Searched refs:blendPtr (Results 1 – 4 of 4) sorted by relevance
/dports/games/dhewm3/dhewm3-1.5.1/neo/game/anim/ |
H A D | Anim.cpp | 643 idJointQuat *blendPtr; in GetInterpolatedFrame() local 664 blendPtr = &blendJoints[j]; in GetInterpolatedFrame() 677 blendPtr->t = jointPtr->t; in GetInterpolatedFrame() 744 blendPtr->q = jointPtr->q; in GetInterpolatedFrame() 752 blendPtr->q.w = blendPtr->q.CalcW(); in GetInterpolatedFrame() 760 blendPtr->q.w = blendPtr->q.CalcW(); in GetInterpolatedFrame() 768 blendPtr->q.w = blendPtr->q.CalcW(); in GetInterpolatedFrame() 777 blendPtr->q.w = blendPtr->q.CalcW(); in GetInterpolatedFrame() 786 blendPtr->q.w = blendPtr->q.CalcW(); in GetInterpolatedFrame() 795 blendPtr->q.w = blendPtr->q.CalcW(); in GetInterpolatedFrame() [all …]
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/dports/games/dhewm3/dhewm3-1.5.1/neo/d3xp/anim/ |
H A D | Anim.cpp | 643 idJointQuat *blendPtr; in GetInterpolatedFrame() local 664 blendPtr = &blendJoints[j]; in GetInterpolatedFrame() 677 blendPtr->t = jointPtr->t; in GetInterpolatedFrame() 744 blendPtr->q = jointPtr->q; in GetInterpolatedFrame() 752 blendPtr->q.w = blendPtr->q.CalcW(); in GetInterpolatedFrame() 760 blendPtr->q.w = blendPtr->q.CalcW(); in GetInterpolatedFrame() 768 blendPtr->q.w = blendPtr->q.CalcW(); in GetInterpolatedFrame() 777 blendPtr->q.w = blendPtr->q.CalcW(); in GetInterpolatedFrame() 786 blendPtr->q.w = blendPtr->q.CalcW(); in GetInterpolatedFrame() 795 blendPtr->q.w = blendPtr->q.CalcW(); in GetInterpolatedFrame() [all …]
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/dports/x11-toolkits/open-motif/motif-2.3.8/lib/Xm/ |
H A D | DragOverS.c | 215 XmDragOverBlendRec *blendPtr, 1244 XmDragOverBlendRec *blendPtr, in MixIcons() argument 1253 XmDragIconObject mixedIcon = blendPtr->mixedIcon; in MixIcons() 1374 blendPtr->mixedIcon = mixedIcon; in MixIcons() 1475 if (blendPtr->gc == NULL) { in MixIcons() 1497 XFillRectangle (display, pixmap, blendPtr->gc, in MixIcons() 1519 if (cursorBlend->gc != blendPtr->gc) { in MixIcons() 1536 blendPtr->sourceX = sourceX; in MixIcons() 1537 blendPtr->sourceY = sourceY; in MixIcons() 1541 stateX, stateY, cursorBlend->gc, blendPtr->gc); in MixIcons() [all …]
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/dports/games/dhewm3/dhewm3-1.5.1/neo/idlib/math/ |
H A D | Simd_AltiVec.cpp | 4803 const float *blendPtr = blendJoints[j].q.ToFloatPtr(); in BlendJoints() local 4816 vector unsigned char permVec5 = vec_add( vec_lvsl( -1, blendPtr ), (vector unsigned char)(1) ); in BlendJoints() 4855 v5 = vec_ld( 0, blendPtr ); in BlendJoints() 4856 v6 = vec_ld( 15, blendPtr ); in BlendJoints() 5007 float *blendVecPtr = (float*)( blendPtr + 4 ); in BlendJoints()
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