/dports/emulators/mess/mame-mame0226/3rdparty/SDL2/src/render/software/ |
H A D | SDL_blendfillrect.c | 35 switch (blendMode) { in SDL_BlendFillRect_RGB555() 58 switch (blendMode) { in SDL_BlendFillRect_RGB565() 81 switch (blendMode) { in SDL_BlendFillRect_RGB888() 104 switch (blendMode) { in SDL_BlendFillRect_ARGB8888() 130 switch (blendMode) { in SDL_BlendFillRect_RGB() 146 switch (blendMode) { in SDL_BlendFillRect_RGB() 175 switch (blendMode) { in SDL_BlendFillRect_RGBA() 221 if (blendMode == SDL_BLENDMODE_BLEND || blendMode == SDL_BLENDMODE_ADD) { in SDL_BlendFillRect() 256 return SDL_BlendFillRect_RGB(dst, rect, blendMode, r, g, b, a); in SDL_BlendFillRect() 281 if (blendMode == SDL_BLENDMODE_BLEND || blendMode == SDL_BLENDMODE_ADD) { in SDL_BlendFillRects() [all …]
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H A D | SDL_blendpoint.c | 35 switch (blendMode) { in SDL_BlendPoint_RGB555() 58 switch (blendMode) { in SDL_BlendPoint_RGB565() 81 switch (blendMode) { in SDL_BlendPoint_RGB888() 104 switch (blendMode) { in SDL_BlendPoint_ARGB8888() 130 switch (blendMode) { in SDL_BlendPoint_RGB() 146 switch (blendMode) { in SDL_BlendPoint_RGB() 175 switch (blendMode) { in SDL_BlendPoint_RGBA() 215 if (blendMode == SDL_BLENDMODE_BLEND || blendMode == SDL_BLENDMODE_ADD) { in SDL_BlendPoint() 252 return SDL_BlendPoint_RGB(dst, x, y, blendMode, r, g, b, a); in SDL_BlendPoint() 279 if (blendMode == SDL_BLENDMODE_BLEND || blendMode == SDL_BLENDMODE_ADD) { in SDL_BlendPoints() [all …]
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H A D | SDL_blendline.c | 38 if (blendMode == SDL_BLENDMODE_BLEND || blendMode == SDL_BLENDMODE_ADD) { in SDL_BlendLine_RGB2() 52 switch (blendMode) { in SDL_BlendLine_RGB2() 67 switch (blendMode) { in SDL_BlendLine_RGB2() 82 switch (blendMode) { in SDL_BlendLine_RGB2() 97 switch (blendMode) { in SDL_BlendLine_RGB2() 129 if (blendMode == SDL_BLENDMODE_BLEND || blendMode == SDL_BLENDMODE_ADD) { in SDL_BlendLine_RGB555() 220 if (blendMode == SDL_BLENDMODE_BLEND || blendMode == SDL_BLENDMODE_ADD) { in SDL_BlendLine_RGB565() 312 if (blendMode == SDL_BLENDMODE_BLEND || blendMode == SDL_BLENDMODE_ADD) { in SDL_BlendLine_RGB4() 404 if (blendMode == SDL_BLENDMODE_BLEND || blendMode == SDL_BLENDMODE_ADD) { in SDL_BlendLine_RGBA4() 495 if (blendMode == SDL_BLENDMODE_BLEND || blendMode == SDL_BLENDMODE_ADD) { in SDL_BlendLine_RGB888() [all …]
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/dports/emulators/mame/mame-mame0226/3rdparty/SDL2/src/render/software/ |
H A D | SDL_blendfillrect.c | 35 switch (blendMode) { in SDL_BlendFillRect_RGB555() 58 switch (blendMode) { in SDL_BlendFillRect_RGB565() 81 switch (blendMode) { in SDL_BlendFillRect_RGB888() 104 switch (blendMode) { in SDL_BlendFillRect_ARGB8888() 130 switch (blendMode) { in SDL_BlendFillRect_RGB() 146 switch (blendMode) { in SDL_BlendFillRect_RGB() 175 switch (blendMode) { in SDL_BlendFillRect_RGBA() 221 if (blendMode == SDL_BLENDMODE_BLEND || blendMode == SDL_BLENDMODE_ADD) { in SDL_BlendFillRect() 256 return SDL_BlendFillRect_RGB(dst, rect, blendMode, r, g, b, a); in SDL_BlendFillRect() 281 if (blendMode == SDL_BLENDMODE_BLEND || blendMode == SDL_BLENDMODE_ADD) { in SDL_BlendFillRects() [all …]
