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Searched refs:bk_discreetmap (Results 1 – 2 of 2) sorted by relevance

/dports/games/netherearth/netherearth-0.51/
H A Drobot_ai.cpp85 bk_discreetmap=new int[(map_w*2)*(map_h*2)]; in AI_precomputations()
98 fill_zone(bk_discreetmap,map_w*2,MapTerrain(float(x),float(y)),x*2,y*2,2,2); in AI_precomputations()
125 delete bk_discreetmap; in AI_deleteprecomputations()
126 bk_discreetmap=0; in AI_deleteprecomputations()
146 discreetmap[(y+j)*(map_w*2)+(x+i)]=bk_discreetmap[(y+j)*(map_w*2)+(x+i)]; in AI_removebuilding()
179 discreetmap[(y+j)*(map_w*2)+(x+i)]=bk_discreetmap[(y+j)*(map_w*2)+(x+i)]; in AI_killrobot()
H A Dnether.h390 int *bk_discreetmap; variable