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Searched refs:bleedingFactor (Results 1 – 5 of 5) sorted by relevance

/dports/games/ufoai/ufoai-2.5-source/src/game/
H A Dchr_shared.h265 int bleedingFactor; variable
282 float bleedingFactor(const short bodyPart) const;
H A Dg_health.cpp103 …::min(static_cast<int>(abs(heal) / target->chr.teamDef->bodyTemplate->bleedingFactor(mostWounded)), in G_TreatActor()
149 damage += wounds.woundLevel[bodyPart] * teamDef->bodyTemplate->bleedingFactor(bodyPart); in G_BleedWounds()
H A Dchr_shared.cpp343 float BodyData::bleedingFactor (const short bodyPart) const in bleedingFactor() function in BodyData
345 return _bodyParts[bodyPart].bleedingFactor * 0.01f; in bleedingFactor()
/dports/games/ufoai/ufoai-2.5-source/src/client/battlescape/
H A Dcl_hud.cpp1326 ? bodyData->bleedingFactor(bodyPart) : 0); in HUD_ActorWoundData_f()
/dports/games/ufoai/ufoai-2.5-source/src/common/
H A Dscripts.cpp2975 …"bleeding_rate", V_INT, offsetof(BodyPartData, bleedingFactor), MEMBER_SIZEOF(BodyPartData, bleedi…