Searched refs:bind_texture_arb (Results 1 – 6 of 6) sorted by relevance
267 bool bind_texture_arb = feature_info_->feature_flags().arb_texture_rectangle; in RestoreTextureUnitBindings() local290 bind_texture_arb = in RestoreTextureUnitBindings()291 bind_texture_arb && service_id_arb != GetArbServiceId(prev_unit); in RestoreTextureUnitBindings()298 bind_texture_arb = bind_texture_arb && service_id_arb; in RestoreTextureUnitBindings()307 !bind_texture_cube && !bind_texture_oes && !bind_texture_arb) { in RestoreTextureUnitBindings()321 if (bind_texture_arb) { in RestoreTextureUnitBindings()
268 bool bind_texture_arb = feature_info_->feature_flags().arb_texture_rectangle; in RestoreTextureUnitBindings() local291 bind_texture_arb = in RestoreTextureUnitBindings()292 bind_texture_arb && service_id_arb != GetArbServiceId(prev_unit); in RestoreTextureUnitBindings()299 bind_texture_arb = bind_texture_arb && service_id_arb; in RestoreTextureUnitBindings()308 !bind_texture_cube && !bind_texture_oes && !bind_texture_arb) { in RestoreTextureUnitBindings()322 if (bind_texture_arb) { in RestoreTextureUnitBindings()
243 bind_texture_arb (cairo_gl_shader_t *shader, in bind_texture_arb() function438 bind_texture_arb,