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Searched refs:bitmapItors (Results 1 – 1 of 1) sorted by relevance

/dports/games/scorched3d/scorched/src/client/GLEXT/
H A DGLImageModifier.cpp269 bitmapItors[i] = new ImageItterator( in addHeightToBitmap()
276 bitmapItors[numberSources] = in addHeightToBitmap()
282 bitmapItors[numberSources + 1] = in addHeightToBitmap()
382 GLubyte *sourceBits1 = bitmapItors[heightIndex]->getPos(); in addHeightToBitmap()
388 GLubyte *sourceBits2 = bitmapItors[heightIndex + 1]->getPos(); in addHeightToBitmap()
395 GLubyte *sourceBits3 = bitmapItors[numberSources]->getPos(); in addHeightToBitmap()
402 GLubyte *sourceBits4 = bitmapItors[numberSources + 1]->getPos(); in addHeightToBitmap()
406 for (i=0; i<numberSources+2; i++) bitmapItors[i]->incX(); in addHeightToBitmap()
409 for (i=0; i<numberSources+2; i++) bitmapItors[i]->incY(); in addHeightToBitmap()
415 delete bitmapItors[i]; in addHeightToBitmap()
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