttribType::Float) in init()
206 bgfx::setBuffer(0, m_prevPositionBuffer0, bgfx::Access::Write); in init()
207 bgfx::setBuffer(1, m_currPositionBuffer0, bgfx::Access::Write); in init()
348 bgfx::setBuffer(0, m_indirectBuffer, bgfx::Access::Write); in update()
352 bgfx::setBuffer(0, m_prevPositionBuffer0, bgfx::Access::Read); in update()
353 bgfx::setBuffer(1, m_currPositionBuffer0, bgfx::Access::Read); in update()
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/dports/emulators/mess/mame-mame0226/3rdparty/bgfx/examples/19-oit/
H A Doit.cpp24 .add(bgfx::Attrib::Position, 3, bgfx::AttribType::Float) in init()
25 .add(bgfx::Attrib::Color0, 4, bgfx::AttribType::Uint8, true) in init()
47 .add(bgfx::Attrib::Position, 3, bgfx::AttribType::Float) in init()
48 .add(bgfx::Attrib::Color0, 4, bgfx::AttribType::Uint8, true) in init()
49 .add(bgfx::Attrib::TexCoord0, 2, bgfx::AttribType::Float) in init()
169 bgfx::Init init; in init()
175 bgfx::init(init); in init()
185 const bgfx::Caps* caps = bgfx::getCaps(); in init()
266 bgfx::shutdown(); in shutdown()
393 const bgfx::Caps* caps = bgfx::getCaps(); in update()
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/dports/emulators/mame/mame-mame0226/3rdparty/bgfx/examples/19-oit/
H A Doit.cpp24 .add(bgfx::Attrib::Position, 3, bgfx::AttribType::Float) in init()
25 .add(bgfx::Attrib::Color0, 4, bgfx::AttribType::Uint8, true) in init()
47 .add(bgfx::Attrib::Position, 3, bgfx::AttribType::Float) in init()
48 .add(bgfx::Attrib::Color0, 4, bgfx::AttribType::Uint8, true) in init()
49 .add(bgfx::Attrib::TexCoord0, 2, bgfx::AttribType::Float) in init()
169 bgfx::Init init; in init()
175 bgfx::init(init); in init()
185 const bgfx::Caps* caps = bgfx::getCaps(); in init()
266 bgfx::shutdown(); in shutdown()
393 const bgfx::Caps* caps = bgfx::getCaps(); in update()
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/dports/emulators/mess/mame-mame0226/3rdparty/bgfx/examples/06-bump/
H A Dbump.cpp27 .add(bgfx::Attrib::Position, 3, bgfx::AttribType::Float) in init()
28 .add(bgfx::Attrib::Normal, 4, bgfx::AttribType::Uint8, true, true) in init()
29 .add(bgfx::Attrib::Tangent, 4, bgfx::AttribType::Uint8, true, true) in init()
30 .add(bgfx::Attrib::TexCoord0, 2, bgfx::AttribType::Int16, true, true) in init()
102 bgfx::Init init; in init()
108 bgfx::init(init); in init()
114 bgfx::setViewClear(0 in init()
122 const bgfx::Caps* caps = bgfx::getCaps(); in init()
182 bgfx::shutdown(); in shutdown()
210 bgfx::touch(0); in update()
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/dports/emulators/mame/mame-mame0226/3rdparty/bgfx/examples/06-bump/
H A Dbump.cpp27 .add(bgfx::Attrib::Position, 3, bgfx::AttribType::Float) in init()
28 .add(bgfx::Attrib::Normal, 4, bgfx::AttribType::Uint8, true, true) in init()
29 .add(bgfx::Attrib::Tangent, 4, bgfx::AttribType::Uint8, true, true) in init()
30 .add(bgfx::Attrib::TexCoord0, 2, bgfx::AttribType::Int16, true, true) in init()
102 bgfx::Init init; in init()
108 bgfx::init(init); in init()
114 bgfx::setViewClear(0 in init()
122 const bgfx::Caps* caps = bgfx::getCaps(); in init()
182 bgfx::shutdown(); in shutdown()
210 bgfx::touch(0); in update()
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/dports/emulators/mess/mame-mame0226/3rdparty/bgfx/examples/15-shadowmaps-simple/
H A Dshadowmaps_simple.cpp37 .add(bgfx::Attrib::Position, 3, bgfx::AttribType::Float) in init()
38 .add(bgfx::Attrib::Normal, 4, bgfx::AttribType::Uint8, true, true) in init()
78 bgfx::Init init; in init()
84 bgfx::init(init); in init()
91 u_lightPos = bgfx::createUniform("u_lightPos", bgfx::UniformType::Vec4); in init()
92 u_lightMtx = bgfx::createUniform("u_lightMtx", bgfx::UniformType::Mat4); in init()
99 const bgfx::Caps* caps = bgfx::getCaps(); in init()
109 bgfx::touch(0); in init()
202 bgfx::shutdown(); in shutdown()
375 const bgfx::Caps* caps = bgfx::getCaps(); in update()
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/dports/emulators/mame/mame-mame0226/3rdparty/bgfx/examples/15-shadowmaps-simple/
H A Dshadowmaps_simple.cpp37 .add(bgfx::Attrib::Position, 3, bgfx::AttribType::Float) in init()
38 .add(bgfx::Attrib::Normal, 4, bgfx::AttribType::Uint8, true, true) in init()
78 bgfx::Init init; in init()
84 bgfx::init(init); in init()
91 u_lightPos = bgfx::createUniform("u_lightPos", bgfx::UniformType::Vec4); in init()
92 u_lightMtx = bgfx::createUniform("u_lightMtx", bgfx::UniformType::Mat4); in init()
99 const bgfx::Caps* caps = bgfx::getCaps(); in init()
109 bgfx::touch(0); in init()
202 bgfx::shutdown(); in shutdown()
375 const bgfx::Caps* caps = bgfx::getCaps(); in update()
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/dports/emulators/mess/mame-mame0226/3rdparty/bgfx/examples/26-occlusion/
H A Docclusion.cpp27 .add(bgfx::Attrib::Position, 3, bgfx::AttribType::Float) in init()
28 .add(bgfx::Attrib::Color0, 4, bgfx::AttribType::Uint8, true) in init()
82 bgfx::Init init; in init()
88 bgfx::init(init); in init()
94 bgfx::setViewClear(0 in init()
101 bgfx::setViewClear(2 in init()
127 const bgfx::Caps* caps = bgfx::getCaps(); in init()
168 bgfx::shutdown(); in shutdown()
229 bgfx::touch(0); in update()
230 bgfx::touch(2); in update()
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