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Searched refs:blBallAttached (Results 1 – 2 of 2) sorted by relevance

/dports/games/lbreakout2/lbreakout2-2.6.5/game/
H A Dgamedefs.h483 int blBallAttached; /* ball waits at ceiling */ member
H A Dbricks.c348 game->blBallAttached = 1; in attach_ball_to_ceiling()
1177 if (cur_game->blBallAttached&&delay_timed_out(&cur_game->blDelay,ms)) in bricks_update()
1180 cur_game->blBallAttached = 0; in bricks_update()