Searched refs:blDuckPositions (Results 1 – 3 of 3) sorted by relevance
371 …bricks_add_grow_mod(game->blDuckPositions[game->blCurrentDuck*2],game->blDuckPositions[game->blCur… in select_random_duck()611 if (game->blDuckPositions) free(game->blDuckPositions); in bricks_init_bonus_level()614 game->blDuckPositions[0] = 1; game->blDuckPositions[1] = 5; in bricks_init_bonus_level()615 game->blDuckPositions[2] = 2; game->blDuckPositions[3] = 3; in bricks_init_bonus_level()616 game->blDuckPositions[4] = 4; game->blDuckPositions[5] = 2; in bricks_init_bonus_level()617 game->blDuckPositions[6] = 6; game->blDuckPositions[7] = 1; in bricks_init_bonus_level()618 game->blDuckPositions[8] = 9; game->blDuckPositions[9] = 1; in bricks_init_bonus_level()619 game->blDuckPositions[10] = 11; game->blDuckPositions[11] = 2; in bricks_init_bonus_level()620 game->blDuckPositions[12] = 13; game->blDuckPositions[13] = 3; in bricks_init_bonus_level()621 game->blDuckPositions[14] = 14; game->blDuckPositions[15] = 5; in bricks_init_bonus_level()[all …]
161 if (game->blDuckPositions) free(game->blDuckPositions); in game_delete()
482 int *blDuckPositions; /* position of ducks */ member