/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/skia/src/gpu/gl/ |
H A D | GrGLGpu.cpp | 827 this->bindTextureToScratchUnit(glTex->target(), glTex->textureID()); in onWritePixels() 1394 this->bindTextureToScratchUnit(GR_GL_TEXTURE_2D, 0); in onCreateCompressedTexture() 1436 this->bindTextureToScratchUnit(GR_GL_TEXTURE_2D, 0); in onCreateCompressedBackendTexture() 1485 this->bindTextureToScratchUnit(info.fTarget, info.fID); in onUpdateCompressedBackendTexture() 1510 this->bindTextureToScratchUnit(info.fTarget, 0); in onUpdateCompressedBackendTexture() 1606 this->bindTextureToScratchUnit(GR_GL_TEXTURE_2D, id); in createCompressedTexture2D() 1629 this->bindTextureToScratchUnit(target, id); in createTexture() 3385 this->bindTextureToScratchUnit(target, glTex->textureID()); in onRegenerateMipMapLevels() 3585 this->bindTextureToScratchUnit(info.fTarget, 0); in onCreateBackendTexture() 3610 this->bindTextureToScratchUnit(info.fTarget, info.fID); in onUpdateBackendTexture() [all …]
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H A D | GrGLGpu.h | 414 void bindTextureToScratchUnit(GrGLenum target, GrGLint textureID);
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/dports/www/qt5-webengine/qtwebengine-everywhere-src-5.15.2/src/3rdparty/chromium/third_party/skia/src/gpu/gl/ |
H A D | GrGLGpu.cpp | 845 this->bindTextureToScratchUnit(glTex->target(), glTex->textureID()); in onWritePixels() 870 this->bindTextureToScratchUnit(glTex->target(), glTex->textureID()); in onTransferPixelsTo() 1334 this->bindTextureToScratchUnit(GR_GL_TEXTURE_2D, tex->textureID()); in onCreateTexture() 1368 this->bindTextureToScratchUnit(GR_GL_TEXTURE_2D, 0); in onCreateCompressedTexture() 1433 this->bindTextureToScratchUnit(GR_GL_TEXTURE_2D, 0); in onCreateCompressedBackendTexture() 1561 this->bindTextureToScratchUnit(GR_GL_TEXTURE_2D, id); in createCompressedTexture2D() 1591 this->bindTextureToScratchUnit(GR_GL_TEXTURE_2D, id); in createTexture2D() 2767 void GrGLGpu::bindTextureToScratchUnit(GrGLenum target, GrGLint textureID) { in bindTextureToScratchUnit() function in GrGLGpu 3341 this->bindTextureToScratchUnit(dstTex->target(), dstTex->textureID()); in copySurfaceAsCopyTexSubImage() 3404 this->bindTextureToScratchUnit(target, glTex->textureID()); in onRegenerateMipMapLevels() [all …]
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H A D | GrGLGpu.h | 406 void bindTextureToScratchUnit(GrGLenum target, GrGLint textureID);
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/dports/www/firefox-esr/firefox-91.8.0/gfx/skia/skia/src/gpu/gl/ |
H A D | GrGLGpu.cpp | 844 this->bindTextureToScratchUnit(glTex->target(), glTex->textureID()); in onWritePixels() 869 this->bindTextureToScratchUnit(glTex->target(), glTex->textureID()); in onTransferPixelsTo() 1316 this->bindTextureToScratchUnit(GR_GL_TEXTURE_2D, tex->textureID()); in onCreateTexture() 1468 this->bindTextureToScratchUnit(GR_GL_TEXTURE_2D, id); in createCompressedTexture2D() 1494 this->bindTextureToScratchUnit(GR_GL_TEXTURE_2D, id); in createTexture2D() 2793 void GrGLGpu::bindTextureToScratchUnit(GrGLenum target, GrGLint textureID) { in bindTextureToScratchUnit() function in GrGLGpu 3362 this->bindTextureToScratchUnit(dstTex->target(), dstTex->textureID()); in copySurfaceAsCopyTexSubImage() 3425 this->bindTextureToScratchUnit(target, glTex->textureID()); in onRegenerateMipMapLevels()
