/dports/emulators/mess/mame-mame0226/3rdparty/bgfx/examples/09-hdr/ |
H A D | hdr.cpp | 29 .add(bgfx::Attrib::Position, 3, bgfx::AttribType::Float) in init() 30 .add(bgfx::Attrib::Color0, 4, bgfx::AttribType::Uint8, true) in init() 31 .add(bgfx::Attrib::TexCoord0, 2, bgfx::AttribType::Float) in init() 157 bgfx::Init init; in init() 204 m_bright = bgfx::createFrameBuffer(bgfx::BackbufferRatio::Half, bgfx::TextureFormat::BGRA8); in init() 205 m_blur = bgfx::createFrameBuffer(bgfx::BackbufferRatio::Eighth, bgfx::TextureFormat::BGRA8); in init() 316 …bgfx::isTextureValid(0, false, 1, bgfx::TextureFormat::D16, textureFlags) ? bgfx::TextureFormat:… in update() 317 …: bgfx::isTextureValid(0, false, 1, bgfx::TextureFormat::D24S8, textureFlags) ? bgfx::TextureForma… in update() 447 const bgfx::Caps* caps = bgfx::getCaps(); in update() 542 bgfx::setTexture(1, s_texLum, bgfx::getTexture(m_lum[4]) ); in update() [all …]
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/dports/emulators/mame/mame-mame0226/3rdparty/bgfx/examples/09-hdr/ |
H A D | hdr.cpp | 29 .add(bgfx::Attrib::Position, 3, bgfx::AttribType::Float) in init() 30 .add(bgfx::Attrib::Color0, 4, bgfx::AttribType::Uint8, true) in init() 31 .add(bgfx::Attrib::TexCoord0, 2, bgfx::AttribType::Float) in init() 157 bgfx::Init init; in init() 204 m_bright = bgfx::createFrameBuffer(bgfx::BackbufferRatio::Half, bgfx::TextureFormat::BGRA8); in init() 205 m_blur = bgfx::createFrameBuffer(bgfx::BackbufferRatio::Eighth, bgfx::TextureFormat::BGRA8); in init() 316 …bgfx::isTextureValid(0, false, 1, bgfx::TextureFormat::D16, textureFlags) ? bgfx::TextureFormat:… in update() 317 …: bgfx::isTextureValid(0, false, 1, bgfx::TextureFormat::D24S8, textureFlags) ? bgfx::TextureForma… in update() 447 const bgfx::Caps* caps = bgfx::getCaps(); in update() 542 bgfx::setTexture(1, s_texLum, bgfx::getTexture(m_lum[4]) ); in update() [all …]
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/dports/emulators/mess/mame-mame0226/3rdparty/bgfx/examples/21-deferred/ |
H A D | deferred.cpp | 37 .add(bgfx::Attrib::Position, 3, bgfx::AttribType::Float) in init() 38 .add(bgfx::Attrib::Normal, 4, bgfx::AttribType::Uint8, true, true) in init() 39 .add(bgfx::Attrib::Tangent, 4, bgfx::AttribType::Uint8, true, true) in init() 40 .add(bgfx::Attrib::TexCoord0, 2, bgfx::AttribType::Int16, true, true) in init() 61 .add(bgfx::Attrib::Position, 3, bgfx::AttribType::Float) in init() 62 .add(bgfx::Attrib::TexCoord0, 2, bgfx::AttribType::Float) in init() 82 .add(bgfx::Attrib::Position, 3, bgfx::AttribType::Float) in init() 83 .add(bgfx::Attrib::Color0, 4, bgfx::AttribType::Uint8, true) in init() 210 bgfx::Init init; in init() 216 bgfx::init(init); in init() [all …]
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/dports/emulators/mame/mame-mame0226/3rdparty/bgfx/examples/21-deferred/ |
H A D | deferred.cpp | 37 .add(bgfx::Attrib::Position, 3, bgfx::AttribType::Float) in init() 38 .add(bgfx::Attrib::Normal, 4, bgfx::AttribType::Uint8, true, true) in init() 39 .add(bgfx::Attrib::Tangent, 4, bgfx::AttribType::Uint8, true, true) in init() 40 .add(bgfx::Attrib::TexCoord0, 2, bgfx::AttribType::Int16, true, true) in init() 61 .add(bgfx::Attrib::Position, 3, bgfx::AttribType::Float) in init() 62 .add(bgfx::Attrib::TexCoord0, 2, bgfx::AttribType::Float) in init() 82 .add(bgfx::Attrib::Position, 3, bgfx::AttribType::Float) in init() 83 .add(bgfx::Attrib::Color0, 4, bgfx::AttribType::Uint8, true) in init() 210 bgfx::Init init; in init() 216 bgfx::init(init); in init() [all …]
