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Searched refs:bitmap_cross (Results 1 – 13 of 13) sorted by relevance

/dports/games/rocksndiamonds/rnd_jue-3.3.0.0/src/libgame/
H A Dsystem.c708 void FadeRectangle(Bitmap *bitmap_cross, int x, int y, int width, int height, in FadeRectangle() argument
719 SDLFadeRectangle(bitmap_cross, x, y, width, height, in FadeRectangle()
722 X11FadeRectangle(bitmap_cross, x, y, width, height, in FadeRectangle()
H A Dsdl.c426 void SDLFadeRectangle(Bitmap *bitmap_cross, int x, int y, int width, int height, in SDLFadeRectangle() argument
435 SDL_Surface *surface_cross = (bitmap_cross ? bitmap_cross->surface : NULL); in SDLFadeRectangle()
H A Dx11.c405 void X11FadeRectangle(Bitmap *bitmap_cross, int x, int y, int width, int height, in X11FadeRectangle() argument
/dports/games/rnd_jue/rnd_jue-3.3.0.0/src/libgame/
H A Dsystem.c708 void FadeRectangle(Bitmap *bitmap_cross, int x, int y, int width, int height, in FadeRectangle() argument
719 SDLFadeRectangle(bitmap_cross, x, y, width, height, in FadeRectangle()
722 X11FadeRectangle(bitmap_cross, x, y, width, height, in FadeRectangle()
H A Dsdl.c426 void SDLFadeRectangle(Bitmap *bitmap_cross, int x, int y, int width, int height, in SDLFadeRectangle() argument
435 SDL_Surface *surface_cross = (bitmap_cross ? bitmap_cross->surface : NULL); in SDLFadeRectangle()
H A Dx11.c405 void X11FadeRectangle(Bitmap *bitmap_cross, int x, int y, int width, int height, in X11FadeRectangle() argument
/dports/games/rocksndiamonds/rocksndiamonds-3.3.1.2/src/libgame/
H A Dsystem.c787 void FadeRectangle(Bitmap *bitmap_cross, int x, int y, int width, int height, in FadeRectangle() argument
798 SDLFadeRectangle(bitmap_cross, x, y, width, height, in FadeRectangle()
801 X11FadeRectangle(bitmap_cross, x, y, width, height, in FadeRectangle()
H A Dsdl.c426 void SDLFadeRectangle(Bitmap *bitmap_cross, int x, int y, int width, int height, in SDLFadeRectangle() argument
435 SDL_Surface *surface_cross = (bitmap_cross ? bitmap_cross->surface : NULL); in SDLFadeRectangle()
H A Dx11.c405 void X11FadeRectangle(Bitmap *bitmap_cross, int x, int y, int width, int height, in X11FadeRectangle() argument
/dports/games/rnd_jue/rocksndiamonds-3.3.1.0/src/libgame/
H A Dsystem.c778 void FadeRectangle(Bitmap *bitmap_cross, int x, int y, int width, int height, in FadeRectangle() argument
789 SDLFadeRectangle(bitmap_cross, x, y, width, height, in FadeRectangle()
792 X11FadeRectangle(bitmap_cross, x, y, width, height, in FadeRectangle()
H A Dsdl.c426 void SDLFadeRectangle(Bitmap *bitmap_cross, int x, int y, int width, int height, in SDLFadeRectangle() argument
435 SDL_Surface *surface_cross = (bitmap_cross ? bitmap_cross->surface : NULL); in SDLFadeRectangle()
H A Dx11.c405 void X11FadeRectangle(Bitmap *bitmap_cross, int x, int y, int width, int height, in X11FadeRectangle() argument
/dports/games/golly/golly-3.3-src/gui-wx/
H A Dwxprefs.cpp1115 wxBitmap bitmap_cross = XPM_BITMAP(cross_curs); in CreateCursors() local
1116 wxImage image_cross = bitmap_cross.ConvertToImage(); in CreateCursors()