Home
last modified time | relevance | path

Searched refs:blendVertices (Results 1 – 2 of 2) sorted by relevance

/dports/games/0ad/0ad-0.0.23b-alpha/source/renderer/
H A DPatchRData.cpp152 std::vector<SBlendVertex> blendVertices; in BuildBlends() local
282 AddBlend(blendVertices, blendIndices, tile.i, tile.j, tile.shape, splat.m_Texture); in BuildBlends()
301 if (blendVertices.size()) in BuildBlends()
305 …m_VBBlends = g_VBMan.Allocate(sizeof(SBlendVertex), blendVertices.size(), GL_STATIC_DRAW, GL_ARRAY… in BuildBlends()
306 m_VBBlends->m_Owner->UpdateChunkVertices(m_VBBlends, &blendVertices[0]); in BuildBlends()
317 void CPatchRData::AddBlend(std::vector<SBlendVertex>& blendVertices, std::vector<u16>& blendIndices, in AddBlend() argument
374 size_t index = blendVertices.size(); in AddBlend()
382 blendVertices.push_back(dst); in AddBlend()
390 blendVertices.push_back(dst); in AddBlend()
398 blendVertices.push_back(dst); in AddBlend()
[all …]
H A DPatchRData.h122 void AddBlend(std::vector<SBlendVertex>& blendVertices, std::vector<u16>& blendIndices,