Searched refs:bleedingFactor (Results 1 – 5 of 5) sorted by relevance
265 int bleedingFactor; variable282 float bleedingFactor(const short bodyPart) const;
103 …::min(static_cast<int>(abs(heal) / target->chr.teamDef->bodyTemplate->bleedingFactor(mostWounded)), in G_TreatActor()149 damage += wounds.woundLevel[bodyPart] * teamDef->bodyTemplate->bleedingFactor(bodyPart); in G_BleedWounds()
343 float BodyData::bleedingFactor (const short bodyPart) const in bleedingFactor() function in BodyData345 return _bodyParts[bodyPart].bleedingFactor * 0.01f; in bleedingFactor()
1326 ? bodyData->bleedingFactor(bodyPart) : 0); in HUD_ActorWoundData_f()
2975 …"bleeding_rate", V_INT, offsetof(BodyPartData, bleedingFactor), MEMBER_SIZEOF(BodyPartData, bleedi…