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Searched refs:blendMode (Results 1 – 25 of 1231) sorted by relevance

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/dports/emulators/mess/mame-mame0226/3rdparty/SDL2/src/render/software/
H A DSDL_blendfillrect.c35 switch (blendMode) { in SDL_BlendFillRect_RGB555()
58 switch (blendMode) { in SDL_BlendFillRect_RGB565()
81 switch (blendMode) { in SDL_BlendFillRect_RGB888()
104 switch (blendMode) { in SDL_BlendFillRect_ARGB8888()
130 switch (blendMode) { in SDL_BlendFillRect_RGB()
146 switch (blendMode) { in SDL_BlendFillRect_RGB()
175 switch (blendMode) { in SDL_BlendFillRect_RGBA()
221 if (blendMode == SDL_BLENDMODE_BLEND || blendMode == SDL_BLENDMODE_ADD) { in SDL_BlendFillRect()
256 return SDL_BlendFillRect_RGB(dst, rect, blendMode, r, g, b, a); in SDL_BlendFillRect()
281 if (blendMode == SDL_BLENDMODE_BLEND || blendMode == SDL_BLENDMODE_ADD) { in SDL_BlendFillRects()
[all …]
H A DSDL_blendpoint.c35 switch (blendMode) { in SDL_BlendPoint_RGB555()
58 switch (blendMode) { in SDL_BlendPoint_RGB565()
81 switch (blendMode) { in SDL_BlendPoint_RGB888()
104 switch (blendMode) { in SDL_BlendPoint_ARGB8888()
130 switch (blendMode) { in SDL_BlendPoint_RGB()
146 switch (blendMode) { in SDL_BlendPoint_RGB()
175 switch (blendMode) { in SDL_BlendPoint_RGBA()
215 if (blendMode == SDL_BLENDMODE_BLEND || blendMode == SDL_BLENDMODE_ADD) { in SDL_BlendPoint()
252 return SDL_BlendPoint_RGB(dst, x, y, blendMode, r, g, b, a); in SDL_BlendPoint()
279 if (blendMode == SDL_BLENDMODE_BLEND || blendMode == SDL_BLENDMODE_ADD) { in SDL_BlendPoints()
[all …]
H A DSDL_blendline.c38 if (blendMode == SDL_BLENDMODE_BLEND || blendMode == SDL_BLENDMODE_ADD) { in SDL_BlendLine_RGB2()
52 switch (blendMode) { in SDL_BlendLine_RGB2()
67 switch (blendMode) { in SDL_BlendLine_RGB2()
82 switch (blendMode) { in SDL_BlendLine_RGB2()
97 switch (blendMode) { in SDL_BlendLine_RGB2()
129 if (blendMode == SDL_BLENDMODE_BLEND || blendMode == SDL_BLENDMODE_ADD) { in SDL_BlendLine_RGB555()
220 if (blendMode == SDL_BLENDMODE_BLEND || blendMode == SDL_BLENDMODE_ADD) { in SDL_BlendLine_RGB565()
312 if (blendMode == SDL_BLENDMODE_BLEND || blendMode == SDL_BLENDMODE_ADD) { in SDL_BlendLine_RGB4()
404 if (blendMode == SDL_BLENDMODE_BLEND || blendMode == SDL_BLENDMODE_ADD) { in SDL_BlendLine_RGBA4()
495 if (blendMode == SDL_BLENDMODE_BLEND || blendMode == SDL_BLENDMODE_ADD) { in SDL_BlendLine_RGB888()
[all …]
/dports/emulators/mame/mame-mame0226/3rdparty/SDL2/src/render/software/
H A DSDL_blendfillrect.c35 switch (blendMode) { in SDL_BlendFillRect_RGB555()
58 switch (blendMode) { in SDL_BlendFillRect_RGB565()
81 switch (blendMode) { in SDL_BlendFillRect_RGB888()
104 switch (blendMode) { in SDL_BlendFillRect_ARGB8888()
130 switch (blendMode) { in SDL_BlendFillRect_RGB()
146 switch (blendMode) { in SDL_BlendFillRect_RGB()
