Searched refs:blRefreshBricks (Results 1 – 3 of 3) sorted by relevance
174 if (local_game->blRefreshBricks) in comm_recv_local()176 local_game->blRefreshBricks = 0; in comm_recv_local()
465 int blRefreshBricks; /* copy all bricks from local to client since brick positions have member
295 game->blRefreshBricks = 1; in bricks_create_barrier()332 game->blRefreshBricks = 1; in bricks_move_barrier()