Searched refs:bind_texture_cube (Results 1 – 2 of 2) sorted by relevance
263 bool bind_texture_cube = true; in RestoreTextureUnitBindings() local287 bind_texture_cube = service_id_cube != GetCubeServiceId(prev_unit); in RestoreTextureUnitBindings()296 bind_texture_cube = service_id_cube; in RestoreTextureUnitBindings()307 !bind_texture_cube && !bind_texture_oes && !bind_texture_arb) { in RestoreTextureUnitBindings()315 if (bind_texture_cube) { in RestoreTextureUnitBindings()
264 bool bind_texture_cube = true; in RestoreTextureUnitBindings() local288 bind_texture_cube = service_id_cube != GetCubeServiceId(prev_unit); in RestoreTextureUnitBindings()297 bind_texture_cube = service_id_cube; in RestoreTextureUnitBindings()308 !bind_texture_cube && !bind_texture_oes && !bind_texture_arb) { in RestoreTextureUnitBindings()316 if (bind_texture_cube) { in RestoreTextureUnitBindings()