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/dports/emulators/mess/mame-mame0226/3rdparty/bgfx/examples/31-rsm/ |
H A D | reflectiveshadowmap.cpp | 121 .add(bgfx::Attrib::Position, 3, bgfx::AttribType::Float) in init() 122 .add(bgfx::Attrib::TexCoord0, 2, bgfx::AttribType::Float) in init() 211 bgfx::Init init; in init() 217 bgfx::init(init); in init() 321 …m_lightBufferTex = bgfx::createTexture2D(bgfx::BackbufferRatio::Equal, false, 1, bgfx::TextureForm… in init() 375 const bgfx::RendererType::Enum renderer = bgfx::getRendererType(); in init() 410 bgfx::destroy(s_rsm); in shutdown() 432 bgfx::shutdown(); in shutdown() 480 const bgfx::Caps* caps = bgfx::getCaps(); in update() 552 bgfx::setTexture(2, s_light, bgfx::getTexture(m_lightBuffer, 0) ); in update() [all …]
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/dports/emulators/mame/mame-mame0226/3rdparty/bgfx/examples/31-rsm/ |
H A D | reflectiveshadowmap.cpp | 121 .add(bgfx::Attrib::Position, 3, bgfx::AttribType::Float) in init() 122 .add(bgfx::Attrib::TexCoord0, 2, bgfx::AttribType::Float) in init() 211 bgfx::Init init; in init() 217 bgfx::init(init); in init() 321 …m_lightBufferTex = bgfx::createTexture2D(bgfx::BackbufferRatio::Equal, false, 1, bgfx::TextureForm… in init() 375 const bgfx::RendererType::Enum renderer = bgfx::getRendererType(); in init() 410 bgfx::destroy(s_rsm); in shutdown() 432 bgfx::shutdown(); in shutdown() 480 const bgfx::Caps* caps = bgfx::getCaps(); in update() 552 bgfx::setTexture(2, s_light, bgfx::getTexture(m_lightBuffer, 0) ); in update() [all …]
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/dports/emulators/mess/mame-mame0226/3rdparty/bgfx/examples/39-assao/ |
H A D | assao.cpp | 76 .add(bgfx::Attrib::Position, 3, bgfx::AttribType::Float) in init() 359 const bgfx::Memory* mem = bgfx::alloc(4); in init() 462 const bgfx::Caps* caps = bgfx::getCaps(); in update() 516 bgfx::setImage(5, m_normals, 0, bgfx::Access::Write, bgfx::TextureFormat::RGBA8); in update() 553 bgfx::setImage(j, m_halfDepths[j], i-1, bgfx::Access::Read, bgfx::TextureFormat::R16F); in update() 627 bgfx::setImage(2, m_normals,0, bgfx::Access::Read, bgfx::TextureFormat::RGBA8); in update() 629 …bgfx::setImage(2, bgfx::getTexture(m_gbuffer, GBUFFER_RT_NORMAL), 0, bgfx::Access::Read, bgfx::Tex… in update() 635 bgfx::setImage(5, m_finalResults, 0, bgfx::Access::Read, bgfx::TextureFormat::RG8); in update() 691 bgfx::setImage(0, m_importanceMap, 0, bgfx::Access::Write, bgfx::TextureFormat::R8); in update() 704 bgfx::setImage(0, m_importanceMap, 0, bgfx::Access::Write, bgfx::TextureFormat::R8); in update() [all …]
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/dports/emulators/mame/mame-mame0226/3rdparty/bgfx/examples/39-assao/ |
