Searched refs:blendBits (Results 1 – 4 of 4) sorted by relevance
2414 int blendBits = stages[1].stateBits & ( GLS_DSTBLEND_BITS | GLS_SRCBLEND_BITS ); in CollapseStagesToGLSL() local2416 if (blendBits == (GLS_DSTBLEND_SRC_COLOR | GLS_SRCBLEND_ZERO) in CollapseStagesToGLSL()2417 || blendBits == (GLS_DSTBLEND_ZERO | GLS_SRCBLEND_DST_COLOR)) in CollapseStagesToGLSL()2451 int blendBits = pStage->stateBits & ( GLS_DSTBLEND_BITS | GLS_SRCBLEND_BITS ); in CollapseStagesToGLSL() local2453 if (blendBits != (GLS_DSTBLEND_SRC_COLOR | GLS_SRCBLEND_ZERO) in CollapseStagesToGLSL()2454 && blendBits != (GLS_DSTBLEND_ZERO | GLS_SRCBLEND_DST_COLOR)) in CollapseStagesToGLSL()2548 int blendBits = pStage->stateBits & ( GLS_DSTBLEND_BITS | GLS_SRCBLEND_BITS ); in CollapseStagesToGLSL() local2552 if (!usedLightmap || (blendBits != (GLS_DSTBLEND_SRC_COLOR | GLS_SRCBLEND_ZERO) in CollapseStagesToGLSL()2553 && blendBits != (GLS_DSTBLEND_ZERO | GLS_SRCBLEND_DST_COLOR))) in CollapseStagesToGLSL()
2442 int blendBits = stages[1].stateBits & ( GLS_DSTBLEND_BITS | GLS_SRCBLEND_BITS ); in CollapseStagesToGLSL() local2444 if (blendBits == (GLS_DSTBLEND_SRC_COLOR | GLS_SRCBLEND_ZERO) in CollapseStagesToGLSL()2445 || blendBits == (GLS_DSTBLEND_ZERO | GLS_SRCBLEND_DST_COLOR)) in CollapseStagesToGLSL()2479 int blendBits = pStage->stateBits & ( GLS_DSTBLEND_BITS | GLS_SRCBLEND_BITS ); in CollapseStagesToGLSL() local2481 if (blendBits != (GLS_DSTBLEND_SRC_COLOR | GLS_SRCBLEND_ZERO) in CollapseStagesToGLSL()2482 && blendBits != (GLS_DSTBLEND_ZERO | GLS_SRCBLEND_DST_COLOR)) in CollapseStagesToGLSL()2576 int blendBits = pStage->stateBits & ( GLS_DSTBLEND_BITS | GLS_SRCBLEND_BITS ); in CollapseStagesToGLSL() local2580 if (!usedLightmap || (blendBits != (GLS_DSTBLEND_SRC_COLOR | GLS_SRCBLEND_ZERO) in CollapseStagesToGLSL()2581 && blendBits != (GLS_DSTBLEND_ZERO | GLS_SRCBLEND_DST_COLOR))) in CollapseStagesToGLSL()
668 const int blendBits = (GLS_SRCBLEND_BITS+GLS_DSTBLEND_BITS); in ProjectDlightTexture2() local671 (tess.shader->stages[i].stateBits & blendBits) == 0 ) in ProjectDlightTexture2()1020 const int blendBits = (GLS_SRCBLEND_BITS+GLS_DSTBLEND_BITS); in ProjectDlightTexture() local1023 (tess.shader->stages[i].stateBits & blendBits) == 0 ) in ProjectDlightTexture()
903 const int blendBits = (GLS_SRCBLEND_BITS+GLS_DSTBLEND_BITS); in ProjectDlightTexture2() local906 (tess.shader->stages[i].stateBits & blendBits) == 0 ) in ProjectDlightTexture2()1250 const int blendBits = (GLS_SRCBLEND_BITS+GLS_DSTBLEND_BITS); in ProjectDlightTexture() local1253 (tess.shader->stages[i].stateBits & blendBits) == 0 ) in ProjectDlightTexture()