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Searched refs:blRefreshBricks (Results 1 – 3 of 3) sorted by relevance

/dports/games/lbreakout2/lbreakout2-2.6.5/client/
H A Dcomm.c174 if (local_game->blRefreshBricks) in comm_recv_local()
176 local_game->blRefreshBricks = 0; in comm_recv_local()
/dports/games/lbreakout2/lbreakout2-2.6.5/game/
H A Dgamedefs.h465 int blRefreshBricks; /* copy all bricks from local to client since brick positions have member
H A Dbricks.c295 game->blRefreshBricks = 1; in bricks_create_barrier()
332 game->blRefreshBricks = 1; in bricks_move_barrier()