175 switch (blendMode) { in SDL_BlendFillRect_RGBA()
221 if (blendMode == SDL_BLENDMODE_BLEND || blendMode == SDL_BLENDMODE_ADD) { in SDL_BlendFillRect()
256 return SDL_BlendFillRect_RGB(dst, rect, blendMode, r, g, b, a); in SDL_BlendFillRect()
281 if (blendMode == SDL_BLENDMODE_BLEND || blendMode == SDL_BLENDMODE_ADD) { in SDL_BlendFillRects()
[all …]
H A DSDL_blendpoint.c35 switch (blendMode) { in SDL_BlendPoint_RGB555()
58 switch (blendMode) { in SDL_BlendPoint_RGB565()
81 switch (blendMode) { in SDL_BlendPoint_RGB888()
104 switch (blendMode) { in SDL_BlendPoint_ARGB8888()
130 switch (blendMode) { in SDL_BlendPoint_RGB()
146 switch (blendMode) { in SDL_BlendPoint_RGB()
175 switch (blendMode) { in SDL_BlendPoint_RGBA()
215 if (blendMode == SDL_BLENDMODE_BLEND || blendMode == SDL_BLENDMODE_ADD) { in SDL_BlendPoint()
252 return SDL_BlendPoint_RGB(dst, x, y, blendMode, r, g, b, a); in SDL_BlendPoint()
279 if (blendMode == SDL_BLENDMODE_BLEND || blendMode == SDL_BLENDMODE_ADD) { in SDL_BlendPoints()
[all …]
H A DSDL_blendline.c38 if (blendMode == SDL_BLENDMODE_BLEND || blendMode == SDL_BLENDMODE_ADD) { in SDL_BlendLine_RGB2()
52 switch (blendMode) { in SDL_BlendLine_RGB2()
67 switch (blendMode) { in SDL_BlendLine_RGB2()
82 switch (blendMode) { in SDL_BlendLine_RGB2()
97 switch (blendMode) { in SDL_BlendLine_RGB2()
129 if (blendMode == SDL_BLENDMODE_BLEND || blendMode == SDL_BLENDMODE_ADD) { in SDL_BlendLine_RGB555()
220 if (blendMode == SDL_BLENDMODE_BLEND || blendMode == SDL_BLENDMODE_ADD) { in SDL_BlendLine_RGB565()
312 if (blendMode == SDL_BLENDMODE_BLEND || blendMode == SDL_BLENDMODE_ADD) { in SDL_BlendLine_RGB4()
404 if (blendMode == SDL_BLENDMODE_BLEND || blendMode == SDL_BLENDMODE_ADD) { in SDL_BlendLine_RGBA4()
495 if (blendMode == SDL_BLENDMODE_BLEND || blendMode == SDL_BLENDMODE_ADD) { in SDL_BlendLine_RGB888()
[all …]
/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/SDL/src/render/software/
H A DSDL_blendfillrect.c35 switch (blendMode) { in SDL_BlendFillRect_RGB555()
58 switch (blendMode) { in SDL_BlendFillRect_RGB565()
81 switch (blendMode) { in SDL_BlendFillRect_RGB888()
104 switch (blendMode) { in SDL_BlendFillRect_ARGB8888()
130 switch (blendMode) { in SDL_BlendFillRect_RGB()
146 switch (blendMode) { in SDL_BlendFillRect_RGB()
175 switch (blendMode) { in SDL_BlendFillRect_RGBA()
221 if (blendMode == SDL_BLENDMODE_BLEND || blendMode == SDL_BLENDMODE_ADD) { in SDL_BlendFillRect()
256 return SDL_BlendFillRect_RGB(dst, rect, blendMode, r, g, b, a); in SDL_BlendFillRect()
281 if (blendMode == SDL_BLENDMODE_BLEND || blendMode == SDL_BLENDMODE_ADD) { in SDL_BlendFillRects()
[all …]
H A DSDL_blendpoint.c35 switch (blendMode) { in SDL_BlendPoint_RGB555()
58 switch (blendMode) { in SDL_BlendPoint_RGB565()
81 switch (blendMode) { in SDL_BlendPoint_RGB888()
104 switch (blendMode) { in SDL_BlendPoint_ARGB8888()
130 switch (blendMode) { in SDL_BlendPoint_RGB()
