/dports/games/rocksndiamonds/rnd_jue-3.3.0.0/src/libgame/ |
H A D | system.c | 708 void FadeRectangle(Bitmap *bitmap_cross, int x, int y, int width, int height, in FadeRectangle() argument 719 SDLFadeRectangle(bitmap_cross, x, y, width, height, in FadeRectangle() 722 X11FadeRectangle(bitmap_cross, x, y, width, height, in FadeRectangle()
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H A D | sdl.c | 426 void SDLFadeRectangle(Bitmap *bitmap_cross, int x, int y, int width, int height, in SDLFadeRectangle() argument 435 SDL_Surface *surface_cross = (bitmap_cross ? bitmap_cross->surface : NULL); in SDLFadeRectangle()
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H A D | x11.c | 405 void X11FadeRectangle(Bitmap *bitmap_cross, int x, int y, int width, int height, in X11FadeRectangle() argument
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/dports/games/rnd_jue/rnd_jue-3.3.0.0/src/libgame/ |
H A D | system.c | 708 void FadeRectangle(Bitmap *bitmap_cross, int x, int y, int width, int height, in FadeRectangle() argument 719 SDLFadeRectangle(bitmap_cross, x, y, width, height, in FadeRectangle() 722 X11FadeRectangle(bitmap_cross, x, y, width, height, in FadeRectangle()
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H A D | sdl.c | 426 void SDLFadeRectangle(Bitmap *bitmap_cross, int x, int y, int width, int height, in SDLFadeRectangle() argument 435 SDL_Surface *surface_cross = (bitmap_cross ? bitmap_cross->surface : NULL); in SDLFadeRectangle()
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H A D | x11.c | 405 void X11FadeRectangle(Bitmap *bitmap_cross, int x, int y, int width, int height, in X11FadeRectangle() argument
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/dports/games/rocksndiamonds/rocksndiamonds-3.3.1.2/src/libgame/ |
H A D | system.c | 787 void FadeRectangle(Bitmap *bitmap_cross, int x, int y, int width, int height, in FadeRectangle() argument 798 SDLFadeRectangle(bitmap_cross, x, y, width, height, in FadeRectangle() 801 X11FadeRectangle(bitmap_cross, x, y, width, height, in FadeRectangle()
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H A D | sdl.c | 426 void SDLFadeRectangle(Bitmap *bitmap_cross, int x, int y, int width, int height, in SDLFadeRectangle() argument 435 SDL_Surface *surface_cross = (bitmap_cross ? bitmap_cross->surface : NULL); in SDLFadeRectangle()
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H A D | x11.c | 405 void X11FadeRectangle(Bitmap *bitmap_cross, int x, int y, int width, int height, in X11FadeRectangle() argument
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/dports/games/rnd_jue/rocksndiamonds-3.3.1.0/src/libgame/ |
H A D | system.c | 778 void FadeRectangle(Bitmap *bitmap_cross, int x, int y, int width, int height, in FadeRectangle() argument 789 SDLFadeRectangle(bitmap_cross, x, y, width, height, in FadeRectangle() 792 X11FadeRectangle(bitmap_cross, x, y, width, height, in FadeRectangle()
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H A D | sdl.c | 426 void SDLFadeRectangle(Bitmap *bitmap_cross, int x, int y, int width, int height, in SDLFadeRectangle() argument 435 SDL_Surface *surface_cross = (bitmap_cross ? bitmap_cross->surface : NULL); in SDLFadeRectangle()
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H A D | x11.c | 405 void X11FadeRectangle(Bitmap *bitmap_cross, int x, int y, int width, int height, in X11FadeRectangle() argument
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/dports/games/golly/golly-3.3-src/gui-wx/ |
H A D | wxprefs.cpp | 1115 wxBitmap bitmap_cross = XPM_BITMAP(cross_curs); in CreateCursors() local 1116 wxImage image_cross = bitmap_cross.ConvertToImage(); in CreateCursors()
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