H A D | assao.cpp | 76 .add(bgfx::Attrib::Position, 3, bgfx::AttribType::Float) in init() 359 const bgfx::Memory* mem = bgfx::alloc(4); in init() 462 const bgfx::Caps* caps = bgfx::getCaps(); in update() 516 bgfx::setImage(5, m_normals, 0, bgfx::Access::Write, bgfx::TextureFormat::RGBA8); in update() 553 bgfx::setImage(j, m_halfDepths[j], i-1, bgfx::Access::Read, bgfx::TextureFormat::R16F); in update() 627 bgfx::setImage(2, m_normals,0, bgfx::Access::Read, bgfx::TextureFormat::RGBA8); in update() 629 …bgfx::setImage(2, bgfx::getTexture(m_gbuffer, GBUFFER_RT_NORMAL), 0, bgfx::Access::Read, bgfx::Tex… in update() 635 bgfx::setImage(5, m_finalResults, 0, bgfx::Access::Read, bgfx::TextureFormat::RG8); in update() 691 bgfx::setImage(0, m_importanceMap, 0, bgfx::Access::Write, bgfx::TextureFormat::R8); in update() 704 bgfx::setImage(0, m_importanceMap, 0, bgfx::Access::Write, bgfx::TextureFormat::R8); in update() [all …]
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/dports/emulators/mess/mame-mame0226/3rdparty/bgfx/examples/41-tess/ |
H A D | tess.cpp | 337 bgfx::Init init; in init() 561 bgfx::setBuffer(4, m_bufferCounter, bgfx::Access::ReadWrite); in update() 572 bgfx::setBuffer(4, m_bufferCounter, bgfx::Access::ReadWrite); in update() 578 bgfx::setBuffer(4, m_bufferCounter, bgfx::Access::ReadWrite); in update() 579 bgfx::setBuffer(6, m_geometryVertices, bgfx::Access::Read); in update() 580 bgfx::setBuffer(7, m_geometryIndices, bgfx::Access::Read); in update() 593 bgfx::setBuffer(4, m_bufferCounter, bgfx::Access::ReadWrite); in update() 606 bgfx::setBuffer(2, m_bufferCulledSubd, bgfx::Access::Read); in update() 607 bgfx::setBuffer(3, m_geometryVertices, bgfx::Access::Read); in update() 608 bgfx::setBuffer(4, m_geometryIndices, bgfx::Access::Read); in update() [all …]
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/dports/emulators/mame/mame-mame0226/3rdparty/bgfx/examples/41-tess/ |
H A D | tess.cpp | 337 bgfx::Init init; in init() 561 bgfx::setBuffer(4, m_bufferCounter, bgfx::Access::ReadWrite); in update() 572 bgfx::setBuffer(4, m_bufferCounter, bgfx::Access::ReadWrite); in update() 578 bgfx::setBuffer(4, m_bufferCounter, bgfx::Access::ReadWrite); in update() 579 bgfx::setBuffer(6, m_geometryVertices, bgfx::Access::Read); in update() 580 bgfx::setBuffer(7, m_geometryIndices, bgfx::Access::Read); in update() 593 bgfx::setBuffer(4, m_bufferCounter, bgfx::Access::ReadWrite); in update() 606 bgfx::setBuffer(2, m_bufferCulledSubd, bgfx::Access::Read); in update() 607 bgfx::setBuffer(3, m_geometryVertices, bgfx::Access::Read); in update() 608 bgfx::setBuffer(4, m_geometryIndices, bgfx::Access::Read); in update() [all …]
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/dports/emulators/mess/mame-mame0226/3rdparty/bgfx/examples/08-update/ |
H A D | update.cpp | 31 .add(bgfx::Attrib::Position, 3, bgfx::AttribType::Float) in init() 32 .add(bgfx::Attrib::TexCoord0, 3, bgfx::AttribType::Float) in init() 128 const bgfx::Memory* mem = bgfx::alloc(ti.storageSize); in updateTextureCubeRectBgra8() 199 const bgfx::Caps* caps = bgfx::getCaps(); in init() 207 const bgfx::Memory* mem8 = bgfx::alloc(32*32*32); in init() 208 const bgfx::Memory* mem16f = bgfx::alloc(32*32*32*2); in init() 209 const bgfx::Memory* mem32f = bgfx::alloc(32*32*32*4); in init() 346 bgfx::frame(); in shutdown() 497 const bgfx::Memory* mem = bgfx::makeRef(dst, tw*th*4); in update() 537 bgfx::ViewId viewId = bgfx::ViewId(ii+2); in update() [all …]
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/dports/emulators/mame/mame-mame0226/3rdparty/bgfx/examples/08-update/ |
