Searched refs:blendVertices (Results 1 – 2 of 2) sorted by relevance
/dports/games/0ad/0ad-0.0.23b-alpha/source/renderer/ |
H A D | PatchRData.cpp | 152 std::vector<SBlendVertex> blendVertices; in BuildBlends() local 282 AddBlend(blendVertices, blendIndices, tile.i, tile.j, tile.shape, splat.m_Texture); in BuildBlends() 301 if (blendVertices.size()) in BuildBlends() 305 …m_VBBlends = g_VBMan.Allocate(sizeof(SBlendVertex), blendVertices.size(), GL_STATIC_DRAW, GL_ARRAY… in BuildBlends() 306 m_VBBlends->m_Owner->UpdateChunkVertices(m_VBBlends, &blendVertices[0]); in BuildBlends() 317 void CPatchRData::AddBlend(std::vector<SBlendVertex>& blendVertices, std::vector<u16>& blendIndices, in AddBlend() argument 374 size_t index = blendVertices.size(); in AddBlend() 382 blendVertices.push_back(dst); in AddBlend() 390 blendVertices.push_back(dst); in AddBlend() 398 blendVertices.push_back(dst); in AddBlend() [all …]
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H A D | PatchRData.h | 122 void AddBlend(std::vector<SBlendVertex>& blendVertices, std::vector<u16>& blendIndices,
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