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H A D | GrGLGpu.h | 351 void bindTextureToScratchUnit(GrGLenum target, GrGLint textureID);
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/dports/www/firefox/firefox-99.0/gfx/skia/skia/src/gpu/gl/ |
H A D | GrGLGpu.cpp | 844 this->bindTextureToScratchUnit(glTex->target(), glTex->textureID()); in onWritePixels() 869 this->bindTextureToScratchUnit(glTex->target(), glTex->textureID()); in onTransferPixelsTo() 1316 this->bindTextureToScratchUnit(GR_GL_TEXTURE_2D, tex->textureID()); in onCreateTexture() 1468 this->bindTextureToScratchUnit(GR_GL_TEXTURE_2D, id); in createCompressedTexture2D() 1494 this->bindTextureToScratchUnit(GR_GL_TEXTURE_2D, id); in createTexture2D() 2793 void GrGLGpu::bindTextureToScratchUnit(GrGLenum target, GrGLint textureID) { in bindTextureToScratchUnit() function in GrGLGpu 3362 this->bindTextureToScratchUnit(dstTex->target(), dstTex->textureID()); in copySurfaceAsCopyTexSubImage() 3425 this->bindTextureToScratchUnit(target, glTex->textureID()); in onRegenerateMipMapLevels()
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H A D | GrGLGpu.h | 351 void bindTextureToScratchUnit(GrGLenum target, GrGLint textureID);
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/dports/mail/thunderbird/thunderbird-91.8.0/gfx/skia/skia/src/gpu/gl/ |
H A D | GrGLGpu.cpp | 844 this->bindTextureToScratchUnit(glTex->target(), glTex->textureID()); in onWritePixels() 869 this->bindTextureToScratchUnit(glTex->target(), glTex->textureID()); in onTransferPixelsTo() 1316 this->bindTextureToScratchUnit(GR_GL_TEXTURE_2D, tex->textureID()); in onCreateTexture() 1468 this->bindTextureToScratchUnit(GR_GL_TEXTURE_2D, id); in createCompressedTexture2D() 1494 this->bindTextureToScratchUnit(GR_GL_TEXTURE_2D, id); in createTexture2D() 2793 void GrGLGpu::bindTextureToScratchUnit(GrGLenum target, GrGLint textureID) { in bindTextureToScratchUnit() function in GrGLGpu 3362 this->bindTextureToScratchUnit(dstTex->target(), dstTex->textureID()); in copySurfaceAsCopyTexSubImage() 3425 this->bindTextureToScratchUnit(target, glTex->textureID()); in onRegenerateMipMapLevels()
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H A D | GrGLGpu.h | 351 void bindTextureToScratchUnit(GrGLenum target, GrGLint textureID);
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/dports/lang/spidermonkey78/firefox-78.9.0/gfx/skia/skia/src/gpu/gl/ |
H A D | GrGLGpu.cpp | 844 this->bindTextureToScratchUnit(glTex->target(), glTex->textureID()); in onWritePixels() 869 this->bindTextureToScratchUnit(glTex->target(), glTex->textureID()); in onTransferPixelsTo() 1316 this->bindTextureToScratchUnit(GR_GL_TEXTURE_2D, tex->textureID()); in onCreateTexture() 1468 this->bindTextureToScratchUnit(GR_GL_TEXTURE_2D, id); in createCompressedTexture2D() 1494 this->bindTextureToScratchUnit(GR_GL_TEXTURE_2D, id); in createTexture2D() 2793 void GrGLGpu::bindTextureToScratchUnit(GrGLenum target, GrGLint textureID) { in bindTextureToScratchUnit() function in GrGLGpu 3362 this->bindTextureToScratchUnit(dstTex->target(), dstTex->textureID()); in copySurfaceAsCopyTexSubImage() 3425 this->bindTextureToScratchUnit(target, glTex->textureID()); in onRegenerateMipMapLevels()
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H A D | GrGLGpu.h | 351 void bindTextureToScratchUnit(GrGLenum target, GrGLint textureID);
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