H A D | update.cpp | 31 .add(bgfx::Attrib::Position, 3, bgfx::AttribType::Float) in init() 32 .add(bgfx::Attrib::TexCoord0, 3, bgfx::AttribType::Float) in init() 128 const bgfx::Memory* mem = bgfx::alloc(ti.storageSize); in updateTextureCubeRectBgra8() 199 const bgfx::Caps* caps = bgfx::getCaps(); in init() 207 const bgfx::Memory* mem8 = bgfx::alloc(32*32*32); in init() 208 const bgfx::Memory* mem16f = bgfx::alloc(32*32*32*2); in init() 209 const bgfx::Memory* mem32f = bgfx::alloc(32*32*32*4); in init() 346 bgfx::frame(); in shutdown() 497 const bgfx::Memory* mem = bgfx::makeRef(dst, tw*th*4); in update() 537 bgfx::ViewId viewId = bgfx::ViewId(ii+2); in update() [all …]
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/dports/emulators/mess/mame-mame0226/3rdparty/bgfx/src/ |
H A D | bgfx.idl.inl | 55 bgfx::Attachment* This = (bgfx::Attachment*)_this; 625 bgfx::setViewName((bgfx::ViewId)_id, _name); 655 bgfx::setViewMode((bgfx::ViewId)_id, (bgfx::ViewMode::Enum)_mode); 671 bgfx::setViewOrder((bgfx::ViewId)_id, _num, (const bgfx::ViewId*)_order); 681 bgfx::end((bgfx::Encoder*)_encoder); 686 bgfx::Encoder* This = (bgfx::Encoder*)_this; 692 bgfx::Encoder* This = (bgfx::Encoder*)_this; 698 bgfx::Encoder* This = (bgfx::Encoder*)_this; 705 bgfx::Encoder* This = (bgfx::Encoder*)_this; 711 bgfx::Encoder* This = (bgfx::Encoder*)_this; [all …]
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/dports/emulators/mame/mame-mame0226/3rdparty/bgfx/src/ |
H A D | bgfx.idl.inl | 55 bgfx::Attachment* This = (bgfx::Attachment*)_this; 625 bgfx::setViewName((bgfx::ViewId)_id, _name); 655 bgfx::setViewMode((bgfx::ViewId)_id, (bgfx::ViewMode::Enum)_mode); 671 bgfx::setViewOrder((bgfx::ViewId)_id, _num, (const bgfx::ViewId*)_order); 681 bgfx::end((bgfx::Encoder*)_encoder); 686 bgfx::Encoder* This = (bgfx::Encoder*)_this; 692 bgfx::Encoder* This = (bgfx::Encoder*)_this; 698 bgfx::Encoder* This = (bgfx::Encoder*)_this; 705 bgfx::Encoder* This = (bgfx::Encoder*)_this; 711 bgfx::Encoder* This = (bgfx::Encoder*)_this; [all …]
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/dports/emulators/mess/mame-mame0226/3rdparty/bgfx/examples/38-bloom/ |
H A D | bloom.cpp | 48 .add(bgfx::Attrib::Position, 3, bgfx::AttribType::Float) in init() 69 .add(bgfx::Attrib::Position, 3, bgfx::AttribType::Float) in init() 70 .add(bgfx::Attrib::TexCoord0, 2, bgfx::AttribType::Float) in init() 199 bgfx::Init init; in init() 206 bgfx::init(init); in init() 272 const bgfx::RendererType::Enum renderer = bgfx::getRendererType(); in init() 325 bgfx::shutdown(); in shutdown() 368 bgfx::touch(0); in update() 553 bgfx::setTexture(0, s_tex, bgfx::getTexture(m_texChainFb[ii]) ); in update() 596 bgfx::setTexture(0, s_albedo, bgfx::getTexture(m_gbuffer, 0) ); in update() [all …]
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/dports/emulators/mame/mame-mame0226/3rdparty/bgfx/examples/38-bloom/ |
H A D | bloom.cpp | 48 .add(bgfx::Attrib::Position, 3, bgfx::AttribType::Float) in init() 69 .add(bgfx::Attrib::Position, 3, bgfx::AttribType::Float) in init() 70 .add(bgfx::Attrib::TexCoord0, 2, bgfx::AttribType::Float) in init() 199 bgfx::Init init; in init() 206 bgfx::init(init); in init() 272 const bgfx::RendererType::Enum renderer = bgfx::getRendererType(); in init() 325 bgfx::shutdown(); in shutdown() 368 bgfx::touch(0); in update() 553 bgfx::setTexture(0, s_tex, bgfx::getTexture(m_texChainFb[ii]) ); in update() 596 bgfx::setTexture(0, s_albedo, bgfx::getTexture(m_gbuffer, 0) ); in update() [all …]