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H A D | SDL_blendpoint.c | 35 switch (blendMode) { in SDL_BlendPoint_RGB555() 58 switch (blendMode) { in SDL_BlendPoint_RGB565() 81 switch (blendMode) { in SDL_BlendPoint_RGB888() 104 switch (blendMode) { in SDL_BlendPoint_ARGB8888() 130 switch (blendMode) { in SDL_BlendPoint_RGB() 146 switch (blendMode) { in SDL_BlendPoint_RGB() 175 switch (blendMode) { in SDL_BlendPoint_RGBA() 215 if (blendMode == SDL_BLENDMODE_BLEND || blendMode == SDL_BLENDMODE_ADD) { in SDL_BlendPoint() 252 return SDL_BlendPoint_RGB(dst, x, y, blendMode, r, g, b, a); in SDL_BlendPoint() 279 if (blendMode == SDL_BLENDMODE_BLEND || blendMode == SDL_BLENDMODE_ADD) { in SDL_BlendPoints() [all …]
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H A D | SDL_blendline.c | 38 if (blendMode == SDL_BLENDMODE_BLEND || blendMode == SDL_BLENDMODE_ADD) { in SDL_BlendLine_RGB2() 52 switch (blendMode) { in SDL_BlendLine_RGB2() 67 switch (blendMode) { in SDL_BlendLine_RGB2() 82 switch (blendMode) { in SDL_BlendLine_RGB2() 97 switch (blendMode) { in SDL_BlendLine_RGB2() 129 if (blendMode == SDL_BLENDMODE_BLEND || blendMode == SDL_BLENDMODE_ADD) { in SDL_BlendLine_RGB555() 220 if (blendMode == SDL_BLENDMODE_BLEND || blendMode == SDL_BLENDMODE_ADD) { in SDL_BlendLine_RGB565() 312 if (blendMode == SDL_BLENDMODE_BLEND || blendMode == SDL_BLENDMODE_ADD) { in SDL_BlendLine_RGB4() 404 if (blendMode == SDL_BLENDMODE_BLEND || blendMode == SDL_BLENDMODE_ADD) { in SDL_BlendLine_RGBA4() 495 if (blendMode == SDL_BLENDMODE_BLEND || blendMode == SDL_BLENDMODE_ADD) { in SDL_BlendLine_RGB888() [all …]
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/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/SDL/src/render/software/ |
H A D | SDL_blendfillrect.c | 35 switch (blendMode) { in SDL_BlendFillRect_RGB555() 58 switch (blendMode) { in SDL_BlendFillRect_RGB565() 81 switch (blendMode) { in SDL_BlendFillRect_RGB888() 104 switch (blendMode) { in SDL_BlendFillRect_ARGB8888() 130 switch (blendMode) { in SDL_BlendFillRect_RGB() 146 switch (blendMode) { in SDL_BlendFillRect_RGB() 175 switch (blendMode) { in SDL_BlendFillRect_RGBA() 221 if (blendMode == SDL_BLENDMODE_BLEND || blendMode == SDL_BLENDMODE_ADD) { in SDL_BlendFillRect() 256 return SDL_BlendFillRect_RGB(dst, rect, blendMode, r, g, b, a); in SDL_BlendFillRect() 281 if (blendMode == SDL_BLENDMODE_BLEND || blendMode == SDL_BLENDMODE_ADD) { in SDL_BlendFillRects() [all …]
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H A D | SDL_blendpoint.c | 35 switch (blendMode) { in SDL_BlendPoint_RGB555() 58 switch (blendMode) { in SDL_BlendPoint_RGB565() 81 switch (blendMode) { in SDL_BlendPoint_RGB888() 104 switch (blendMode) { in SDL_BlendPoint_ARGB8888() 130 switch (blendMode) { in SDL_BlendPoint_RGB() 146 switch (blendMode) { in SDL_BlendPoint_RGB() 175 switch (blendMode) { in SDL_BlendPoint_RGBA() 215 if (blendMode == SDL_BLENDMODE_BLEND || blendMode == SDL_BLENDMODE_ADD) { in SDL_BlendPoint() 252 return SDL_BlendPoint_RGB(dst, x, y, blendMode, r, g, b, a); in SDL_BlendPoint() 279 if (blendMode == SDL_BLENDMODE_BLEND || blendMode == SDL_BLENDMODE_ADD) { in SDL_BlendPoints() [all …]