146 switch (blendMode) { in SDL_BlendPoint_RGB()
175 switch (blendMode) { in SDL_BlendPoint_RGBA()
215 if (blendMode == SDL_BLENDMODE_BLEND || blendMode == SDL_BLENDMODE_ADD) { in SDL_BlendPoint()
252 return SDL_BlendPoint_RGB(dst, x, y, blendMode, r, g, b, a); in SDL_BlendPoint()
279 if (blendMode == SDL_BLENDMODE_BLEND || blendMode == SDL_BLENDMODE_ADD) { in SDL_BlendPoints()
[all …]
H A DSDL_blendline.c38 if (blendMode == SDL_BLENDMODE_BLEND || blendMode == SDL_BLENDMODE_ADD) { in SDL_BlendLine_RGB2()
52 switch (blendMode) { in SDL_BlendLine_RGB2()
67 switch (blendMode) { in SDL_BlendLine_RGB2()
82 switch (blendMode) { in SDL_BlendLine_RGB2()
97 switch (blendMode) { in SDL_BlendLine_RGB2()
129 if (blendMode == SDL_BLENDMODE_BLEND || blendMode == SDL_BLENDMODE_ADD) { in SDL_BlendLine_RGB555()
220 if (blendMode == SDL_BLENDMODE_BLEND || blendMode == SDL_BLENDMODE_ADD) { in SDL_BlendLine_RGB565()
312 if (blendMode == SDL_BLENDMODE_BLEND || blendMode == SDL_BLENDMODE_ADD) { in SDL_BlendLine_RGB4()
404 if (blendMode == SDL_BLENDMODE_BLEND || blendMode == SDL_BLENDMODE_ADD) { in SDL_BlendLine_RGBA4()
495 if (blendMode == SDL_BLENDMODE_BLEND || blendMode == SDL_BLENDMODE_ADD) { in SDL_BlendLine_RGB888()
[all …]
/dports/graphics/milton/milton-1.9.1/third_party/SDL2-2.0.8/src/render/software/
H A DSDL_blendfillrect.c35 switch (blendMode) { in SDL_BlendFillRect_RGB555()
58 switch (blendMode) { in SDL_BlendFillRect_RGB565()
81 switch (blendMode) { in SDL_BlendFillRect_RGB888()
104 switch (blendMode) { in SDL_BlendFillRect_ARGB8888()
130 switch (blendMode) { in SDL_BlendFillRect_RGB()
146 switch (blendMode) { in SDL_BlendFillRect_RGB()
175 switch (blendMode) { in SDL_BlendFillRect_RGBA()
221 if (blendMode == SDL_BLENDMODE_BLEND || blendMode == SDL_BLENDMODE_ADD) { in SDL_BlendFillRect()
256 return SDL_BlendFillRect_RGB(dst, rect, blendMode, r, g, b, a); in SDL_BlendFillRect()
281 if (blendMode == SDL_BLENDMODE_BLEND || blendMode == SDL_BLENDMODE_ADD) { in SDL_BlendFillRects()
[all …]
H A DSDL_blendpoint.c35 switch (blendMode) { in SDL_BlendPoint_RGB555()
58 switch (blendMode) { in SDL_BlendPoint_RGB565()
81 switch (blendMode) { in SDL_BlendPoint_RGB888()
104 switch (blendMode) { in SDL_BlendPoint_ARGB8888()
130 switch (blendMode) { in SDL_BlendPoint_RGB()
146 switch (blendMode) { in SDL_BlendPoint_RGB()
175 switch (blendMode) { in SDL_BlendPoint_RGBA()
215 if (blendMode == SDL_BLENDMODE_BLEND || blendMode == SDL_BLENDMODE_ADD) { in SDL_BlendPoint()
250 return SDL_BlendPoint_RGB(dst, x, y, blendMode, r, g, b, a); in SDL_BlendPoint()
277 if (blendMode == SDL_BLENDMODE_BLEND || blendMode == SDL_BLENDMODE_ADD) { in SDL_BlendPoints()
[all …]
H A DSDL_blendline.c38 if (blendMode == SDL_BLENDMODE_BLEND || blendMode == SDL_BLENDMODE_ADD) { in SDL_BlendLine_RGB2()
52 switch (blendMode) { in SDL_BlendLine_RGB2()