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/dports/emulators/mess/mame-mame0226/3rdparty/bgfx/examples/24-nbody/ |
H A D | nbody.cpp | 130 bgfx::Init init; in init() 136 bgfx::init(init); in init() 149 const bgfx::Caps* caps = bgfx::getCaps(); in init() 159 .add(bgfx::Attrib::Position, 2, bgfx::AttribType::Float) in init() 181 .add(bgfx::Attrib::TexCoord0, 4, bgfx::AttribType::Float) in init() 206 bgfx::setBuffer(0, m_prevPositionBuffer0, bgfx::Access::Write); in init() 207 bgfx::setBuffer(1, m_currPositionBuffer0, bgfx::Access::Write); in init() 348 bgfx::setBuffer(0, m_indirectBuffer, bgfx::Access::Write); in update() 352 bgfx::setBuffer(0, m_prevPositionBuffer0, bgfx::Access::Read); in update() 353 bgfx::setBuffer(1, m_currPositionBuffer0, bgfx::Access::Read); in update() [all …]
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/dports/emulators/mame/mame-mame0226/3rdparty/bgfx/examples/24-nbody/ |
H A D | nbody.cpp | 130 bgfx::Init init; in init() 136 bgfx::init(init); in init() 149 const bgfx::Caps* caps = bgfx::getCaps(); in init() 159 .add(bgfx::Attrib::Position, 2, bgfx::AttribType::Float) in init() 181 .add(bgfx::Attrib::TexCoord0, 4, bgfx::AttribType::Float) in init() 206 bgfx::setBuffer(0, m_prevPositionBuffer0, bgfx::Access::Write); in init() 207 bgfx::setBuffer(1, m_currPositionBuffer0, bgfx::Access::Write); in init() 348 bgfx::setBuffer(0, m_indirectBuffer, bgfx::Access::Write); in update() 352 bgfx::setBuffer(0, m_prevPositionBuffer0, bgfx::Access::Read); in update() 353 bgfx::setBuffer(1, m_currPositionBuffer0, bgfx::Access::Read); in update() [all …]
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/dports/emulators/mess/mame-mame0226/3rdparty/bgfx/examples/19-oit/ |
H A D | oit.cpp | 24 .add(bgfx::Attrib::Position, 3, bgfx::AttribType::Float) in init() 25 .add(bgfx::Attrib::Color0, 4, bgfx::AttribType::Uint8, true) in init() 47 .add(bgfx::Attrib::Position, 3, bgfx::AttribType::Float) in init() 48 .add(bgfx::Attrib::Color0, 4, bgfx::AttribType::Uint8, true) in init() 49 .add(bgfx::Attrib::TexCoord0, 2, bgfx::AttribType::Float) in init() 169 bgfx::Init init; in init() 175 bgfx::init(init); in init() 185 const bgfx::Caps* caps = bgfx::getCaps(); in init() 266 bgfx::shutdown(); in shutdown() 393 const bgfx::Caps* caps = bgfx::getCaps(); in update() [all …]
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/dports/emulators/mame/mame-mame0226/3rdparty/bgfx/examples/19-oit/ |
H A D | oit.cpp | 24 .add(bgfx::Attrib::Position, 3, bgfx::AttribType::Float) in init() 25 .add(bgfx::Attrib::Color0, 4, bgfx::AttribType::Uint8, true) in init() 47 .add(bgfx::Attrib::Position, 3, bgfx::AttribType::Float) in init() 48 .add(bgfx::Attrib::Color0, 4, bgfx::AttribType::Uint8, true) in init() 49 .add(bgfx::Attrib::TexCoord0, 2, bgfx::AttribType::Float) in init() 169 bgfx::Init init; in init() 175 bgfx::init(init); in init() 185 const bgfx::Caps* caps = bgfx::getCaps(); in init() 266 bgfx::shutdown(); in shutdown() 393 const bgfx::Caps* caps = bgfx::getCaps(); in update() [all …]
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/dports/emulators/mess/mame-mame0226/3rdparty/bgfx/examples/06-bump/ |