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H A D | SDL_blendline.c | 38 if (blendMode == SDL_BLENDMODE_BLEND || blendMode == SDL_BLENDMODE_ADD) { in SDL_BlendLine_RGB2() 52 switch (blendMode) { in SDL_BlendLine_RGB2() 67 switch (blendMode) { in SDL_BlendLine_RGB2() 82 switch (blendMode) { in SDL_BlendLine_RGB2() 97 switch (blendMode) { in SDL_BlendLine_RGB2() 129 if (blendMode == SDL_BLENDMODE_BLEND || blendMode == SDL_BLENDMODE_ADD) { in SDL_BlendLine_RGB555() 220 if (blendMode == SDL_BLENDMODE_BLEND || blendMode == SDL_BLENDMODE_ADD) { in SDL_BlendLine_RGB565() 312 if (blendMode == SDL_BLENDMODE_BLEND || blendMode == SDL_BLENDMODE_ADD) { in SDL_BlendLine_RGB4() 404 if (blendMode == SDL_BLENDMODE_BLEND || blendMode == SDL_BLENDMODE_ADD) { in SDL_BlendLine_RGBA4() 495 if (blendMode == SDL_BLENDMODE_BLEND || blendMode == SDL_BLENDMODE_ADD) { in SDL_BlendLine_RGB888() [all …]
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/dports/graphics/milton/milton-1.9.1/third_party/SDL2-2.0.8/src/render/software/ |
H A D | SDL_blendfillrect.c | 35 switch (blendMode) { in SDL_BlendFillRect_RGB555() 58 switch (blendMode) { in SDL_BlendFillRect_RGB565() 81 switch (blendMode) { in SDL_BlendFillRect_RGB888() 104 switch (blendMode) { in SDL_BlendFillRect_ARGB8888() 130 switch (blendMode) { in SDL_BlendFillRect_RGB() 146 switch (blendMode) { in SDL_BlendFillRect_RGB() 175 switch (blendMode) { in SDL_BlendFillRect_RGBA() 221 if (blendMode == SDL_BLENDMODE_BLEND || blendMode == SDL_BLENDMODE_ADD) { in SDL_BlendFillRect() 256 return SDL_BlendFillRect_RGB(dst, rect, blendMode, r, g, b, a); in SDL_BlendFillRect() 281 if (blendMode == SDL_BLENDMODE_BLEND || blendMode == SDL_BLENDMODE_ADD) { in SDL_BlendFillRects() [all …]
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H A D | SDL_blendpoint.c | 35 switch (blendMode) { in SDL_BlendPoint_RGB555() 58 switch (blendMode) { in SDL_BlendPoint_RGB565() 81 switch (blendMode) { in SDL_BlendPoint_RGB888() 104 switch (blendMode) { in SDL_BlendPoint_ARGB8888() 130 switch (blendMode) { in SDL_BlendPoint_RGB() 146 switch (blendMode) { in SDL_BlendPoint_RGB() 175 switch (blendMode) { in SDL_BlendPoint_RGBA() 215 if (blendMode == SDL_BLENDMODE_BLEND || blendMode == SDL_BLENDMODE_ADD) { in SDL_BlendPoint() 250 return SDL_BlendPoint_RGB(dst, x, y, blendMode, r, g, b, a); in SDL_BlendPoint() 277 if (blendMode == SDL_BLENDMODE_BLEND || blendMode == SDL_BLENDMODE_ADD) { in SDL_BlendPoints() [all …]