67 switch (blendMode) { in SDL_BlendLine_RGB2()
82 switch (blendMode) { in SDL_BlendLine_RGB2()
97 switch (blendMode) { in SDL_BlendLine_RGB2()
129 if (blendMode == SDL_BLENDMODE_BLEND || blendMode == SDL_BLENDMODE_ADD) { in SDL_BlendLine_RGB555()
220 if (blendMode == SDL_BLENDMODE_BLEND || blendMode == SDL_BLENDMODE_ADD) { in SDL_BlendLine_RGB565()
312 if (blendMode == SDL_BLENDMODE_BLEND || blendMode == SDL_BLENDMODE_ADD) { in SDL_BlendLine_RGB4()
404 if (blendMode == SDL_BLENDMODE_BLEND || blendMode == SDL_BLENDMODE_ADD) { in SDL_BlendLine_RGBA4()
495 if (blendMode == SDL_BLENDMODE_BLEND || blendMode == SDL_BLENDMODE_ADD) { in SDL_BlendLine_RGB888()
[all …]
/dports/x11/controllermap/SDL2-2.0.18/src/render/software/
H A DSDL_blendfillrect.c35 switch (blendMode) { in SDL_BlendFillRect_RGB555()
61 switch (blendMode) { in SDL_BlendFillRect_RGB565()
87 switch (blendMode) { in SDL_BlendFillRect_RGB888()
113 switch (blendMode) { in SDL_BlendFillRect_ARGB8888()
142 switch (blendMode) { in SDL_BlendFillRect_RGB()
161 switch (blendMode) { in SDL_BlendFillRect_RGB()
193 switch (blendMode) { in SDL_BlendFillRect_RGBA()
242 if (blendMode == SDL_BLENDMODE_BLEND || blendMode == SDL_BLENDMODE_ADD) { in SDL_BlendFillRect()
277 return SDL_BlendFillRect_RGB(dst, rect, blendMode, r, g, b, a); in SDL_BlendFillRect()
302 if (blendMode == SDL_BLENDMODE_BLEND || blendMode == SDL_BLENDMODE_ADD) { in SDL_BlendFillRects()
[all …]
H A DSDL_blendpoint.c35 switch (blendMode) { in SDL_BlendPoint_RGB555()
61 switch (blendMode) { in SDL_BlendPoint_RGB565()
87 switch (blendMode) { in SDL_BlendPoint_RGB888()
113 switch (blendMode) { in SDL_BlendPoint_ARGB8888()
142 switch (blendMode) { in SDL_BlendPoint_RGB()
161 switch (blendMode) { in SDL_BlendPoint_RGB()
193 switch (blendMode) { in SDL_BlendPoint_RGBA()
236 if (blendMode == SDL_BLENDMODE_BLEND || blendMode == SDL_BLENDMODE_ADD) { in SDL_BlendPoint()
271 return SDL_BlendPoint_RGB(dst, x, y, blendMode, r, g, b, a); in SDL_BlendPoint()
298 if (blendMode == SDL_BLENDMODE_BLEND || blendMode == SDL_BLENDMODE_ADD) { in SDL_BlendPoints()
[all …]
H A DSDL_blendline.c38 if (blendMode == SDL_BLENDMODE_BLEND || blendMode == SDL_BLENDMODE_ADD) { in SDL_BlendLine_RGB2()
52 switch (blendMode) { in SDL_BlendLine_RGB2()
70 switch (blendMode) { in SDL_BlendLine_RGB2()
88 switch (blendMode) { in SDL_BlendLine_RGB2()
106 switch (blendMode) { in SDL_BlendLine_RGB2()
143 if (blendMode == SDL_BLENDMODE_BLEND || blendMode == SDL_BLENDMODE_ADD) { in SDL_BlendLine_RGB555()
248 if (blendMode == SDL_BLENDMODE_BLEND || blendMode == SDL_BLENDMODE_ADD) { in SDL_BlendLine_RGB565()
354 if (blendMode == SDL_BLENDMODE_BLEND || blendMode == SDL_BLENDMODE_ADD) { in SDL_BlendLine_RGB4()
460 if (blendMode == SDL_BLENDMODE_BLEND || blendMode == SDL_BLENDMODE_ADD) { in SDL_BlendLine_RGBA4()
565 if (blendMode == SDL_BLENDMODE_BLEND || blendMode == SDL_BLENDMODE_ADD) { in SDL_BlendLine_RGB888()