H A D | bump.cpp | 27 .add(bgfx::Attrib::Position, 3, bgfx::AttribType::Float) in init() 28 .add(bgfx::Attrib::Normal, 4, bgfx::AttribType::Uint8, true, true) in init() 29 .add(bgfx::Attrib::Tangent, 4, bgfx::AttribType::Uint8, true, true) in init() 30 .add(bgfx::Attrib::TexCoord0, 2, bgfx::AttribType::Int16, true, true) in init() 102 bgfx::Init init; in init() 108 bgfx::init(init); in init() 114 bgfx::setViewClear(0 in init() 122 const bgfx::Caps* caps = bgfx::getCaps(); in init() 182 bgfx::shutdown(); in shutdown() 210 bgfx::touch(0); in update() [all …]
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/dports/emulators/mame/mame-mame0226/3rdparty/bgfx/examples/06-bump/ |
H A D | bump.cpp | 27 .add(bgfx::Attrib::Position, 3, bgfx::AttribType::Float) in init() 28 .add(bgfx::Attrib::Normal, 4, bgfx::AttribType::Uint8, true, true) in init() 29 .add(bgfx::Attrib::Tangent, 4, bgfx::AttribType::Uint8, true, true) in init() 30 .add(bgfx::Attrib::TexCoord0, 2, bgfx::AttribType::Int16, true, true) in init() 102 bgfx::Init init; in init() 108 bgfx::init(init); in init() 114 bgfx::setViewClear(0 in init() 122 const bgfx::Caps* caps = bgfx::getCaps(); in init() 182 bgfx::shutdown(); in shutdown() 210 bgfx::touch(0); in update() [all …]
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/dports/emulators/mess/mame-mame0226/3rdparty/bgfx/examples/15-shadowmaps-simple/ |
H A D | shadowmaps_simple.cpp | 37 .add(bgfx::Attrib::Position, 3, bgfx::AttribType::Float) in init() 38 .add(bgfx::Attrib::Normal, 4, bgfx::AttribType::Uint8, true, true) in init() 78 bgfx::Init init; in init() 84 bgfx::init(init); in init() 91 u_lightPos = bgfx::createUniform("u_lightPos", bgfx::UniformType::Vec4); in init() 92 u_lightMtx = bgfx::createUniform("u_lightMtx", bgfx::UniformType::Mat4); in init() 99 const bgfx::Caps* caps = bgfx::getCaps(); in init() 109 bgfx::touch(0); in init() 202 bgfx::shutdown(); in shutdown() 375 const bgfx::Caps* caps = bgfx::getCaps(); in update() [all …]
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/dports/emulators/mame/mame-mame0226/3rdparty/bgfx/examples/15-shadowmaps-simple/ |
H A D | shadowmaps_simple.cpp | 37 .add(bgfx::Attrib::Position, 3, bgfx::AttribType::Float) in init() 38 .add(bgfx::Attrib::Normal, 4, bgfx::AttribType::Uint8, true, true) in init() 78 bgfx::Init init; in init() 84 bgfx::init(init); in init() 91 u_lightPos = bgfx::createUniform("u_lightPos", bgfx::UniformType::Vec4); in init() 92 u_lightMtx = bgfx::createUniform("u_lightMtx", bgfx::UniformType::Mat4); in init() 99 const bgfx::Caps* caps = bgfx::getCaps(); in init() 109 bgfx::touch(0); in init() 202 bgfx::shutdown(); in shutdown() 375 const bgfx::Caps* caps = bgfx::getCaps(); in update() [all …]
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/dports/emulators/mess/mame-mame0226/3rdparty/bgfx/examples/26-occlusion/ |
H A D | occlusion.cpp | 27 .add(bgfx::Attrib::Position, 3, bgfx::AttribType::Float) in init() 28 .add(bgfx::Attrib::Color0, 4, bgfx::AttribType::Uint8, true) in init() 82 bgfx::Init init; in init() 88 bgfx::init(init); in init() 94 bgfx::setViewClear(0 in init() 101 bgfx::setViewClear(2 in init() 127 const bgfx::Caps* caps = bgfx::getCaps(); in init() 168 bgfx::shutdown(); in shutdown() 229 bgfx::touch(0); in update() 230 bgfx::touch(2); in update() [all …]
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