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H A D | SDL_blendline.c | 38 if (blendMode == SDL_BLENDMODE_BLEND || blendMode == SDL_BLENDMODE_ADD) { in SDL_BlendLine_RGB2() 52 switch (blendMode) { in SDL_BlendLine_RGB2() 67 switch (blendMode) { in SDL_BlendLine_RGB2() 82 switch (blendMode) { in SDL_BlendLine_RGB2() 97 switch (blendMode) { in SDL_BlendLine_RGB2() 129 if (blendMode == SDL_BLENDMODE_BLEND || blendMode == SDL_BLENDMODE_ADD) { in SDL_BlendLine_RGB555() 220 if (blendMode == SDL_BLENDMODE_BLEND || blendMode == SDL_BLENDMODE_ADD) { in SDL_BlendLine_RGB565() 312 if (blendMode == SDL_BLENDMODE_BLEND || blendMode == SDL_BLENDMODE_ADD) { in SDL_BlendLine_RGB4() 404 if (blendMode == SDL_BLENDMODE_BLEND || blendMode == SDL_BLENDMODE_ADD) { in SDL_BlendLine_RGBA4() 495 if (blendMode == SDL_BLENDMODE_BLEND || blendMode == SDL_BLENDMODE_ADD) { in SDL_BlendLine_RGB888() [all …]
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/dports/x11/controllermap/SDL2-2.0.18/src/render/software/ |
H A D | SDL_blendfillrect.c | 35 switch (blendMode) { in SDL_BlendFillRect_RGB555() 61 switch (blendMode) { in SDL_BlendFillRect_RGB565() 87 switch (blendMode) { in SDL_BlendFillRect_RGB888() 113 switch (blendMode) { in SDL_BlendFillRect_ARGB8888() 142 switch (blendMode) { in SDL_BlendFillRect_RGB() 161 switch (blendMode) { in SDL_BlendFillRect_RGB() 193 switch (blendMode) { in SDL_BlendFillRect_RGBA() 242 if (blendMode == SDL_BLENDMODE_BLEND || blendMode == SDL_BLENDMODE_ADD) { in SDL_BlendFillRect() 277 return SDL_BlendFillRect_RGB(dst, rect, blendMode, r, g, b, a); in SDL_BlendFillRect() 302 if (blendMode == SDL_BLENDMODE_BLEND || blendMode == SDL_BLENDMODE_ADD) { in SDL_BlendFillRects() [all …]
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H A D | SDL_blendpoint.c | 35 switch (blendMode) { in SDL_BlendPoint_RGB555() 61 switch (blendMode) { in SDL_BlendPoint_RGB565() 87 switch (blendMode) { in SDL_BlendPoint_RGB888() 113 switch (blendMode) { in SDL_BlendPoint_ARGB8888() 142 switch (blendMode) { in SDL_BlendPoint_RGB() 161 switch (blendMode) { in SDL_BlendPoint_RGB() 193 switch (blendMode) { in SDL_BlendPoint_RGBA() 236 if (blendMode == SDL_BLENDMODE_BLEND || blendMode == SDL_BLENDMODE_ADD) { in SDL_BlendPoint() 271 return SDL_BlendPoint_RGB(dst, x, y, blendMode, r, g, b, a); in SDL_BlendPoint() 298 if (blendMode == SDL_BLENDMODE_BLEND || blendMode == SDL_BLENDMODE_ADD) { in SDL_BlendPoints() [all …]
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H A D | SDL_blendline.c | 38 if (blendMode == SDL_BLENDMODE_BLEND || blendMode == SDL_BLENDMODE_ADD) { in SDL_BlendLine_RGB2() 52 switch (blendMode) { in SDL_BlendLine_RGB2() 70 switch (blendMode) { in SDL_BlendLine_RGB2() 88 switch (blendMode) { in SDL_BlendLine_RGB2() 106 switch (blendMode) { in SDL_BlendLine_RGB2() 143 if (blendMode == SDL_BLENDMODE_BLEND || blendMode == SDL_BLENDMODE_ADD) { in SDL_BlendLine_RGB555() 248 if (blendMode == SDL_BLENDMODE_BLEND || blendMode == SDL_BLENDMODE_ADD) { in SDL_BlendLine_RGB565() 354 if (blendMode == SDL_BLENDMODE_BLEND || blendMode == SDL_BLENDMODE_ADD) { in SDL_BlendLine_RGB4() 460 if (blendMode == SDL_BLENDMODE_BLEND || blendMode == SDL_BLENDMODE_ADD) { in SDL_BlendLine_RGBA4() 565 if (blendMode == SDL_BLENDMODE_BLEND || blendMode == SDL_BLENDMODE_ADD) { in SDL_BlendLine_RGB888() [all …]
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/dports/devel/sdl20/SDL2-2.0.18/src/render/software/ |
