Searched refs:binding_point_index (Results 1 – 2 of 2) sorted by relevance
/dports/cad/horizon-eda/horizon-2.1.0/src/canvas/ |
H A D | triangle_renderer.cpp | 129 GLuint binding_point_index = 0; in realize() local 130 glBindBufferBase(GL_UNIFORM_BUFFER, binding_point_index, ubo); in realize() 131 glUniformBlockBinding(program_triangle, block_index, binding_point_index); in realize() 132 glUniformBlockBinding(program_line0, block_index, binding_point_index); in realize() 133 glUniformBlockBinding(program_line_butt, block_index, binding_point_index); in realize() 134 glUniformBlockBinding(program_line, block_index, binding_point_index); in realize() 135 glUniformBlockBinding(program_glyph, block_index, binding_point_index); in realize() 136 glUniformBlockBinding(program_circle, block_index, binding_point_index); in realize() 137 glUniformBlockBinding(program_arc, block_index, binding_point_index); in realize() 138 glUniformBlockBinding(program_arc0, block_index, binding_point_index); in realize()
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H A D | selectables_renderer.cpp | 98 GLuint binding_point_index = 1; in realize() local 99 glBindBufferBase(GL_UNIFORM_BUFFER, binding_point_index, ubo); in realize() 100 glUniformBlockBinding(program, block_index, binding_point_index); in realize() 101 glUniformBlockBinding(program_arc, block_index, binding_point_index); in realize()
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