Searched refs:blBallAttached (Results 1 – 2 of 2) sorted by relevance
483 int blBallAttached; /* ball waits at ceiling */ member
348 game->blBallAttached = 1; in attach_ball_to_ceiling()1177 if (cur_game->blBallAttached&&delay_timed_out(&cur_game->blDelay,ms)) in bricks_update()1180 cur_game->blBallAttached = 0; in bricks_update()