Searched refs:bigDistance (Results 1 – 1 of 1) sorted by relevance
557 REAL bigDistance = owner_->MaxWallsLength(); in Distance() local558 if ( bigDistance <= 0 ) in Distance()559 bigDistance = owner_->GetDistance(); in Distance()569 ret = bigDistance * .001 + ret * .01 + ( a.before_hit - b.before_hit).Norm(); in Distance()573 ret = bigDistance * 2; in Distance()599 return ( fabsf( a.hitDistance_ - b.hitDistance_ ) + .25 * bigDistance ) * selfHatred; in Distance()