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Searched refs:binding_point_index (Results 1 – 2 of 2) sorted by relevance

/dports/cad/horizon-eda/horizon-2.1.0/src/canvas/
H A Dtriangle_renderer.cpp129 GLuint binding_point_index = 0; in realize() local
130 glBindBufferBase(GL_UNIFORM_BUFFER, binding_point_index, ubo); in realize()
131 glUniformBlockBinding(program_triangle, block_index, binding_point_index); in realize()
132 glUniformBlockBinding(program_line0, block_index, binding_point_index); in realize()
133 glUniformBlockBinding(program_line_butt, block_index, binding_point_index); in realize()
134 glUniformBlockBinding(program_line, block_index, binding_point_index); in realize()
135 glUniformBlockBinding(program_glyph, block_index, binding_point_index); in realize()
136 glUniformBlockBinding(program_circle, block_index, binding_point_index); in realize()
137 glUniformBlockBinding(program_arc, block_index, binding_point_index); in realize()
138 glUniformBlockBinding(program_arc0, block_index, binding_point_index); in realize()
H A Dselectables_renderer.cpp98 GLuint binding_point_index = 1; in realize() local
99 glBindBufferBase(GL_UNIFORM_BUFFER, binding_point_index, ubo); in realize()
100 glUniformBlockBinding(program, block_index, binding_point_index); in realize()
101 glUniformBlockBinding(program_arc, block_index, binding_point_index); in realize()