[all …]
/dports/devel/sdl20/SDL2-2.0.18/src/render/software/
H A DSDL_blendfillrect.c35 switch (blendMode) { in SDL_BlendFillRect_RGB555()
61 switch (blendMode) { in SDL_BlendFillRect_RGB565()
87 switch (blendMode) { in SDL_BlendFillRect_RGB888()
113 switch (blendMode) { in SDL_BlendFillRect_ARGB8888()
142 switch (blendMode) { in SDL_BlendFillRect_RGB()
161 switch (blendMode) { in SDL_BlendFillRect_RGB()
193 switch (blendMode) { in SDL_BlendFillRect_RGBA()
242 if (blendMode == SDL_BLENDMODE_BLEND || blendMode == SDL_BLENDMODE_ADD) { in SDL_BlendFillRect()
277 return SDL_BlendFillRect_RGB(dst, rect, blendMode, r, g, b, a); in SDL_BlendFillRect()
302 if (blendMode == SDL_BLENDMODE_BLEND || blendMode == SDL_BLENDMODE_ADD) { in SDL_BlendFillRects()
[all …]
H A DSDL_blendpoint.c35 switch (blendMode) { in SDL_BlendPoint_RGB555()
61 switch (blendMode) { in SDL_BlendPoint_RGB565()
87 switch (blendMode) { in SDL_BlendPoint_RGB888()
113 switch (blendMode) { in SDL_BlendPoint_ARGB8888()
142 switch (blendMode) { in SDL_BlendPoint_RGB()
161 switch (blendMode) { in SDL_BlendPoint_RGB()
193 switch (blendMode) { in SDL_BlendPoint_RGBA()
236 if (blendMode == SDL_BLENDMODE_BLEND || blendMode == SDL_BLENDMODE_ADD) { in SDL_BlendPoint()
271 return SDL_BlendPoint_RGB(dst, x, y, blendMode, r, g, b, a); in SDL_BlendPoint()
298 if (blendMode == SDL_BLENDMODE_BLEND || blendMode == SDL_BLENDMODE_ADD) { in SDL_BlendPoints()
[all …]
H A DSDL_blendline.c38 if (blendMode == SDL_BLENDMODE_BLEND || blendMode == SDL_BLENDMODE_ADD) { in SDL_BlendLine_RGB2()
52 switch (blendMode) { in SDL_BlendLine_RGB2()
70 switch (blendMode) { in SDL_BlendLine_RGB2()
88 switch (blendMode) { in SDL_BlendLine_RGB2()
106 switch (blendMode) { in SDL_BlendLine_RGB2()
143 if (blendMode == SDL_BLENDMODE_BLEND || blendMode == SDL_BLENDMODE_ADD) { in SDL_BlendLine_RGB555()
248 if (blendMode == SDL_BLENDMODE_BLEND || blendMode == SDL_BLENDMODE_ADD) { in SDL_BlendLine_RGB565()
354 if (blendMode == SDL_BLENDMODE_BLEND || blendMode == SDL_BLENDMODE_ADD) { in SDL_BlendLine_RGB4()
460 if (blendMode == SDL_BLENDMODE_BLEND || blendMode == SDL_BLENDMODE_ADD) { in SDL_BlendLine_RGBA4()
565 if (blendMode == SDL_BLENDMODE_BLEND || blendMode == SDL_BLENDMODE_ADD) { in SDL_BlendLine_RGB888()
[all …]
/dports/print/scribus-devel/scribus-1.5.7/scribus/ui/
H A Dextimageprops.cpp114 blendMode = new QComboBox( tab ); in ExtImageProps()
115 blendMode->clear(); in ExtImageProps()
119 blendMode->addItem( tr("Hue")); in ExtImageProps()
121 blendMode->addItem( tr("Color")); in ExtImageProps()
133 blendMode->addItem( tr("Plus")); in ExtImageProps()
136 layout1->addWidget( blendMode ); in ExtImageProps()
181 blendMode->setEnabled(true); in ExtImageProps()
227 blendMode->setCurrentIndex(0); in ExtImageProps()
314 blendMode->setEnabled(false); in ExtImageProps()
423 blendMode->setEnabled(false); in selLayer()
