Searched refs:bind_texture_3d (Results 1 – 2 of 2) sorted by relevance
271 bool bind_texture_3d = false; in RestoreTextureUnitBindings() local275 bind_texture_3d = true; in RestoreTextureUnitBindings()285 bind_texture_3d = in RestoreTextureUnitBindings()286 bind_texture_3d && service_id_3d != Get3dServiceId(prev_unit); in RestoreTextureUnitBindings()295 bind_texture_3d = bind_texture_3d && service_id_3d; in RestoreTextureUnitBindings()306 if (!bind_texture_2d && !bind_texture_2d_array && !bind_texture_3d && in RestoreTextureUnitBindings()327 if (bind_texture_3d) { in RestoreTextureUnitBindings()
272 bool bind_texture_3d = false; in RestoreTextureUnitBindings() local276 bind_texture_3d = true; in RestoreTextureUnitBindings()286 bind_texture_3d = in RestoreTextureUnitBindings()287 bind_texture_3d && service_id_3d != Get3dServiceId(prev_unit); in RestoreTextureUnitBindings()296 bind_texture_3d = bind_texture_3d && service_id_3d; in RestoreTextureUnitBindings()307 if (!bind_texture_2d && !bind_texture_2d_array && !bind_texture_3d && in RestoreTextureUnitBindings()328 if (bind_texture_3d) { in RestoreTextureUnitBindings()