Searched refs:bind_texture_2d (Results 1 – 2 of 2) sorted by relevance
262 bool bind_texture_2d = true; in RestoreTextureUnitBindings() local281 bind_texture_2d = service_id_2d != Get2dServiceId(prev_unit); in RestoreTextureUnitBindings()293 bind_texture_2d = service_id_2d; in RestoreTextureUnitBindings()306 if (!bind_texture_2d && !bind_texture_2d_array && !bind_texture_3d && in RestoreTextureUnitBindings()312 if (bind_texture_2d) { in RestoreTextureUnitBindings()
263 bool bind_texture_2d = true; in RestoreTextureUnitBindings() local282 bind_texture_2d = service_id_2d != Get2dServiceId(prev_unit); in RestoreTextureUnitBindings()294 bind_texture_2d = service_id_2d; in RestoreTextureUnitBindings()307 if (!bind_texture_2d && !bind_texture_2d_array && !bind_texture_3d && in RestoreTextureUnitBindings()313 if (bind_texture_2d) { in RestoreTextureUnitBindings()