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Searched refs:blendBits (Results 1 – 4 of 4) sorted by relevance

/dports/games/iortcw/iortcw-1.51c/MP/code/rend2/
H A Dtr_shader.c2414 int blendBits = stages[1].stateBits & ( GLS_DSTBLEND_BITS | GLS_SRCBLEND_BITS ); in CollapseStagesToGLSL() local
2416 if (blendBits == (GLS_DSTBLEND_SRC_COLOR | GLS_SRCBLEND_ZERO) in CollapseStagesToGLSL()
2417 || blendBits == (GLS_DSTBLEND_ZERO | GLS_SRCBLEND_DST_COLOR)) in CollapseStagesToGLSL()
2451 int blendBits = pStage->stateBits & ( GLS_DSTBLEND_BITS | GLS_SRCBLEND_BITS ); in CollapseStagesToGLSL() local
2453 if (blendBits != (GLS_DSTBLEND_SRC_COLOR | GLS_SRCBLEND_ZERO) in CollapseStagesToGLSL()
2454 && blendBits != (GLS_DSTBLEND_ZERO | GLS_SRCBLEND_DST_COLOR)) in CollapseStagesToGLSL()
2548 int blendBits = pStage->stateBits & ( GLS_DSTBLEND_BITS | GLS_SRCBLEND_BITS ); in CollapseStagesToGLSL() local
2552 if (!usedLightmap || (blendBits != (GLS_DSTBLEND_SRC_COLOR | GLS_SRCBLEND_ZERO) in CollapseStagesToGLSL()
2553 && blendBits != (GLS_DSTBLEND_ZERO | GLS_SRCBLEND_DST_COLOR))) in CollapseStagesToGLSL()
/dports/games/iortcw/iortcw-1.51c/SP/code/rend2/
H A Dtr_shader.c2442 int blendBits = stages[1].stateBits & ( GLS_DSTBLEND_BITS | GLS_SRCBLEND_BITS ); in CollapseStagesToGLSL() local
2444 if (blendBits == (GLS_DSTBLEND_SRC_COLOR | GLS_SRCBLEND_ZERO) in CollapseStagesToGLSL()
2445 || blendBits == (GLS_DSTBLEND_ZERO | GLS_SRCBLEND_DST_COLOR)) in CollapseStagesToGLSL()
2479 int blendBits = pStage->stateBits & ( GLS_DSTBLEND_BITS | GLS_SRCBLEND_BITS ); in CollapseStagesToGLSL() local
2481 if (blendBits != (GLS_DSTBLEND_SRC_COLOR | GLS_SRCBLEND_ZERO) in CollapseStagesToGLSL()
2482 && blendBits != (GLS_DSTBLEND_ZERO | GLS_SRCBLEND_DST_COLOR)) in CollapseStagesToGLSL()
2576 int blendBits = pStage->stateBits & ( GLS_DSTBLEND_BITS | GLS_SRCBLEND_BITS ); in CollapseStagesToGLSL() local
2580 if (!usedLightmap || (blendBits != (GLS_DSTBLEND_SRC_COLOR | GLS_SRCBLEND_ZERO) in CollapseStagesToGLSL()
2581 && blendBits != (GLS_DSTBLEND_ZERO | GLS_SRCBLEND_DST_COLOR))) in CollapseStagesToGLSL()
/dports/games/openjk/OpenJK-07675e2/codemp/rd-vanilla/
H A Dtr_shade.cpp668 const int blendBits = (GLS_SRCBLEND_BITS+GLS_DSTBLEND_BITS); in ProjectDlightTexture2() local
671 (tess.shader->stages[i].stateBits & blendBits) == 0 ) in ProjectDlightTexture2()
1020 const int blendBits = (GLS_SRCBLEND_BITS+GLS_DSTBLEND_BITS); in ProjectDlightTexture() local
1023 (tess.shader->stages[i].stateBits & blendBits) == 0 ) in ProjectDlightTexture()
/dports/games/openjk/OpenJK-07675e2/code/rd-vanilla/
H A Dtr_shade.cpp903 const int blendBits = (GLS_SRCBLEND_BITS+GLS_DSTBLEND_BITS); in ProjectDlightTexture2() local
906 (tess.shader->stages[i].stateBits & blendBits) == 0 ) in ProjectDlightTexture2()
1250 const int blendBits = (GLS_SRCBLEND_BITS+GLS_DSTBLEND_BITS); in ProjectDlightTexture() local
1253 (tess.shader->stages[i].stateBits & blendBits) == 0 ) in ProjectDlightTexture()