H A D | SDL_blendfillrect.c | 35 switch (blendMode) { in SDL_BlendFillRect_RGB555() 61 switch (blendMode) { in SDL_BlendFillRect_RGB565() 87 switch (blendMode) { in SDL_BlendFillRect_RGB888() 113 switch (blendMode) { in SDL_BlendFillRect_ARGB8888() 142 switch (blendMode) { in SDL_BlendFillRect_RGB() 161 switch (blendMode) { in SDL_BlendFillRect_RGB() 193 switch (blendMode) { in SDL_BlendFillRect_RGBA() 242 if (blendMode == SDL_BLENDMODE_BLEND || blendMode == SDL_BLENDMODE_ADD) { in SDL_BlendFillRect() 277 return SDL_BlendFillRect_RGB(dst, rect, blendMode, r, g, b, a); in SDL_BlendFillRect() 302 if (blendMode == SDL_BLENDMODE_BLEND || blendMode == SDL_BLENDMODE_ADD) { in SDL_BlendFillRects() [all …]
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H A D | SDL_blendpoint.c | 35 switch (blendMode) { in SDL_BlendPoint_RGB555() 61 switch (blendMode) { in SDL_BlendPoint_RGB565() 87 switch (blendMode) { in SDL_BlendPoint_RGB888() 113 switch (blendMode) { in SDL_BlendPoint_ARGB8888() 142 switch (blendMode) { in SDL_BlendPoint_RGB() 161 switch (blendMode) { in SDL_BlendPoint_RGB() 193 switch (blendMode) { in SDL_BlendPoint_RGBA() 236 if (blendMode == SDL_BLENDMODE_BLEND || blendMode == SDL_BLENDMODE_ADD) { in SDL_BlendPoint() 271 return SDL_BlendPoint_RGB(dst, x, y, blendMode, r, g, b, a); in SDL_BlendPoint() 298 if (blendMode == SDL_BLENDMODE_BLEND || blendMode == SDL_BLENDMODE_ADD) { in SDL_BlendPoints() [all …]
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H A D | SDL_blendline.c | 38 if (blendMode == SDL_BLENDMODE_BLEND || blendMode == SDL_BLENDMODE_ADD) { in SDL_BlendLine_RGB2() 52 switch (blendMode) { in SDL_BlendLine_RGB2() 70 switch (blendMode) { in SDL_BlendLine_RGB2() 88 switch (blendMode) { in SDL_BlendLine_RGB2() 106 switch (blendMode) { in SDL_BlendLine_RGB2() 143 if (blendMode == SDL_BLENDMODE_BLEND || blendMode == SDL_BLENDMODE_ADD) { in SDL_BlendLine_RGB555() 248 if (blendMode == SDL_BLENDMODE_BLEND || blendMode == SDL_BLENDMODE_ADD) { in SDL_BlendLine_RGB565() 354 if (blendMode == SDL_BLENDMODE_BLEND || blendMode == SDL_BLENDMODE_ADD) { in SDL_BlendLine_RGB4() 460 if (blendMode == SDL_BLENDMODE_BLEND || blendMode == SDL_BLENDMODE_ADD) { in SDL_BlendLine_RGBA4() 565 if (blendMode == SDL_BLENDMODE_BLEND || blendMode == SDL_BLENDMODE_ADD) { in SDL_BlendLine_RGB888() [all …]
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/dports/print/scribus-devel/scribus-1.5.7/scribus/ui/ |
H A D | extimageprops.cpp | 114 blendMode = new QComboBox( tab ); in ExtImageProps() 115 blendMode->clear(); in ExtImageProps() 119 blendMode->addItem( tr("Hue")); in ExtImageProps() 121 blendMode->addItem( tr("Color")); in ExtImageProps() 133 blendMode->addItem( tr("Plus")); in ExtImageProps() 136 layout1->addWidget( blendMode ); in ExtImageProps() 181 blendMode->setEnabled(true); in ExtImageProps() 227 blendMode->setCurrentIndex(0); in ExtImageProps() 314 blendMode->setEnabled(false); in ExtImageProps() 423 blendMode->setEnabled(false); in selLayer() [all …]