[all …]
H A Dlayers.cpp59 blendMode = new QComboBox( this); in LayerPalette()
60 layout1->addWidget( blendMode ); in LayerPalette()
716 blendMode->clear(); in languageChange()
717 blendMode->addItem( tr("Normal")); in languageChange()
718 blendMode->addItem( tr("Darken")); in languageChange()
719 blendMode->addItem( tr("Lighten")); in languageChange()
721 blendMode->addItem( tr("Screen")); in languageChange()
722 blendMode->addItem( tr("Overlay")); in languageChange()
729 blendMode->addItem( tr("Hue")); in languageChange()
731 blendMode->addItem( tr("Color")); in languageChange()
[all …]
/dports/graphics/drawpile/Drawpile-2.1.20/src/desktop/dialogs/
H A Dlayerproperties.cpp35 m_ui->blendMode->addItem(bm.second, bm.first); in LayerProperties()
74 if(m_ui->blendMode->isEnabled()) { in emitChanges()
76 m_ui->blendMode->currentData().toInt()); in emitChanges()
114 m_ui->blendMode->setCurrentIndex(-1); in applyLayerDataToUi()
115 m_ui->blendMode->setEnabled(false); in applyLayerDataToUi()
117 m_ui->blendMode->setCurrentIndex(blendModeIndex); in applyLayerDataToUi()
118 m_ui->blendMode->setEnabled(true); in applyLayerDataToUi()
129 int blendModeCount = m_ui->blendMode->count(); in searchBlendModeIndex()
131 if(m_ui->blendMode->itemData(i).toInt() == mode) { in searchBlendModeIndex()
/dports/devel/raylib/raylib-3.7.0/examples/textures/
H A Dtextures_blend_modes.c39 BlendMode blendMode = 0; in main() local
48 if (blendMode >= (blendCountMax - 1)) blendMode = 0; in main()
49 else blendMode++; in main()
62 BeginBlendMode(blendMode); in main()
69 switch (blendMode) in main()
/dports/devel/sfml/SFML-2.5.1/src/SFML/Graphics/
H A DRenderStates.cpp44 blendMode(BlendAlpha), in RenderStates()
54 blendMode(BlendAlpha), in RenderStates()
64 blendMode(theBlendMode), in RenderStates()
74 blendMode(BlendAlpha), in RenderStates()
84 blendMode(BlendAlpha), in RenderStates()
95 blendMode(theBlendMode), in RenderStates()
/dports/graphics/aseprite/aseprite-1.2.9/src/render/
H A Drender.cpp86 m_blendMode = blendMode; in BlenderHelper()
116 m_blendMode = blendMode; in BlenderHelper()
141 const BlendMode blendMode, in composite_image_without_scale() argument
196 const BlendMode blendMode, in composite_image_scale_up() argument
649 BlendMode blendMode) in renderLayer() argument
907 opacity, blendMode, in renderImage()
1028 blendMode); in renderLayer()
1079 blendMode, in renderLayer()
1121 blendMode); in renderCel()
1149 blendMode, in renderImage()
[all …]
H A Drender.h42 const BlendMode blendMode,
75 const BlendMode blendMode);
82 const Cel* cel, const Image* image, BlendMode blendMode,
105 BlendMode blendMode = BlendMode::UNSPECIFIED);
128 const BlendMode blendMode);
145 const BlendMode blendMode,
156 const BlendMode blendMode);
166 const BlendMode blendMode);
204 const BlendMode blendMode);

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