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H A D | layers.cpp | 59 blendMode = new QComboBox( this); in LayerPalette() 60 layout1->addWidget( blendMode ); in LayerPalette() 716 blendMode->clear(); in languageChange() 717 blendMode->addItem( tr("Normal")); in languageChange() 718 blendMode->addItem( tr("Darken")); in languageChange() 719 blendMode->addItem( tr("Lighten")); in languageChange() 721 blendMode->addItem( tr("Screen")); in languageChange() 722 blendMode->addItem( tr("Overlay")); in languageChange() 729 blendMode->addItem( tr("Hue")); in languageChange() 731 blendMode->addItem( tr("Color")); in languageChange() [all …]
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/dports/graphics/drawpile/Drawpile-2.1.20/src/desktop/dialogs/ |
H A D | layerproperties.cpp | 35 m_ui->blendMode->addItem(bm.second, bm.first); in LayerProperties() 74 if(m_ui->blendMode->isEnabled()) { in emitChanges() 76 m_ui->blendMode->currentData().toInt()); in emitChanges() 114 m_ui->blendMode->setCurrentIndex(-1); in applyLayerDataToUi() 115 m_ui->blendMode->setEnabled(false); in applyLayerDataToUi() 117 m_ui->blendMode->setCurrentIndex(blendModeIndex); in applyLayerDataToUi() 118 m_ui->blendMode->setEnabled(true); in applyLayerDataToUi() 129 int blendModeCount = m_ui->blendMode->count(); in searchBlendModeIndex() 131 if(m_ui->blendMode->itemData(i).toInt() == mode) { in searchBlendModeIndex()
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/dports/devel/raylib/raylib-3.7.0/examples/textures/ |
H A D | textures_blend_modes.c | 39 BlendMode blendMode = 0; in main() local 48 if (blendMode >= (blendCountMax - 1)) blendMode = 0; in main() 49 else blendMode++; in main() 62 BeginBlendMode(blendMode); in main() 69 switch (blendMode) in main()
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/dports/devel/sfml/SFML-2.5.1/src/SFML/Graphics/ |
H A D | RenderStates.cpp | 44 blendMode(BlendAlpha), in RenderStates() 54 blendMode(BlendAlpha), in RenderStates() 64 blendMode(theBlendMode), in RenderStates() 74 blendMode(BlendAlpha), in RenderStates() 84 blendMode(BlendAlpha), in RenderStates() 95 blendMode(theBlendMode), in RenderStates()
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/dports/graphics/aseprite/aseprite-1.2.9/src/render/ |
H A D | render.cpp | 86 m_blendMode = blendMode; in BlenderHelper() 116 m_blendMode = blendMode; in BlenderHelper() 141 const BlendMode blendMode, in composite_image_without_scale() argument 196 const BlendMode blendMode, in composite_image_scale_up() argument 649 BlendMode blendMode) in renderLayer() argument 907 opacity, blendMode, in renderImage() 1028 blendMode); in renderLayer() 1079 blendMode, in renderLayer() 1121 blendMode); in renderCel() 1149 blendMode, in renderImage() [all …]
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H A D | render.h | 42 const BlendMode blendMode, 75 const BlendMode blendMode); 82 const Cel* cel, const Image* image, BlendMode blendMode, 105 BlendMode blendMode = BlendMode::UNSPECIFIED); 128 const BlendMode blendMode); 145 const BlendMode blendMode, 156 const BlendMode blendMode); 166 const BlendMode blendMode); 204 const BlendMode blendMode);
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